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Example 6 with LivingArmourUpgrade

use of WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade in project BloodMagic by WayofTime.

the class LivingArmourHandler method onPlayerClick.

@SubscribeEvent
public static void onPlayerClick(PlayerInteractEvent event) {
    if (event.isCancelable()) {
        EntityPlayer player = event.getEntityPlayer();
        if (LivingArmour.hasFullSet(player)) {
            ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
            LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
            if (armour != null) {
                if (event.getHand() == EnumHand.OFF_HAND) {
                    LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
                    if (upgrade instanceof LivingArmourUpgradeCrippledArm) {
                        event.setCanceled(true);
                    }
                }
                if (event.getItemStack().getItemUseAction() == EnumAction.DRINK) {
                    ItemStack drinkStack = event.getItemStack();
                    // TODO: See if the item is a splash potion? Those should be usable.
                    LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
                    if (upgrade instanceof LivingArmourUpgradeQuenched) {
                        event.setCanceled(true);
                    }
                }
            }
        }
    }
}
Also used : ItemLivingArmour(WayofTime.bloodmagic.item.armour.ItemLivingArmour) LivingArmour(WayofTime.bloodmagic.livingArmour.LivingArmour) LivingArmourUpgradeQuenched(WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched) LivingArmourUpgrade(WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade) EntityPlayer(net.minecraft.entity.player.EntityPlayer) LivingArmourUpgradeCrippledArm(WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm) ItemStack(net.minecraft.item.ItemStack) SubscribeEvent(net.minecraftforge.fml.common.eventhandler.SubscribeEvent)

Example 7 with LivingArmourUpgrade

use of WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade in project BloodMagic by WayofTime.

the class LivingArmourHandler method onEntityHealed.

@SubscribeEvent
public static void onEntityHealed(LivingHealEvent event) {
    if (event.getEntityLiving() instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer) event.getEntity();
        if (LivingArmour.hasFullSet(player)) {
            ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
            LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
            if (armour != null) {
                double modifier = 1;
                LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
                if (upgrade instanceof LivingArmourUpgradeSlowHeal) {
                    modifier *= ((LivingArmourUpgradeSlowHeal) upgrade).getHealingModifier();
                }
                if (modifier != 1) {
                    event.setAmount((float) (event.getAmount() * modifier));
                }
            }
        }
    }
}
Also used : LivingArmourUpgradeSlowHeal(WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowHeal) ItemLivingArmour(WayofTime.bloodmagic.item.armour.ItemLivingArmour) LivingArmour(WayofTime.bloodmagic.livingArmour.LivingArmour) LivingArmourUpgrade(WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade) EntityPlayer(net.minecraft.entity.player.EntityPlayer) ItemStack(net.minecraft.item.ItemStack) SubscribeEvent(net.minecraftforge.fml.common.eventhandler.SubscribeEvent)

Example 8 with LivingArmourUpgrade

use of WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade in project BloodMagic by WayofTime.

the class LivingArmourHandler method onEntityDeath.

// Applies: Grim Reaper
@SubscribeEvent(priority = EventPriority.HIGHEST)
public static void onEntityDeath(LivingDeathEvent event) {
    if (event.getEntityLiving() instanceof EntityPlayer) {
        EntityPlayer player = (EntityPlayer) event.getEntityLiving();
        if (LivingArmour.hasFullSet(player)) {
            ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
            LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
            if (armour != null) {
                StatTrackerGrimReaperSprint.incrementCounter(armour);
                LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
                if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player)) {
                    ((LivingArmourUpgradeGrimReaperSprint) upgrade).applyEffectOnRebirth(player);
                    event.setCanceled(true);
                    event.setResult(Event.Result.DENY);
                }
                armour.writeDirtyToNBT(ItemLivingArmour.getArmourTag(chestStack));
            }
        }
    }
}
Also used : ItemLivingArmour(WayofTime.bloodmagic.item.armour.ItemLivingArmour) LivingArmour(WayofTime.bloodmagic.livingArmour.LivingArmour) LivingArmourUpgrade(WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade) EntityPlayer(net.minecraft.entity.player.EntityPlayer) ItemStack(net.minecraft.item.ItemStack) SubscribeEvent(net.minecraftforge.fml.common.eventhandler.SubscribeEvent)

Example 9 with LivingArmourUpgrade

use of WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade in project BloodMagic by WayofTime.

the class StatTrackerHandler method onExperiencePickup.

// Tracks: Experienced
@SubscribeEvent(priority = EventPriority.LOW)
public static void onExperiencePickup(PlayerPickupXpEvent event) {
    EntityPlayer player = event.getEntityPlayer();
    if (LivingArmour.hasFullSet(player)) {
        ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
        LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
        if (armour != null) {
            LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.experienced", chestStack);
            if (upgrade instanceof LivingArmourUpgradeExperience) {
                double modifier = ((LivingArmourUpgradeExperience) upgrade).getExperienceModifier();
                double exp = event.getOrb().xpValue * (1 + modifier);
                event.getOrb().xpValue = (int) Math.floor(exp) + (Math.random() < exp % 1 ? 1 : 0);
            }
            StatTrackerExperience.incrementCounter(armour, event.getOrb().xpValue);
        }
    }
}
Also used : LivingArmourUpgradeExperience(WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeExperience) ItemLivingArmour(WayofTime.bloodmagic.item.armour.ItemLivingArmour) LivingArmour(WayofTime.bloodmagic.livingArmour.LivingArmour) LivingArmourUpgrade(WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade) EntityPlayer(net.minecraft.entity.player.EntityPlayer) ItemStack(net.minecraft.item.ItemStack) SubscribeEvent(net.minecraftforge.fml.common.eventhandler.SubscribeEvent)

Example 10 with LivingArmourUpgrade

use of WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade in project BloodMagic by WayofTime.

the class RitualFeatheredKnife method performRitual.

@Override
public void performRitual(IMasterRitualStone masterRitualStone) {
    World world = masterRitualStone.getWorldObj();
    int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
    if (currentEssence < getRefreshCost()) {
        masterRitualStone.getOwnerNetwork().causeNausea();
        return;
    }
    BlockPos pos = masterRitualStone.getBlockPos();
    List<EnumDemonWillType> willConfig = masterRitualStone.getActiveWillConfig();
    double corrosiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.CORROSIVE, willConfig);
    double destructiveWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DESTRUCTIVE, willConfig);
    double rawWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.DEFAULT, willConfig);
    double steadfastWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.STEADFAST, willConfig);
    double vengefulWill = this.getWillRespectingConfig(world, pos, EnumDemonWillType.VENGEFUL, willConfig);
    refreshTime = getRefreshTimeForRawWill(rawWill);
    boolean consumeRawWill = rawWill >= rawWillDrain && refreshTime != defaultRefreshTime;
    int maxEffects = currentEssence / getRefreshCost();
    int totalEffects = 0;
    BlockPos altarPos = pos.add(altarOffsetPos);
    TileEntity tile = world.getTileEntity(altarPos);
    AreaDescriptor altarRange = getBlockRange(ALTAR_RANGE);
    if (!altarRange.isWithinArea(altarOffsetPos) || !(tile instanceof IBloodAltar)) {
        for (BlockPos newPos : altarRange.getContainedPositions(pos)) {
            TileEntity nextTile = world.getTileEntity(newPos);
            if (nextTile instanceof IBloodAltar) {
                tile = nextTile;
                altarOffsetPos = newPos.subtract(pos);
                altarRange.resetCache();
                break;
            }
        }
    }
    boolean useIncense = corrosiveWill >= corrosiveWillThreshold;
    if (tile instanceof IBloodAltar) {
        IBloodAltar tileAltar = (IBloodAltar) tile;
        AreaDescriptor damageRange = getBlockRange(DAMAGE_RANGE);
        AxisAlignedBB range = damageRange.getAABB(pos);
        double destructiveDrain = 0;
        List<EntityPlayer> entities = world.getEntitiesWithinAABB(EntityPlayer.class, range);
        for (EntityPlayer player : entities) {
            float healthThreshold = steadfastWill >= steadfastWillThreshold ? 0.7f : 0.3f;
            if (vengefulWill >= vengefulWillThreshold && !player.getGameProfile().getId().equals(masterRitualStone.getOwner())) {
                healthThreshold = 0.1f;
            }
            float health = player.getHealth();
            float maxHealth = player.getMaxHealth();
            float sacrificedHealth = 1;
            double lpModifier = 1;
            if ((health / player.getMaxHealth() > healthThreshold) && (!useIncense || !player.isPotionActive(RegistrarBloodMagic.SOUL_FRAY))) {
                if (useIncense) {
                    double incenseAmount = PlayerSacrificeHelper.getPlayerIncense(player);
                    sacrificedHealth = health - maxHealth * healthThreshold;
                    lpModifier *= PlayerSacrificeHelper.getModifier(incenseAmount);
                    PlayerSacrificeHelper.setPlayerIncense(player, 0);
                    player.addPotionEffect(new PotionEffect(RegistrarBloodMagic.SOUL_FRAY, PlayerSacrificeHelper.soulFrayDuration));
                }
                if (destructiveWill >= destructiveWillDrain * sacrificedHealth) {
                    lpModifier *= getLPModifierForWill(destructiveWill);
                    destructiveWill -= destructiveWillDrain * sacrificedHealth;
                    destructiveDrain += destructiveWillDrain * sacrificedHealth;
                }
                if (LivingArmour.hasFullSet(player)) {
                    ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
                    LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
                    if (armour != null) {
                        LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.selfSacrifice", chestStack);
                        if (upgrade instanceof LivingArmourUpgradeSelfSacrifice) {
                            double modifier = ((LivingArmourUpgradeSelfSacrifice) upgrade).getSacrificeModifier();
                            lpModifier *= (1 + modifier);
                        }
                    }
                }
                player.setHealth(health - sacrificedHealth);
                tileAltar.sacrificialDaggerCall((int) (ConfigHandler.values.sacrificialDaggerConversion * lpModifier * sacrificedHealth), false);
                totalEffects++;
                if (totalEffects >= maxEffects) {
                    break;
                }
            }
        }
        if (destructiveDrain > 0) {
            WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.STEADFAST, destructiveDrain, true);
        }
    }
    masterRitualStone.getOwnerNetwork().syphon(getRefreshCost() * totalEffects);
    if (totalEffects > 0 && consumeRawWill) {
        WorldDemonWillHandler.drainWill(world, pos, EnumDemonWillType.DEFAULT, rawWillDrain, true);
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) LivingArmourUpgradeSelfSacrifice(WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice) LivingArmour(WayofTime.bloodmagic.livingArmour.LivingArmour) ItemLivingArmour(WayofTime.bloodmagic.item.armour.ItemLivingArmour) PotionEffect(net.minecraft.potion.PotionEffect) LivingArmourUpgrade(WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade) World(net.minecraft.world.World) IBloodAltar(WayofTime.bloodmagic.altar.IBloodAltar) TileEntity(net.minecraft.tileentity.TileEntity) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos) EnumDemonWillType(WayofTime.bloodmagic.soul.EnumDemonWillType) ItemStack(net.minecraft.item.ItemStack)

Aggregations

LivingArmourUpgrade (WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade)19 LivingArmour (WayofTime.bloodmagic.livingArmour.LivingArmour)18 ItemStack (net.minecraft.item.ItemStack)18 ItemLivingArmour (WayofTime.bloodmagic.item.armour.ItemLivingArmour)15 EntityPlayer (net.minecraft.entity.player.EntityPlayer)14 SubscribeEvent (net.minecraftforge.fml.common.eventhandler.SubscribeEvent)12 World (net.minecraft.world.World)4 BlockPos (net.minecraft.util.math.BlockPos)3 StatTracker (WayofTime.bloodmagic.livingArmour.StatTracker)2 StatTrackerGrimReaperSprint (WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint)2 LivingArmourUpgradeSelfSacrifice (WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice)2 ArrayList (java.util.ArrayList)2 EntityLightningBolt (net.minecraft.entity.effect.EntityLightningBolt)2 EntityArrow (net.minecraft.entity.projectile.EntityArrow)2 TileEntity (net.minecraft.tileentity.TileEntity)2 IBloodAltar (WayofTime.bloodmagic.altar.IBloodAltar)1 IUpgradeTrainer (WayofTime.bloodmagic.iface.IUpgradeTrainer)1 ItemPackSacrifice (WayofTime.bloodmagic.item.gear.ItemPackSacrifice)1 LivingArmourUpgradeBattleHungry (WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry)1 LivingArmourUpgradeCrippledArm (WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm)1