use of sun.java2d.HeadlessGraphicsEnvironment in project jdk8u_jdk by JetBrains.
the class GraphicsEnvironment method createGE.
/**
* Creates and returns the GraphicsEnvironment, according to the
* system property 'java.awt.graphicsenv'.
*
* @return the graphics environment
*/
private static GraphicsEnvironment createGE() {
GraphicsEnvironment ge;
String nm = AccessController.doPrivileged(new GetPropertyAction("java.awt.graphicsenv", null));
try {
// long t0 = System.currentTimeMillis();
Class<GraphicsEnvironment> geCls;
try {
// First we try if the bootclassloader finds the requested
// class. This way we can avoid to run in a privileged block.
geCls = (Class<GraphicsEnvironment>) Class.forName(nm);
} catch (ClassNotFoundException ex) {
// If the bootclassloader fails, we try again with the
// application classloader.
ClassLoader cl = ClassLoader.getSystemClassLoader();
geCls = (Class<GraphicsEnvironment>) Class.forName(nm, true, cl);
}
ge = geCls.newInstance();
// System.out.println("GE creation took " + (t1-t0)+ "ms.");
if (isHeadless()) {
ge = new HeadlessGraphicsEnvironment(ge);
}
} catch (ClassNotFoundException e) {
throw new Error("Could not find class: " + nm);
} catch (InstantiationException e) {
throw new Error("Could not instantiate Graphics Environment: " + nm);
} catch (IllegalAccessException e) {
throw new Error("Could not access Graphics Environment: " + nm);
}
return ge;
}
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