use of tel.discord.rtab.board.Board in project RtaB6 by Telnaior.
the class GameController method startTheGameAlready.
/**
* Close signups and run game initialisation stuff.
*/
public void startTheGameAlready() {
// If the game's already running or no one's in it, just don't
if ((gameStatus != GameStatus.SIGNUPS_OPEN && gameStatus != GameStatus.ADD_BOT_QUESTION) || players.size() == 0) {
return;
}
// Potentially ask to add bots
if (gameStatus == GameStatus.SIGNUPS_OPEN && botCount - botsInGame > 0 && players.size() > botsInGame && players.size() < maxPlayers && // Either we're below the playercount we decided earlier we wanted, or it's a big game already and we're feeling nice
(players.size() < nextGamePlayers || (players.size() >= averagePlayers && Math.random() < 0.1))) {
addBotQuestion();
return;
} else // If we don't have enough players and for some reason didn't add bots, call the game off
if (players.size() < minPlayers) {
channel.sendMessage("Not enough players. Game aborted.").queue();
reset();
}
// Declare game in progress so we don't get latecomers
channel.sendMessage("Starting game...").queue();
gameStatus = GameStatus.BOMB_PLACEMENT;
// Generate board
boardSize = 5 + (5 * players.size());
spacesLeft = boardSize;
gameboard = new Board(boardSize, players.size());
pickedSpaces = new boolean[boardSize];
// Then do bomb placement
sendBombPlaceMessages();
}
Aggregations