use of spacegraph.space3d.phys.Dynamics3D in project narchy by automenta.
the class RoverMaze1 method main.
public static void main(String[] args) {
Rover r = new Rover(new NARS().get()) {
@Override
protected void create(Dynamics3D world) {
SimpleSpatial torso;
add(torso = new SimpleSpatial("torso") {
@Override
protected CollisionShape newShape() {
// return new CylinderShape(v(1f, 0.1f, 1f));
return new BoxShape(v(1.6f, 0.1f, 1f));
}
@Override
public float mass() {
return 40f;
}
});
SimpleSpatial neck;
add(neck = new SimpleSpatial("neck") {
@Override
protected CollisionShape newShape() {
// return new TetrahedronShapeEx(v(0,10,0), v(10,0,0), v(10,10,0), v(0,0,10));
return new CylinderShape(v(0.25f, 0.75f, 0.25f));
}
@Override
protected Body3D create(Dynamics3D world) {
torso.body.clearForces();
Body3D n = super.create(world);
HingeConstraint p = new HingeConstraint(torso.body, body, v(0, 0.2f, 0), v(0, -1f, 0), v(1, 0, 0), v(1, 0, 0));
p.setLimit(-1.0f, 1.0f);
add(p);
return n;
}
@Override
public float mass() {
return 10f;
}
});
neck.shapeColor[0] = 1f;
neck.shapeColor[1] = 0.1f;
neck.shapeColor[2] = 0.5f;
neck.shapeColor[3] = 1f;
RetinaGrid rg = new RetinaGrid("cam1", v(), v(0, 0, 1), v(0.1f, 0, 0), v(0, 0.1f, 0), 6, 6, 4f) {
@Override
protected Body3D create(Dynamics3D world) {
Body3D l = super.create(world);
// move(0,-1,0);
// body.clearForces();
l.clearForces();
HingeConstraint p = new HingeConstraint(neck.body, body, v(0, 0.6f, 0), v(0, -0.6f, 0), v(0, 1, 0), v(0, 1, 0));
p.setLimit(-0.75f, 0.75f);
// Point2PointConstraint p = new Point2PointConstraint(body, torso.body, v(2, 0, 0), v(-2, 0, 0));
// p.impulseClamp = 0.01f;
// //p.damping = 0.5f;
// p.tau = 0.01f;
add(p);
return l;
}
};
add(rg);
}
};
// new SpaceGraph<>(
// new Maze("x", 20, 20),
// r
// );//.setGravity(v(0, 0, -5)).show(1000, 1000);
}
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