use of WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry in project BloodMagic by WayofTime.
the class ModRecipes method addLivingArmourDowngradeRecipes.
public static void addLivingArmourDowngradeRecipes() {
String messageBase = "ritual.bloodmagic.downgradeRitual.dialogue.";
ItemStack bowStack = new ItemStack(Items.BOW);
ItemStack bottleStack = new ItemStack(Items.POTIONITEM, 1, 0);
ItemStack swordStack = new ItemStack(Items.STONE_SWORD);
ItemStack goldenAppleStack = new ItemStack(Items.GOLDEN_APPLE);
ItemStack fleshStack = new ItemStack(Items.ROTTEN_FLESH);
ItemStack shieldStack = new ItemStack(Items.SHIELD);
ItemStack pickStack = new ItemStack(Items.STONE_PICKAXE);
ItemStack minecartStack = new ItemStack(Items.MINECART);
ItemStack stringStack = new ItemStack(Items.STRING);
Map<ItemStack, Pair<String, int[]>> dialogueMap = new HashMap<>();
dialogueMap.put(bowStack, Pair.of("bow", new int[] { 1, 100, 300, 500 }));
dialogueMap.put(bottleStack, Pair.of("quenched", new int[] { 1, 100, 300, 500 }));
dialogueMap.put(swordStack, Pair.of("dulledBlade", new int[] { 1, 100, 300, 500, 700 }));
dialogueMap.put(goldenAppleStack, Pair.of("slowHeal", new int[] { 1, 100, 300, 500, 700 }));
for (Entry<ItemStack, Pair<String, int[]>> entry : dialogueMap.entrySet()) {
ItemStack keyStack = entry.getKey();
String str = entry.getValue().getKey();
Map<Integer, List<ITextComponent>> textMap = new HashMap<>();
for (int tick : entry.getValue().getValue()) {
List<ITextComponent> textList = new ArrayList<>();
textList.add(new TextComponentTranslation("\u00A74%s", new TextComponentTranslation(messageBase + str + "." + tick)));
textMap.put(tick, textList);
}
LivingArmourDowngradeRecipeRegistry.registerDialog(keyStack, textMap);
}
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(0), bowStack, Items.ARROW, "string", "ingotIron", "ingotIron");
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(1), bowStack, Items.SPECTRAL_ARROW, "ingotGold", "dustRedstone", "dustGlowstone", "gemLapis");
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(2), bowStack, "gemDiamond", Items.FIRE_CHARGE, Items.BLAZE_ROD, "feather");
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(3), bowStack, Items.PRISMARINE_SHARD, Items.BLAZE_ROD, "feather", "feather");
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(4), bowStack, new ItemStack(Items.TIPPED_ARROW, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(Items.TIPPED_ARROW, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(Items.TIPPED_ARROW, 1, OreDictionary.WILDCARD_VALUE));
// LivingArmourDowngradeRecipeRegistry.registerDialog(bowStack, bowMap);
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeQuenched(0), bottleStack, Items.DRAGON_BREATH);
LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeCrippledArm(0), shieldStack, "gemDiamond");
for (int i = 0; i < 10; i++) {
addRecipeForTieredDowngrade(new LivingArmourUpgradeMeleeDecrease(i), swordStack, i);
addRecipeForTieredDowngrade(new LivingArmourUpgradeSlowHeal(i), goldenAppleStack, i);
addRecipeForTieredDowngrade(new LivingArmourUpgradeBattleHungry(i), fleshStack, i);
addRecipeForTieredDowngrade(new LivingArmourUpgradeDigSlowdown(i), pickStack, i);
addRecipeForTieredDowngrade(new LivingArmourUpgradeDisoriented(i), minecartStack, i);
addRecipeForTieredDowngrade(new LivingArmourUpgradeSlowness(i), stringStack, i);
}
}
use of WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeBattleHungry in project BloodMagic by WayofTime.
the class GenericHandler method onEntityHurt.
@SubscribeEvent
public static void onEntityHurt(LivingHurtEvent event) {
if (event.getEntity().getEntityWorld().isRemote)
return;
if (event.getSource().getTrueSource() instanceof EntityPlayer && !PlayerHelper.isFakePlayer((EntityPlayer) event.getSource().getTrueSource())) {
EntityPlayer player = (EntityPlayer) event.getSource().getTrueSource();
if (!player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).isEmpty() && player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem() instanceof ItemPackSacrifice) {
ItemPackSacrifice pack = (ItemPackSacrifice) player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem();
boolean shouldSyphon = pack.getStoredLP(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST)) < pack.CAPACITY;
float damageDone = event.getEntityLiving().getHealth() < event.getAmount() ? event.getAmount() - event.getEntityLiving().getHealth() : event.getAmount();
int totalLP = Math.round(damageDone * ConfigHandler.values.coatOfArmsConversion);
if (shouldSyphon)
ItemHelper.LPContainer.addLPToItem(player.getItemStackFromSlot(EntityEquipmentSlot.CHEST), totalLP, pack.CAPACITY);
}
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.battleHunger", chestStack);
if (upgrade instanceof LivingArmourUpgradeBattleHungry) {
((LivingArmourUpgradeBattleHungry) upgrade).resetTimer();
}
}
}
}
}
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