use of am2.particles.ParticleApproachPoint in project ArsMagica2 by Mithion.
the class EntityFireElemental method onUpdate.
@Override
public void onUpdate() {
int cookTargetID = dataWatcher.getWatchableObjectInt(19);
if (cookTargetID != 0) {
List<EntityItem> items = worldObj.getEntitiesWithinAABB(EntityItem.class, this.boundingBox.expand(cookRadius, cookRadius, cookRadius));
EntityItem inanimate = null;
for (EntityItem item : items) {
if (item.getEntityId() == cookTargetID) {
inanimate = item;
}
}
if (inanimate != null && worldObj.isRemote) {
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, "fire", posX, posY + getEyeHeight(), posZ);
if (effect != null) {
effect.setIgnoreMaxAge(true);
effect.AddParticleController(new ParticleApproachPoint(effect, inanimate.posX + (rand.nextFloat() - 0.5), inanimate.posY + (rand.nextFloat() - 0.5), inanimate.posZ + (rand.nextFloat() - 0.5), 0.1f, 0.1f, 1, false).setKillParticleOnFinish(true));
}
}
}
if (worldObj.isRemote && rand.nextInt(100) > 75 && !isBurning())
for (int i = 0; i < AMCore.config.getGFXLevel(); i++) worldObj.spawnParticle("largesmoke", posX + (rand.nextDouble() - 0.5D) * width, posY + rand.nextDouble() * height, posZ + (rand.nextDouble() - 0.5D) * width, 0.0D, 0.0D, 0.0D);
super.onUpdate();
}
use of am2.particles.ParticleApproachPoint in project ArsMagica2 by Mithion.
the class Telekinesis method spawnParticles.
@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
if (caster instanceof EntityPlayer) {
double range = ExtendedProperties.For(caster).TK_Distance;
MovingObjectPosition mop = ItemsCommonProxy.spell.getMovingObjectPosition(caster, world, range, false, false);
if (mop == null) {
x = caster.posX + (Math.cos(Math.toRadians(caster.rotationYaw + 90)) * range);
z = caster.posZ + (Math.sin(Math.toRadians(caster.rotationYaw + 90)) * range);
y = caster.posY + (-Math.sin(Math.toRadians(caster.rotationPitch)) * range);
}
}
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(world, "arcane", x - 0.5 + rand.nextDouble(), y - 0.5 + rand.nextDouble(), z - 0.5 + rand.nextDouble());
if (effect != null) {
effect.AddParticleController(new ParticleApproachPoint(effect, x, y, z, 0.025f, 0.025f, 1, false));
effect.setRGBColorF(0.8f, 0.3f, 0.7f);
if (colorModifier > -1) {
effect.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
}
}
}
use of am2.particles.ParticleApproachPoint in project ArsMagica2 by Mithion.
the class Attract method spawnParticles.
@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(world, "arcane", x, y, z);
if (effect != null) {
effect.addRandomOffset(1, 1, 1);
effect.AddParticleController(new ParticleApproachPoint(effect, x, y, z, 0.025f, 0.025f, 1, false));
effect.setRGBColorF(0.8f, 0.3f, 0.7f);
if (colorModifier > -1) {
effect.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
}
}
}
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