use of sanandreasp.mods.ClaySoldiersMod.client.model.ModelBunny in project ClaySoldiersMod by SanAndreasP.
the class ClientProxy method registerRenderInformation.
@Override
public void registerRenderInformation() {
RenderingRegistry.registerEntityRenderingHandler(EntityClayMan.class, new RenderClayMan(new ModelClayMan(0F, 13F), 0.125F));
RenderingRegistry.registerEntityRenderingHandler(EntityGravelChunk.class, new RenderGravelChunk());
RenderingRegistry.registerEntityRenderingHandler(EntitySnowball.class, new RenderSnowball(Item.snowball));
RenderingRegistry.registerEntityRenderingHandler(EntityFireball.class, new RenderSnowball(Item.fireballCharge));
RenderingRegistry.registerEntityRenderingHandler(EntityHorse.class, new RenderHorse(new ModelHorse(0F, 12.75F), 0.15F));
RenderingRegistry.registerEntityRenderingHandler(EntityPegasus.class, new RenderPegasus(new ModelPegasus(0F, 12.75F), 0.15F));
RenderingRegistry.registerEntityRenderingHandler(EntityBunny.class, new RenderBunny(new ModelBunny(), 0.15F));
RenderingRegistry.registerEntityRenderingHandler(EntityTurtle.class, new RenderTurtle(new ModelTurtle(0F, 12.75F), 0.15F));
RenderingRegistry.registerEntityRenderingHandler(EntityGecko.class, new RenderGecko(new ModelGecko(), 0.15F));
RenderingRegistry.registerEntityRenderingHandler(EntityClayNexus.class, new RenderClayNexus(new ModelClayNexus(), 0.15F));
}
Aggregations