use of world.bentobox.level.objects.LevelsData in project Level by BentoBoxWorld.
the class Level method getLevelsData.
/**
* Provide the levels data for the target player
* @param targetPlayer - UUID of target player
* @return LevelsData object or null if not found. Only island levels are set!
* @deprecated Do not use this anymore. Use {@link #getIslandLevel(World, UUID)}
*/
@Deprecated
public LevelsData getLevelsData(UUID targetPlayer) {
LevelsData ld = new LevelsData(targetPlayer);
getPlugin().getAddonsManager().getGameModeAddons().stream().filter(gm -> !settings.getGameModes().contains(gm.getDescription().getName())).forEach(gm -> {
if (getSettings().isZeroNewIslandLevels()) {
Island island = getIslands().getIsland(gm.getOverWorld(), targetPlayer);
if (island != null) {
ld.setInitialLevel(gm.getOverWorld(), this.getInitialIslandLevel(island));
}
}
ld.setLevel(gm.getOverWorld(), this.getIslandLevel(gm.getOverWorld(), targetPlayer));
});
return ld;
}
use of world.bentobox.level.objects.LevelsData in project Level by BentoBoxWorld.
the class LevelsManager method migrate.
public void migrate() {
Database<LevelsData> oldDb = new Database<>(addon, LevelsData.class);
oldDb.loadObjects().forEach(ld -> {
try {
UUID owner = UUID.fromString(ld.getUniqueId());
// Step through each world
ld.getLevels().keySet().stream().map(Bukkit::getWorld).filter(Objects::nonNull).map(w -> addon.getIslands().getIsland(w, owner)).filter(Objects::nonNull).forEach(i -> {
// Make new database entry
World w = i.getWorld();
IslandLevels il = new IslandLevels(i.getUniqueId());
il.setInitialLevel(ld.getInitialLevel(w));
il.setLevel(ld.getLevel(w));
il.setMdCount(ld.getMdCount(w));
il.setPointsToNextLevel(ld.getPointsToNextLevel(w));
il.setUwCount(ld.getUwCount(w));
// Save it
handler.saveObjectAsync(il);
});
// Now delete the old database entry
oldDb.deleteID(ld.getUniqueId());
} catch (Exception e) {
addon.logError("Could not migrate level data database! " + e.getMessage());
e.printStackTrace();
return;
}
});
}
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