use of WayofTime.bloodmagic.item.ItemTelepositionFocus in project BloodMagic by WayofTime.
the class DataProviderTeleposer method getNBTData.
@Override
public NBTTagCompound getNBTData(EntityPlayerMP player, TileEntity te, NBTTagCompound tag, World world, BlockPos pos) {
TileTeleposer teleposer = (TileTeleposer) te;
ItemStack contained = teleposer.getStackInSlot(0);
if (!contained.isEmpty() && contained.hasTagCompound()) {
ItemTelepositionFocus focus = (ItemTelepositionFocus) contained.getItem();
NBTTagCompound focusData = new NBTTagCompound();
focusData.setTag("pos", NBTUtil.createPosTag(focus.getBlockPos(contained)));
focusData.setInteger("dim", contained.getTagCompound().getInteger(Constants.NBT.DIMENSION_ID));
tag.setTag("focus", focusData);
}
return tag;
}
use of WayofTime.bloodmagic.item.ItemTelepositionFocus in project BloodMagic by WayofTime.
the class TileTeleposer method initiateTeleport.
public void initiateTeleport() {
if (!getWorld().isRemote && canInitiateTeleport() && getBlockType() instanceof BlockTeleposer) {
ItemStack focusStack = getStackInSlot(0);
ItemTelepositionFocus focus = (ItemTelepositionFocus) focusStack.getItem();
Binding binding = focus.getBinding(focusStack);
if (binding == null)
return;
BlockPos focusPos = focus.getBlockPos(getStackInSlot(0));
World focusWorld = focus.getWorld(getStackInSlot(0));
if (focusWorld == null)
return;
TileEntity boundTile = focusWorld.getTileEntity(focusPos);
if (boundTile instanceof TileTeleposer && boundTile != this) {
final int focusLevel = (getStackInSlot(0).getItemDamage() + 1);
final int lpToBeDrained = (int) (0.5F * Math.sqrt((pos.getX() - focusPos.getX()) * (pos.getX() - focusPos.getX()) + (pos.getY() - focusPos.getY() + 1) * (pos.getY() - focusPos.getY() + 1) + (pos.getZ() - focusPos.getZ()) * (pos.getZ() - focusPos.getZ())));
if (NetworkHelper.getSoulNetwork(binding).syphonAndDamage(PlayerHelper.getPlayerFromUUID(binding.getOwnerId()), lpToBeDrained * (focusLevel * 2 - 1) * (focusLevel * 2 - 1) * (focusLevel * 2 - 1))) {
int blocksTransported = 0;
for (int i = -(focusLevel - 1); i <= (focusLevel - 1); i++) {
for (int j = 0; j <= (focusLevel * 2 - 2); j++) {
for (int k = -(focusLevel - 1); k <= (focusLevel - 1); k++) {
TeleposeEvent event = new TeleposeEvent(getWorld(), pos.add(i, 1 + j, k), focusWorld, focusPos.add(i, 1 + j, k));
if (Utils.swapLocations(event.initalWorld, event.initialBlockPos, event.finalWorld, event.finalBlockPos) && !MinecraftForge.EVENT_BUS.post(event)) {
blocksTransported++;
}
}
}
}
NetworkHelper.syphonFromContainer(focusStack, lpToBeDrained * blocksTransported);
List<Entity> originalWorldEntities;
List<Entity> focusWorldEntities;
AxisAlignedBB originalArea = new AxisAlignedBB(pos.getX(), pos.getY() + 1, pos.getZ(), pos.getX() + 1, Math.min(focusWorld.getHeight(), pos.getY() + 2 * focusLevel), pos.getZ() + 1).expand(focusLevel - 1, 0, focusLevel - 1);
originalWorldEntities = getWorld().getEntitiesWithinAABB(Entity.class, originalArea);
AxisAlignedBB focusArea = new AxisAlignedBB(focusPos.getX(), focusPos.getY() + 1, focusPos.getZ(), focusPos.getX() + 1, Math.min(focusWorld.getHeight(), focusPos.getY() + 2 * focusLevel), focusPos.getZ() + 1).expand(focusLevel - 1, 0, focusLevel - 1);
focusWorldEntities = focusWorld.getEntitiesWithinAABB(Entity.class, focusArea);
if (focusWorld.equals(getWorld())) {
if (!originalWorldEntities.isEmpty()) {
for (Entity entity : originalWorldEntities) {
TeleportQueue.getInstance().addITeleport(new Teleports.TeleportSameDim(new BlockPos(entity.posX - pos.getX() + focusPos.getX(), entity.posY - pos.getY() + focusPos.getY(), entity.posZ - pos.getZ() + focusPos.getZ()), entity, binding.getOwnerId(), true));
}
}
if (!focusWorldEntities.isEmpty()) {
for (Entity entity : focusWorldEntities) {
TeleportQueue.getInstance().addITeleport(new Teleports.TeleportSameDim(new BlockPos(entity.posX - pos.getX() + focusPos.getX(), entity.posY - pos.getY() + focusPos.getY(), entity.posZ - pos.getZ() + focusPos.getZ()), entity, binding.getOwnerId(), true));
}
}
}
// FIXME - Fix cross-dimension teleports causing major desync
// } else {
// if (!originalWorldEntities.isEmpty()) {
// for (Entity entity : originalWorldEntities) {
// TeleportQueue.getInstance().addITeleport(new Teleports.TeleportToDim(new BlockPos(entity.posX - pos.getX() + focusPos.getX(), entity.posY - pos.getY() + focusPos.getY(), entity.posZ - pos.getZ() + focusPos.getZ()), entity, focusStack.getTagCompound().getString(Constants.NBT.OWNER_UUID), getWorld(), focusWorld.provider.getDimension(), true));
// }
// }
//
// if (!focusWorldEntities.isEmpty()) {
// for (Entity entity : focusWorldEntities) {
// TeleportQueue.getInstance().addITeleport(new Teleports.TeleportToDim(new BlockPos(entity.posX - pos.getX() + focusPos.getX(), entity.posY - pos.getY() + focusPos.getY(), entity.posZ - pos.getZ() + focusPos.getZ()), entity, focusStack.getTagCompound().getString(Constants.NBT.OWNER_UUID), focusWorld, getWorld().provider.getDimension(), true));
// }
// }
// }
}
}
}
}
use of WayofTime.bloodmagic.item.ItemTelepositionFocus in project BloodMagic by WayofTime.
the class ContainerTeleposer method transferStackInSlot.
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot) {
ItemStack stack = ItemStack.EMPTY;
Slot slotObject = inventorySlots.get(slot);
int slots = inventorySlots.size();
if (slotObject != null && slotObject.getHasStack()) {
ItemStack stackInSlot = slotObject.getStack();
stack = stackInSlot.copy();
if (stack.getItem() instanceof ItemTelepositionFocus) {
if (slot <= slots) {
if (!this.mergeItemStack(stackInSlot, 0, slots, false)) {
return ItemStack.EMPTY;
}
} else if (!this.mergeItemStack(stackInSlot, slots, 36 + slots, false)) {
return ItemStack.EMPTY;
}
}
if (stackInSlot.getCount() == 0) {
slotObject.putStack(ItemStack.EMPTY);
} else {
slotObject.onSlotChanged();
}
if (stackInSlot.getCount() == stack.getCount()) {
return ItemStack.EMPTY;
}
slotObject.onTake(player, stackInSlot);
}
return stack;
}
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