use of ValkyrienWarfareBase.Math.Quaternion in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class CallRunnerClient method onOrientCamera.
public static void onOrientCamera(EntityRenderer renderer, float partialTicks) {
Entity entity = renderer.mc.getRenderViewEntity();
BlockPos playerPos = new BlockPos(entity);
PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(entity.worldObj, playerPos);
if (wrapper != null) {
Vector playerPosNew = new Vector(entity.posX, entity.posY, entity.posZ);
RotationMatrices.applyTransform(wrapper.wrapping.coordTransform.lToWTransform, playerPosNew);
entity.posX = entity.prevPosX = entity.lastTickPosX = playerPosNew.X;
entity.posY = entity.prevPosY = entity.lastTickPosY = playerPosNew.Y;
entity.posZ = entity.prevPosZ = entity.lastTickPosZ = playerPosNew.Z;
}
Vector eyeVector = new Vector(0, entity.getEyeHeight(), 0);
if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isPlayerSleeping()) {
eyeVector.Y += .7D;
}
double d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) partialTicks;
double d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) partialTicks;
double d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) partialTicks;
PhysicsWrapperEntity fixedOnto = ValkyrienWarfareMod.physicsManager.getShipFixedOnto(entity);
//Probably overkill, but this should 100% fix the crash in issue #78
if (fixedOnto != null && fixedOnto.wrapping != null && fixedOnto.wrapping.renderer != null && fixedOnto.wrapping.renderer.offsetPos != null) {
Quaternion orientationQuat = fixedOnto.wrapping.renderer.getSmoothRotationQuat(partialTicks);
double[] radians = orientationQuat.toRadians();
float moddedPitch = (float) Math.toDegrees(radians[0]);
float moddedYaw = (float) Math.toDegrees(radians[1]);
float moddedRoll = (float) Math.toDegrees(radians[2]);
double[] orientationMatrix = RotationMatrices.getRotationMatrix(moddedPitch, moddedYaw, moddedRoll);
RotationMatrices.applyTransform(orientationMatrix, eyeVector);
Vector playerPosition = new Vector(fixedOnto.wrapping.getLocalPositionForEntity(entity));
RotationMatrices.applyTransform(fixedOnto.wrapping.coordTransform.RlToWTransform, playerPosition);
d0 = playerPosition.X;
d1 = playerPosition.Y;
d2 = playerPosition.Z;
// entity.posX = entity.prevPosX = entity.lastTickPosX = d0;
// entity.posY = entity.prevPosY = entity.lastTickPosY = d1;
// entity.posZ = entity.prevPosZ = entity.lastTickPosZ = d2;
}
d0 += eyeVector.X;
d1 += eyeVector.Y;
d2 += eyeVector.Z;
if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isPlayerSleeping()) {
if (!renderer.mc.gameSettings.debugCamEnable) {
//VW code starts here
if (fixedOnto != null) {
Vector playerPosInLocal = new Vector(fixedOnto.wrapping.getLocalPositionForEntity(entity));
playerPosInLocal.subtract(.5D, .6875, .5);
playerPosInLocal.roundToWhole();
BlockPos bedPos = new BlockPos(playerPosInLocal.X, playerPosInLocal.Y, playerPosInLocal.Z);
IBlockState state = renderer.mc.theWorld.getBlockState(bedPos);
Block block = state.getBlock();
float angleYaw = 0;
if (block != null && block.isBed(state, entity.worldObj, bedPos, entity)) {
angleYaw = (float) (block.getBedDirection(state, entity.worldObj, bedPos).getHorizontalIndex() * 90);
angleYaw += 180;
}
entity.rotationYaw = entity.prevRotationYaw = angleYaw;
entity.rotationPitch = entity.prevRotationPitch = 0;
} else {
BlockPos blockpos = new BlockPos(entity);
IBlockState iblockstate = renderer.mc.theWorld.getBlockState(blockpos);
net.minecraftforge.client.ForgeHooksClient.orientBedCamera(renderer.mc.theWorld, blockpos, iblockstate, entity);
GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks + 180.0F, 0.0F, -1.0F, 0.0F);
GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, -1.0F, 0.0F, 0.0F);
}
}
} else if (renderer.mc.gameSettings.thirdPersonView > 0) {
double d3 = (double) (renderer.thirdPersonDistancePrev + (4.0F - renderer.thirdPersonDistancePrev) * partialTicks);
if (ClientPilotingManager.isPlayerPilotingShip()) {
//TODO: Make this number scale with the Ship
d3 = 15D;
}
if (renderer.mc.gameSettings.debugCamEnable) {
GlStateManager.translate(0.0F, 0.0F, (float) (-d3));
} else {
float f1 = entity.rotationYaw;
float f2 = entity.rotationPitch;
if (renderer.mc.gameSettings.thirdPersonView == 2) {
f2 += 180.0F;
}
double d4 = (double) (-MathHelper.sin(f1 * 0.017453292F) * MathHelper.cos(f2 * 0.017453292F)) * d3;
double d5 = (double) (MathHelper.cos(f1 * 0.017453292F) * MathHelper.cos(f2 * 0.017453292F)) * d3;
double d6 = (double) (-MathHelper.sin(f2 * 0.017453292F)) * d3;
for (int i = 0; i < 8; ++i) {
float f3 = (float) ((i & 1) * 2 - 1);
float f4 = (float) ((i >> 1 & 1) * 2 - 1);
float f5 = (float) ((i >> 2 & 1) * 2 - 1);
f3 = f3 * 0.1F;
f4 = f4 * 0.1F;
f5 = f5 * 0.1F;
RayTraceResult raytraceresult = CallRunnerClient.rayTraceBlocksIgnoreShip(Minecraft.getMinecraft().theWorld, new Vec3d(d0 + (double) f3, d1 + (double) f4, d2 + (double) f5), new Vec3d(d0 - d4 + (double) f3 + (double) f5, d1 - d6 + (double) f4, d2 - d5 + (double) f5), false, false, false, ClientPilotingManager.getPilotedWrapperEntity());
if (raytraceresult != null) {
double d7 = raytraceresult.hitVec.distanceTo(new Vec3d(d0, d1, d2));
if (d7 < d3) {
d3 = d7;
}
}
}
if (renderer.mc.gameSettings.thirdPersonView == 2) {
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
}
GlStateManager.rotate(entity.rotationPitch - f2, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(entity.rotationYaw - f1, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.0F, 0.0F, (float) (-d3));
GlStateManager.rotate(f1 - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f2 - entity.rotationPitch, 1.0F, 0.0F, 0.0F);
}
} else {
GlStateManager.translate(0.0F, 0.0F, 0.05F);
}
if (!renderer.mc.gameSettings.debugCamEnable) {
float yaw = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks + 180.0F;
float pitch = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
float roll = 0.0F;
if (entity instanceof EntityAnimal) {
EntityAnimal entityanimal = (EntityAnimal) entity;
yaw = entityanimal.prevRotationYawHead + (entityanimal.rotationYawHead - entityanimal.prevRotationYawHead) * partialTicks + 180.0F;
}
IBlockState state = ActiveRenderInfo.getBlockStateAtEntityViewpoint(renderer.mc.theWorld, entity, partialTicks);
net.minecraftforge.client.event.EntityViewRenderEvent.CameraSetup event = new net.minecraftforge.client.event.EntityViewRenderEvent.CameraSetup(renderer, entity, state, partialTicks, yaw, pitch, roll);
net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event);
GlStateManager.rotate(event.getRoll(), 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(event.getPitch(), 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(event.getYaw(), 0.0F, 1.0F, 0.0F);
}
if (fixedOnto != null && fixedOnto.wrapping != null && fixedOnto.wrapping.renderer != null && fixedOnto.wrapping.renderer.offsetPos != null) {
Quaternion orientationQuat = fixedOnto.wrapping.renderer.getSmoothRotationQuat(partialTicks);
double[] radians = orientationQuat.toRadians();
float moddedPitch = (float) Math.toDegrees(radians[0]);
float moddedYaw = (float) Math.toDegrees(radians[1]);
float moddedRoll = (float) Math.toDegrees(radians[2]);
GlStateManager.rotate(-moddedRoll, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-moddedYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-moddedPitch, 1.0F, 0.0F, 0.0F);
}
GlStateManager.translate(-eyeVector.X, -eyeVector.Y, -eyeVector.Z);
d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) partialTicks + eyeVector.X;
d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) partialTicks + eyeVector.Y;
d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) partialTicks + eyeVector.Z;
renderer.cloudFog = renderer.mc.renderGlobal.hasCloudFog(d0, d1, d2, partialTicks);
}
use of ValkyrienWarfareBase.Math.Quaternion in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class PhysicsCalculationsOrbital method applyAngularVelocity.
@Override
public void applyAngularVelocity() {
if (!isOrbitalPhased) {
super.applyAngularVelocity();
} else {
CoordTransformObject coordTrans = parent.coordTransform;
double[] rotationChange = RotationMatrices.getRotationMatrix(setAngularVel.X, setAngularVel.Y, setAngularVel.Z, angularVelocity.length() * physTickSpeed);
Quaternion faggot = Quaternion.QuaternionFromMatrix(RotationMatrices.getMatrixProduct(rotationChange, coordTrans.lToWRotation));
double[] radians = faggot.toRadians();
wrapperEnt.pitch = Double.isNaN(radians[0]) ? 0.0f : (float) Math.toDegrees(radians[0]);
wrapperEnt.yaw = Double.isNaN(radians[1]) ? 0.0f : (float) Math.toDegrees(radians[1]);
wrapperEnt.roll = Double.isNaN(radians[2]) ? 0.0f : (float) Math.toDegrees(radians[2]);
coordTrans.updateAllTransforms();
}
}
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