use of POGOProtos.Settings.Master.MoveSettingsOuterClass.MoveSettings in project PokeGOAPI-Java by Grover-c13.
the class ItemTemplates method reloadTemplates.
private void reloadTemplates() {
templates.clear();
pokemonSettings.clear();
moveSettings.clear();
badgeSettings.clear();
itemSettings.clear();
for (ItemTemplate template : provider.getTemplates().values()) {
if (template.hasPokemonSettings()) {
PokemonSettings pokemonSettings = template.getPokemonSettings();
this.pokemonSettings.put(pokemonSettings.getPokemonId(), pokemonSettings);
} else if (template.hasMoveSettings()) {
MoveSettings moveSettings = template.getMoveSettings();
this.moveSettings.put(moveSettings.getMovementId(), moveSettings);
} else if (template.hasBadgeSettings()) {
BadgeSettings badgeSettings = template.getBadgeSettings();
this.badgeSettings.put(badgeSettings.getBadgeType(), badgeSettings);
} else if (template.hasItemSettings()) {
ItemSettings itemSettings = template.getItemSettings();
this.itemSettings.put(itemSettings.getItemId(), itemSettings);
} else if (template.hasBattleSettings()) {
battleSettings = template.getBattleSettings();
} else if (template.hasPokemonUpgrades()) {
upgradeSettings = template.getPokemonUpgrades();
} else if (template.hasPlayerLevel()) {
PlayerLevelSettings settings = template.getPlayerLevel();
List<Float> multipliers = settings.getCpMultiplierList();
for (int i = 0; i < multipliers.size(); i++) {
double multiplier = multipliers.get(i);
levelCpMultiplier.put(i + 1.0F, multiplier);
double nextMultiplier = multipliers.get(Math.min(multipliers.size() - 1, i + 1));
double step = ((nextMultiplier * nextMultiplier) - (multiplier * multiplier)) / 2.0F;
if (i >= 30) {
step /= 2.0;
}
levelCpMultiplier.put(i + 1.5F, Math.sqrt((multiplier * multiplier) + step));
}
}
templates.add(template);
}
evolutions = new Evolutions(this);
loaded = true;
}
use of POGOProtos.Settings.Master.MoveSettingsOuterClass.MoveSettings in project PokeGOAPI-Java by Grover-c13.
the class PokemonMeta method update.
/**
* Updates the PokemonMeta from the response to DownloadItemTemplatesResponse and caches it
*
* @param data the data from the response
* @param write if this should write the data to the cache
* @throws IOException if writing fails
*/
public static void update(ByteString data, boolean write) throws IOException {
DownloadItemTemplatesResponse templatesResponse = DownloadItemTemplatesResponse.parseFrom(data);
if (write) {
data.writeTo(new FileOutputStream(Utils.createTempFile("templates")));
}
List<ItemTemplate> templates = templatesResponse.getItemTemplatesList();
PokemonMeta.templates.clear();
PokemonMeta.templates.addAll(templates);
for (ItemTemplate template : templates) {
if (template.hasPokemonSettings()) {
PokemonSettings pokemonSettings = template.getPokemonSettings();
PokemonMeta.pokemonSettings.put(pokemonSettings.getPokemonId(), pokemonSettings);
} else if (template.hasMoveSettings()) {
MoveSettings moveSettings = template.getMoveSettings();
PokemonMeta.moveSettings.put(moveSettings.getMovementId(), moveSettings);
} else if (template.hasBadgeSettings()) {
BadgeSettings badgeSettings = template.getBadgeSettings();
PokemonMeta.badgeSettings.put(badgeSettings.getBadgeType(), badgeSettings);
} else if (template.hasItemSettings()) {
ItemSettings itemSettings = template.getItemSettings();
PokemonMeta.itemSettings.put(itemSettings.getItemId(), itemSettings);
} else if (template.hasBattleSettings()) {
battleSettings = template.getBattleSettings();
} else if (template.hasPokemonUpgrades()) {
upgradeSettings = template.getPokemonUpgrades();
}
}
Evolutions.initialize(templates);
PokemonCpUtils.initialize(templates);
}
use of POGOProtos.Settings.Master.MoveSettingsOuterClass.MoveSettings in project PokeGOAPI-Java by Grover-c13.
the class FightGymExample method handleAttack.
private static void handleAttack(PokemonGo api, Battle battle) throws InterruptedException {
int duration;
PokemonMove specialMove = battle.activeAttacker.pokemon.getMove2();
MoveSettings moveSettings = api.itemTemplates.getMoveSettings(specialMove);
// Check if we have sufficient energy to perform a special attack
int energy = battle.activeAttacker.energy;
int desiredEnergy = -moveSettings.getEnergyDelta();
if (energy <= desiredEnergy) {
duration = battle.attack();
} else {
duration = battle.attackSpecial();
}
// Attack and sleep for the duration of the attack + some extra time
Thread.sleep(duration + (long) (Math.random() * 10));
}
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