use of rtg.api.world.gen.feature.WorldGenFlowersRTG in project Realistic-Terrain-Generation by Team-RTG.
the class DecoFlowersRTG method generate.
@Override
public void generate(IRealisticBiome biome, RTGWorld rtgWorld, Random rand, int worldX, int worldZ, float strength, float river, boolean hasPlacedVillageBlocks) {
if (this.allowed) {
if (TerrainGen.decorate(rtgWorld.world, rand, new BlockPos(worldX, 0, worldZ), FLOWERS)) {
WorldGenerator worldGenerator = new WorldGenFlowersRTG(this.flowers);
this.setLoops((this.strengthFactor > 0f) ? (int) (this.strengthFactor * strength) : this.loops);
for (int i = 0; i < this.loops * 16; i++) {
// + 8;
int intX = worldX + rand.nextInt(16);
// + 8;
int intZ = worldZ + rand.nextInt(16);
int intY;
switch(this.heightType) {
case NEXT_INT:
intY = RandomUtil.getRandomInt(rand, this.minY, this.maxY);
break;
case GET_HEIGHT_VALUE:
intY = rtgWorld.world.getHeight(new BlockPos(intX, 0, intZ)).getY();
break;
default:
intY = rand.nextInt(this.maxY);
break;
}
if (this.notEqualsZeroChance > 1) {
if (rand.nextInt(this.notEqualsZeroChance) != 0) {
worldGenerator.generate(rtgWorld.world, rand, new BlockPos(intX, intY, intZ));
}
} else {
if (rand.nextInt(this.chance) == 0) {
worldGenerator.generate(rtgWorld.world, rand, new BlockPos(intX, intY, intZ));
}
}
}
}
}
}
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