use of server.life.ElementalEffectiveness in project HeavenMS by ronancpl.
the class AbstractDealDamageHandler method parseDamage.
protected AttackInfo parseDamage(LittleEndianAccessor lea, MapleCharacter chr, boolean ranged, boolean magic) {
// 2C 00 00 01 91 A1 12 00 A5 57 62 FC E2 75 99 10 00 47 80 01 04 01 C6 CC 02 DD FF 5F 00
AttackInfo ret = new AttackInfo();
lea.readByte();
ret.numAttackedAndDamage = lea.readByte();
ret.numAttacked = (ret.numAttackedAndDamage >>> 4) & 0xF;
ret.numDamage = ret.numAttackedAndDamage & 0xF;
ret.allDamage = new HashMap<>();
ret.skill = lea.readInt();
ret.ranged = ranged;
ret.magic = magic;
if (ret.skill > 0) {
ret.skilllevel = chr.getSkillLevel(ret.skill);
if (ret.skilllevel == 0 && GameConstants.isPqSkillMap(chr.getMapId()) && GameConstants.isPqSkill(ret.skill))
ret.skilllevel = 1;
}
if (ret.skill == Evan.ICE_BREATH || ret.skill == Evan.FIRE_BREATH || ret.skill == FPArchMage.BIG_BANG || ret.skill == ILArchMage.BIG_BANG || ret.skill == Bishop.BIG_BANG || ret.skill == Gunslinger.GRENADE || ret.skill == Brawler.CORKSCREW_BLOW || ret.skill == ThunderBreaker.CORKSCREW_BLOW || ret.skill == NightWalker.POISON_BOMB) {
ret.charge = lea.readInt();
} else {
ret.charge = 0;
}
if (ret.skill == Paladin.HEAVENS_HAMMER) {
ret.isHH = true;
} else if (ret.skill == Aran.COMBO_TEMPEST) {
ret.isTempest = true;
}
lea.skip(8);
ret.display = lea.readByte();
ret.direction = lea.readByte();
ret.stance = lea.readByte();
if (ret.skill == ChiefBandit.MESO_EXPLOSION) {
if (ret.numAttackedAndDamage == 0) {
lea.skip(10);
int bullets = lea.readByte();
for (int j = 0; j < bullets; j++) {
int mesoid = lea.readInt();
lea.skip(1);
ret.allDamage.put(Integer.valueOf(mesoid), null);
}
return ret;
} else {
lea.skip(6);
}
for (int i = 0; i < ret.numAttacked + 1; i++) {
int oid = lea.readInt();
if (i < ret.numAttacked) {
lea.skip(12);
int bullets = lea.readByte();
List<Integer> allDamageNumbers = new ArrayList<>();
for (int j = 0; j < bullets; j++) {
int damage = lea.readInt();
allDamageNumbers.add(Integer.valueOf(damage));
}
ret.allDamage.put(Integer.valueOf(oid), allDamageNumbers);
lea.skip(4);
} else {
int bullets = lea.readByte();
for (int j = 0; j < bullets; j++) {
int mesoid = lea.readInt();
lea.skip(1);
ret.allDamage.put(Integer.valueOf(mesoid), null);
}
}
}
return ret;
}
if (ranged) {
lea.readByte();
ret.speed = lea.readByte();
lea.readByte();
ret.rangedirection = lea.readByte();
lea.skip(7);
if (ret.skill == Bowmaster.HURRICANE || ret.skill == Marksman.PIERCING_ARROW || ret.skill == Corsair.RAPID_FIRE || ret.skill == WindArcher.HURRICANE) {
lea.skip(4);
}
} else {
lea.readByte();
ret.speed = lea.readByte();
lea.skip(4);
}
// Find the base damage to base futher calculations on.
// Several skills have their own formula in this section.
int calcDmgMax = 0;
if (magic && ret.skill != 0) {
calcDmgMax = (chr.getTotalMagic() * chr.getTotalMagic() / 1000 + chr.getTotalMagic()) / 30 + chr.getTotalInt() / 200;
} else if (ret.skill == 4001344 || ret.skill == NightWalker.LUCKY_SEVEN || ret.skill == NightLord.TRIPLE_THROW) {
calcDmgMax = (chr.getTotalLuk() * 5) * chr.getTotalWatk() / 100;
} else if (ret.skill == DragonKnight.DRAGON_ROAR) {
calcDmgMax = (chr.getTotalStr() * 4 + chr.getTotalDex()) * chr.getTotalWatk() / 100;
} else if (ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
} else {
calcDmgMax = chr.calculateMaxBaseDamage(chr.getTotalWatk());
}
if (ret.skill != 0) {
Skill skill = SkillFactory.getSkill(ret.skill);
MapleStatEffect effect = skill.getEffect(ret.skilllevel);
if (magic) {
// Since the skill is magic based, use the magic formula
if (chr.getJob() == MapleJob.IL_ARCHMAGE || chr.getJob() == MapleJob.IL_MAGE) {
int skillLvl = chr.getSkillLevel(ILMage.ELEMENT_AMPLIFICATION);
if (skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(ILMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
} else if (chr.getJob() == MapleJob.FP_ARCHMAGE || chr.getJob() == MapleJob.FP_MAGE) {
int skillLvl = chr.getSkillLevel(FPMage.ELEMENT_AMPLIFICATION);
if (skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(FPMage.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
} else if (chr.getJob() == MapleJob.BLAZEWIZARD3 || chr.getJob() == MapleJob.BLAZEWIZARD4) {
int skillLvl = chr.getSkillLevel(BlazeWizard.ELEMENT_AMPLIFICATION);
if (skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(BlazeWizard.ELEMENT_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
} else if (chr.getJob() == MapleJob.EVAN7 || chr.getJob() == MapleJob.EVAN8 || chr.getJob() == MapleJob.EVAN9 || chr.getJob() == MapleJob.EVAN10) {
int skillLvl = chr.getSkillLevel(Evan.MAGIC_AMPLIFICATION);
if (skillLvl > 0)
calcDmgMax = calcDmgMax * SkillFactory.getSkill(Evan.MAGIC_AMPLIFICATION).getEffect(skillLvl).getY() / 100;
}
calcDmgMax *= effect.getMatk();
if (ret.skill == Cleric.HEAL) {
// This formula is still a bit wonky, but it is fairly accurate.
calcDmgMax = (int) Math.round((chr.getTotalInt() * 4.8 + chr.getTotalLuk() * 4) * chr.getTotalMagic() / 1000);
calcDmgMax = calcDmgMax * effect.getHp() / 100;
}
} else if (ret.skill == Hermit.SHADOW_MESO) {
// Shadow Meso also has its own formula
calcDmgMax = effect.getMoneyCon() * 10;
calcDmgMax = (int) Math.floor(calcDmgMax * 1.5);
} else {
// Normal damage formula for skills
calcDmgMax = calcDmgMax * effect.getDamage() / 100;
}
}
Integer comboBuff = chr.getBuffedValue(MapleBuffStat.COMBO);
if (comboBuff != null && comboBuff > 0) {
int oid = chr.isCygnus() ? DawnWarrior.COMBO : Crusader.COMBO;
int advcomboid = chr.isCygnus() ? DawnWarrior.ADVANCED_COMBO : Hero.ADVANCED_COMBO;
if (comboBuff > 6) {
// Advanced Combo
MapleStatEffect ceffect = SkillFactory.getSkill(advcomboid).getEffect(chr.getSkillLevel(advcomboid));
calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + 0.20 + (comboBuff - 5) * 0.04);
} else {
// Normal Combo
int skillLv = chr.getSkillLevel(oid);
if (skillLv <= 0 || chr.isGM())
skillLv = SkillFactory.getSkill(oid).getMaxLevel();
if (skillLv > 0) {
MapleStatEffect ceffect = SkillFactory.getSkill(oid).getEffect(skillLv);
calcDmgMax = (int) Math.floor(calcDmgMax * (ceffect.getDamage() + 50) / 100 + Math.floor((comboBuff - 1) * (skillLv / 6)) / 100);
}
}
if (GameConstants.isFinisherSkill(ret.skill)) {
// Finisher skills do more damage based on how many orbs the player has.
int orbs = comboBuff - 1;
if (orbs == 2)
calcDmgMax *= 1.2;
else if (orbs == 3)
calcDmgMax *= 1.54;
else if (orbs == 4)
calcDmgMax *= 2;
else if (orbs >= 5)
calcDmgMax *= 2.5;
}
}
if (chr.getEnergyBar() == 15000) {
int energycharge = chr.isCygnus() ? ThunderBreaker.ENERGY_CHARGE : Marauder.ENERGY_CHARGE;
MapleStatEffect ceffect = SkillFactory.getSkill(energycharge).getEffect(chr.getSkillLevel(energycharge));
calcDmgMax *= ceffect.getDamage() / 100;
}
if (chr.getMapId() >= 914000000 && chr.getMapId() <= 914000500) {
// Aran Tutorial.
calcDmgMax += 80000;
}
boolean canCrit = false;
if (chr.getJob().isA((MapleJob.BOWMAN)) || chr.getJob().isA(MapleJob.THIEF) || chr.getJob().isA(MapleJob.NIGHTWALKER1) || chr.getJob().isA(MapleJob.WINDARCHER1) || chr.getJob() == MapleJob.ARAN3 || chr.getJob() == MapleJob.ARAN4 || chr.getJob() == MapleJob.MARAUDER || chr.getJob() == MapleJob.BUCCANEER) {
canCrit = true;
}
if (chr.getBuffEffect(MapleBuffStat.SHARP_EYES) != null) {
// Any class that has sharp eyes can crit. Also, since it stacks with normal crit go ahead
// and calc it in.
canCrit = true;
calcDmgMax *= 1.4;
}
boolean shadowPartner = false;
if (chr.getBuffEffect(MapleBuffStat.SHADOWPARTNER) != null) {
shadowPartner = true;
}
if (ret.skill != 0) {
int fixed = ret.getAttackEffect(chr, SkillFactory.getSkill(ret.skill)).getFixDamage();
if (fixed > 0)
calcDmgMax = fixed;
}
for (int i = 0; i < ret.numAttacked; i++) {
int oid = lea.readInt();
lea.skip(14);
List<Integer> allDamageNumbers = new ArrayList<>();
MapleMonster monster = chr.getMap().getMonsterByOid(oid);
if (chr.getBuffEffect(MapleBuffStat.WK_CHARGE) != null) {
// Charge, so now we need to check elemental effectiveness
int sourceID = chr.getBuffSource(MapleBuffStat.WK_CHARGE);
int level = chr.getBuffedValue(MapleBuffStat.WK_CHARGE);
if (monster != null) {
if (sourceID == WhiteKnight.BW_FIRE_CHARGE || sourceID == WhiteKnight.SWORD_FIRE_CHARGE) {
if (monster.getStats().getEffectiveness(Element.FIRE) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.05 + level * 0.015;
}
} else if (sourceID == WhiteKnight.BW_ICE_CHARGE || sourceID == WhiteKnight.SWORD_ICE_CHARGE) {
if (monster.getStats().getEffectiveness(Element.ICE) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.05 + level * 0.015;
}
} else if (sourceID == WhiteKnight.BW_LIT_CHARGE || sourceID == WhiteKnight.SWORD_LIT_CHARGE) {
if (monster.getStats().getEffectiveness(Element.LIGHTING) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.05 + level * 0.015;
}
} else if (sourceID == Paladin.BW_HOLY_CHARGE || sourceID == Paladin.SWORD_HOLY_CHARGE) {
if (monster.getStats().getEffectiveness(Element.HOLY) == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.2 + level * 0.015;
}
}
} else {
// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
// take the safe approach and just assume they are weak.
calcDmgMax *= 1.5;
}
}
if (ret.skill != 0) {
Skill skill = SkillFactory.getSkill(ret.skill);
if (skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
// The skill has an element effect, so we need to factor that in.
if (monster != null) {
ElementalEffectiveness eff = monster.getElementalEffectiveness(skill.getElement());
if (eff == ElementalEffectiveness.WEAK) {
calcDmgMax *= 1.5;
} else if (eff == ElementalEffectiveness.STRONG) {
// calcDmgMax *= 0.5;
}
} else {
// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
// take the safe approach and just assume they are weak.
calcDmgMax *= 1.5;
}
}
if (ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
if (monster != null) {
// Turns out poison is completely server side, so I don't know why I added this. >.<
// calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
}
} else if (ret.skill == Hermit.SHADOW_WEB) {
if (monster != null) {
calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
}
}
}
for (int j = 0; j < ret.numDamage; j++) {
int damage = lea.readInt();
int hitDmgMax = calcDmgMax;
if (ret.skill == Buccaneer.BARRAGE) {
if (j > 3)
hitDmgMax *= Math.pow(2, (j - 3));
}
if (shadowPartner) {
// in for the crit effects.
if (j >= ret.numDamage / 2) {
hitDmgMax *= 0.5;
}
}
if (ret.skill == Marksman.SNIPE) {
damage = 195000 + Randomizer.nextInt(5000);
hitDmgMax = 200000;
}
int maxWithCrit = hitDmgMax;
if (// They can crit, so up the max.
canCrit)
maxWithCrit *= 2;
// Warn if the damage is over 1.5x what we calculated above.
if (damage > maxWithCrit * 1.5) {
AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
}
// Add a ab point if its over 5x what we calculated.
if (damage > maxWithCrit * 5) {
AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
}
if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
// If the skill is a crit, inverse the damage to make it show up on clients.
damage = -Integer.MAX_VALUE + damage - 1;
}
allDamageNumbers.add(damage);
}
if (ret.skill != Corsair.RAPID_FIRE || ret.skill != Aran.HIDDEN_FULL_DOUBLE || ret.skill != Aran.HIDDEN_FULL_TRIPLE || ret.skill != Aran.HIDDEN_OVER_DOUBLE || ret.skill != Aran.HIDDEN_OVER_TRIPLE) {
lea.skip(4);
}
ret.allDamage.put(Integer.valueOf(oid), allDamageNumbers);
}
if (ret.skill == NightWalker.POISON_BOMB) {
// Poison Bomb
lea.skip(4);
ret.position.setLocation(lea.readShort(), lea.readShort());
}
return ret;
}
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