use of stevekung.mods.moreplanets.planets.diona.entity.EntityInfectedPurloniteBomb in project MorePlanets by SteveKunG.
the class ItemInfectedPurloniteBomb method onItemRightClick.
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
ItemStack itemStack = player.getHeldItem(hand);
if (!player.capabilities.isCreativeMode) {
itemStack.shrink(1);
}
world.playSound(null, player.getPosition(), SoundEvents.ENTITY_SNOWBALL_THROW, SoundCategory.NEUTRAL, 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F));
player.swingArm(hand);
if (!world.isRemote) {
EntityInfectedPurloniteBomb bomb = new EntityInfectedPurloniteBomb(world, player);
bomb.shoot(player, player.rotationPitch, player.rotationYaw, 0.0F, 1.5F, 1.0F);
world.spawnEntity(bomb);
}
player.addStat(StatList.getObjectUseStats(this));
return new ActionResult<>(EnumActionResult.SUCCESS, itemStack);
}
use of stevekung.mods.moreplanets.planets.diona.entity.EntityInfectedPurloniteBomb in project MorePlanets by SteveKunG.
the class RenderInfectedPurloniteBomb method render.
public void render() {
EntityInfectedPurloniteBomb entity = new EntityInfectedPurloniteBomb(Minecraft.getMinecraft().world);
GlStateManager.translate(0.5F, 0.5F, 0.5F);
GlStateManager.rotate(0.0F, 0.0F, 0.0F, 0.0F);
GlStateManager.scale(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
GlStateManager.translate(0.0F, 1.5F, 0.0F);
GlStateManager.scale(-1.0F, -1.0F, 1.0F);
Minecraft.getMinecraft().renderEngine.bindTexture(RenderInfectedPurloniteBomb.TEXTURE);
this.model.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
float lightMapSaveX = OpenGlHelper.lastBrightnessX;
float lightMapSaveY = OpenGlHelper.lastBrightnessY;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GlStateManager.disableLighting();
Minecraft.getMinecraft().renderEngine.bindTexture(RenderInfectedPurloniteBomb.GLOW);
this.model.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
GlStateManager.enableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableBlend();
GlStateManager.enableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, lightMapSaveX, lightMapSaveY);
GlStateManager.popMatrix();
GlStateManager.enableBlend();
}
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