use of aima.core.agent.impl.aprog.simplerule.ANDCondition in project aima-java by aimacode.
the class RuleTest method testANDRule.
@Test
public void testANDRule() {
Rule r = new Rule(new ANDCondition(new EQUALCondition(ATTRIBUTE_CAR_IN_FRONT_IS_BRAKING, true), new EQUALCondition(ATTRIBUTE_CAR_IN_FRONT_TIRES_SMOKING, true)), ACTION_EMERGENCY_BRAKING);
Assert.assertEquals(ACTION_EMERGENCY_BRAKING, r.getAction());
Assert.assertEquals("if [car-in-front-is-braking==true && car-in-front-tires-smoking==true] then Action[name==emergency-braking].", r.toString());
Assert.assertEquals(false, r.evaluate(new DynamicPercept(ATTRIBUTE_CAR_IN_FRONT_IS_BRAKING, true)));
Assert.assertEquals(false, r.evaluate(new DynamicPercept(ATTRIBUTE_CAR_IN_FRONT_TIRES_SMOKING, true)));
Assert.assertEquals(true, r.evaluate(new DynamicPercept(ATTRIBUTE_CAR_IN_FRONT_IS_BRAKING, true, ATTRIBUTE_CAR_IN_FRONT_TIRES_SMOKING, true)));
Assert.assertEquals(false, r.evaluate(new DynamicPercept(ATTRIBUTE_CAR_IN_FRONT_IS_BRAKING, false, ATTRIBUTE_CAR_IN_FRONT_TIRES_SMOKING, true)));
Assert.assertEquals(false, r.evaluate(new DynamicPercept(ATTRIBUTE_CAR_IN_FRONT_IS_BRAKING, true, ATTRIBUTE_CAR_IN_FRONT_TIRES_SMOKING, false)));
}
use of aima.core.agent.impl.aprog.simplerule.ANDCondition in project aima-java by aimacode.
the class ModelBasedReflexVacuumAgent method getRuleSet.
//
// PRIVATE METHODS
//
private static Set<Rule> getRuleSet() {
// Note: Using a LinkedHashSet so that the iteration order (i.e. implied
// precedence) of rules can be guaranteed.
Set<Rule> rules = new LinkedHashSet<Rule>();
rules.add(new Rule(new ANDCondition(new EQUALCondition(ATTRIBUTE_STATE_LOCATION_A, VacuumEnvironment.LocationState.Clean), new EQUALCondition(ATTRIBUTE_STATE_LOCATION_B, VacuumEnvironment.LocationState.Clean)), NoOpAction.NO_OP));
rules.add(new Rule(new EQUALCondition(ATTRIBUTE_CURRENT_STATE, VacuumEnvironment.LocationState.Dirty), VacuumEnvironment.ACTION_SUCK));
rules.add(new Rule(new EQUALCondition(ATTRIBUTE_CURRENT_LOCATION, VacuumEnvironment.LOCATION_A), VacuumEnvironment.ACTION_MOVE_RIGHT));
rules.add(new Rule(new EQUALCondition(ATTRIBUTE_CURRENT_LOCATION, VacuumEnvironment.LOCATION_B), VacuumEnvironment.ACTION_MOVE_LEFT));
return rules;
}
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