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Example 1 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class BlockDesertNova method randomDisplayTick.

@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random par5Random) {
    if (par5Random.nextInt(10) != 0)
        return;
    int increment = AMCore.config.getGFXLevel() * 15;
    if (increment <= 0)
        return;
    for (int i = 0; i < 360; i += increment) {
        int angle = i;
        double posX = x + 0.5 + Math.cos(angle) * 3;
        double posZ = z + 0.5 + Math.sin(angle) * 3;
        double posY = y + 0.6 + par5Random.nextFloat() * 0.2f;
        AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(world, "explosion_2", x + 0.5, posY, z + 0.5);
        if (effect != null) {
            effect.setIgnoreMaxAge(true);
            effect.AddParticleController(new ParticleExpandingCollapsingRingAtPoint(effect, posX, posY, posZ, 0.3, 3, 0.2, 1, false).setExpanding());
            // effect.AddParticleController(new ParticleOrbitPoint(effect, x+0.5, y, z+0.5, 1, false).SetTargetDistance(0.35f + par5Random.nextFloat() * 0.2f).SetOrbitSpeed(0.5f).setIgnoreYCoordinate(true));
            // effect.AddParticleController(new ParticleFloatUpward(effect, 0, 0.035f, 1, false));
            effect.AddParticleController(new ParticleFadeOut(effect, 2, false).setFadeSpeed(0.05f).setKillParticleOnFinish(true));
            effect.setParticleScale(0.05f);
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle) ParticleExpandingCollapsingRingAtPoint(am2.particles.ParticleExpandingCollapsingRingAtPoint) ParticleFadeOut(am2.particles.ParticleFadeOut) ParticleExpandingCollapsingRingAtPoint(am2.particles.ParticleExpandingCollapsingRingAtPoint) SideOnly(cpw.mods.fml.relauncher.SideOnly)

Example 2 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class BlockEverstone method addHitEffects.

@Override
@SideOnly(Side.CLIENT)
public boolean addHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) {
    TileEntityEverstone everstone = getTE(worldObj, target.blockX, target.blockY, target.blockZ);
    AMParticle particle;
    Block block;
    int blockMeta = 0;
    if (everstone == null || everstone.getFacade() == null) {
        block = this;
    } else {
        block = everstone.getFacade();
        if (block == null)
            block = this;
        blockMeta = everstone.getFacadeMeta();
    }
    effectRenderer.addEffect(new EntityDiggingFX(worldObj, target.blockX + worldObj.rand.nextDouble(), target.blockY + worldObj.rand.nextDouble(), target.blockZ + worldObj.rand.nextDouble(), 0, 0, 0, block, blockMeta, 0));
    return true;
}
Also used : EntityDiggingFX(net.minecraft.client.particle.EntityDiggingFX) AMParticle(am2.particles.AMParticle) Block(net.minecraft.block.Block) ItemBlock(net.minecraft.item.ItemBlock) TileEntityEverstone(am2.blocks.tileentities.TileEntityEverstone) SideOnly(cpw.mods.fml.relauncher.SideOnly)

Example 3 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class EntityThrownRock method onUpdate.

@Override
public void onUpdate() {
    super.onUpdate();
    if (this.target != null && this.posY > this.target.y) {
        double deltaX = this.posX - target.x;
        double deltaY = this.posY - target.y;
        double deltaZ = this.posZ - target.z;
        double angle = Math.atan2(deltaZ, deltaX);
        double hDist = Math.sqrt(deltaX * deltaX + deltaZ * deltaZ);
        double vAngle = Math.atan2(deltaY, hDist);
        motionX = -Math.cos(angle) * 0.2;
        motionZ = -Math.sin(angle) * 0.2;
        motionY = -Math.sin(vAngle) * 2.5;
    }
    if (!getIsMoonstoneMeteor() && !getIsShootingStar()) {
        if (!worldObj.isRemote && (throwingEntity == null || throwingEntity.isDead)) {
            setDead();
        } else {
            ticksExisted++;
            int maxTicksToLive = maxTicksToExist > -1 ? maxTicksToExist : 100;
            if (ticksExisted >= maxTicksToLive && !worldObj.isRemote) {
                setDead();
                return;
            }
        }
    }
    if (getIsShootingStar()) {
        motionY -= 0.1f;
        if (motionY < -2f)
            motionY = -2f;
    }
    if (worldObj.isRemote) {
        if (getIsMoonstoneMeteor()) {
            AMParticle fire = (AMParticle) AMCore.proxy.particleManager.spawn(worldObj, "explosion_2", posX, posY, posZ);
            if (fire != null) {
                fire.setMaxAge(20);
                fire.setRGBColorF(1, 1, 1);
                fire.setParticleScale(2.0f);
                fire.AddParticleController(new ParticleHoldPosition(fire, 20, 1, false));
                fire.AddParticleController(new ParticleColorShift(fire, 1, false).SetShiftSpeed(0.1f).SetColorTarget(0.01f, 0.01f, 0.01f).SetEndOnReachingTargetColor().setKillParticleOnFinish(false));
            }
        } else if (getIsShootingStar()) {
            int color = -1;
            if (getSpellStack() != null) {
                if (SpellUtils.instance.modifierIsPresent(SpellModifiers.COLOR, getSpellStack(), 0)) {
                    ISpellModifier[] mods = SpellUtils.instance.getModifiersForStage(getSpellStack(), 0);
                    int ordinalCount = 0;
                    for (ISpellModifier mod : mods) {
                        if (mod instanceof Colour) {
                            byte[] meta = SpellUtils.instance.getModifierMetadataFromStack(getSpellStack(), mod, 0, ordinalCount++);
                            color = (int) mod.getModifier(SpellModifiers.COLOR, null, null, null, meta);
                        }
                    }
                }
            }
            for (float i = 0; i < Math.abs(motionY); i += 0.1f) {
                AMParticle star = (AMParticle) AMCore.proxy.particleManager.spawn(worldObj, "ember", posX + motionX * i, posY + motionY * i, posZ + motionZ * i);
                if (star != null) {
                    star.setMaxAge(22);
                    float clr = rand.nextFloat();
                    float clrMod = Minecraft.getMinecraft().theWorld.rand.nextFloat();
                    int finalColor = -1;
                    if (color == -1)
                        finalColor = MathUtilities.colorFloatsToInt(0.24f * clrMod, 0.58f * clrMod, 0.71f * clrMod);
                    else {
                        float[] colors = MathUtilities.colorIntToFloats(color);
                        for (int c = 0; c < colors.length; ++c) colors[c] = colors[c] * clrMod;
                        finalColor = MathUtilities.colorFloatsToInt(colors[0], colors[1], colors[2]);
                    }
                    star.setRGBColorI(finalColor);
                    star.AddParticleController(new ParticleHoldPosition(star, 20, 1, false));
                    star.AddParticleController(new ParticleChangeSize(star, 0.5f, 0.05f, 20, 1, false));
                }
            }
        }
    }
    Vec3 vec3d = Vec3.createVectorHelper(posX, posY, posZ);
    Vec3 vec3d1 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
    MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);
    vec3d = Vec3.createVectorHelper(posX, posY, posZ);
    vec3d1 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
    if (movingobjectposition != null) {
        vec3d1 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
    }
    Entity entity = null;
    List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
    double d = 0.0D;
    for (int j = 0; j < list.size(); j++) {
        Entity entity1 = (Entity) list.get(j);
        if (!entity1.canBeCollidedWith() || entity1.isEntityEqual(throwingEntity) && ticksExisted < 25) {
            continue;
        }
        float f2 = 0.3F;
        AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f2, f2, f2);
        MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3d, vec3d1);
        if (movingobjectposition1 == null) {
            continue;
        }
        double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
        if (d1 < d || d == 0.0D) {
            entity = entity1;
            d = d1;
        }
    }
    if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
    }
    if (movingobjectposition != null) {
        HitObject(movingobjectposition);
    }
    posX += motionX;
    posY += motionY;
    posZ += motionZ;
    float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
    rotationYaw = (float) ((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
    for (rotationPitch = (float) ((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D); rotationPitch - prevRotationPitch < -180F; prevRotationPitch -= 360F) {
    }
    for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F) {
    }
    for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F) {
    }
    for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F) {
    }
    rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.2F;
    rotationYaw = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.2F;
    float f1 = 0.95F;
    setPosition(posX, posY, posZ);
}
Also used : Entity(net.minecraft.entity.Entity) AMParticle(am2.particles.AMParticle) ParticleColorShift(am2.particles.ParticleColorShift) ISpellModifier(am2.api.spell.component.interfaces.ISpellModifier) ParticleHoldPosition(am2.particles.ParticleHoldPosition) Colour(am2.spell.modifiers.Colour) ParticleChangeSize(am2.particles.ParticleChangeSize) List(java.util.List)

Example 4 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class EntityWaterElemental method spawnLivingParticles.

private void spawnLivingParticles() {
    if (rand.nextBoolean()) {
        double yPos = this.posY + 1.1;
        AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, "water_ball", this.posX + ((rand.nextFloat() * 0.2) - 0.1f), yPos, this.posZ + ((rand.nextFloat() * 0.4) - 0.2f));
        if (effect != null) {
            effect.AddParticleController(new ParticleFloatUpward(effect, 0.1f, -0.06f, 1, false));
            effect.AddParticleController(new ParticleFadeOut(effect, 2, false).setFadeSpeed(0.04f));
            effect.setMaxAge(25);
            effect.setIgnoreMaxAge(false);
            effect.setParticleScale(0.1f);
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle) ParticleFadeOut(am2.particles.ParticleFadeOut) ParticleFloatUpward(am2.particles.ParticleFloatUpward)

Example 5 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class EntityWinterGuardianArm method onUpdate.

@Override
public void onUpdate() {
    if (!worldObj.isRemote && (getThrowingEntity() == null || getThrowingEntity().isDead)) {
        setDead();
        return;
    } else {
        ticksExisted++;
        if (ticksExisted >= maxTicksToExist && !worldObj.isRemote) {
            setDead();
            return;
        }
    }
    if (!takenArm && getThrowingEntity() != null && getThrowingEntity() instanceof EntityWinterGuardian) {
        ((EntityWinterGuardian) getThrowingEntity()).launchOneArm();
        takenArm = true;
    }
    Vec3 vec3d = Vec3.createVectorHelper(posX, posY, posZ);
    Vec3 vec3d1 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
    MovingObjectPosition movingobjectposition = worldObj.rayTraceBlocks(vec3d, vec3d1);
    vec3d = Vec3.createVectorHelper(posX, posY, posZ);
    vec3d1 = Vec3.createVectorHelper(posX + motionX, posY + motionY, posZ + motionZ);
    if (movingobjectposition != null) {
        vec3d1 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
    }
    Entity entity = null;
    List list = worldObj.getEntitiesWithinAABBExcludingEntity(this, boundingBox.addCoord(motionX, motionY, motionZ).expand(1.0D, 1.0D, 1.0D));
    double d = 0.0D;
    for (int j = 0; j < list.size(); j++) {
        Entity entity1 = (Entity) list.get(j);
        if (!entity1.canBeCollidedWith() || entity1.isEntityEqual(getThrowingEntity()) && ticksExisted < 25) {
            continue;
        }
        float f2 = 0.3F;
        AxisAlignedBB axisalignedbb = entity1.boundingBox.expand(f2, f2, f2);
        MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec3d, vec3d1);
        if (movingobjectposition1 == null) {
            continue;
        }
        double d1 = vec3d.distanceTo(movingobjectposition1.hitVec);
        if (d1 < d || d == 0.0D) {
            entity = entity1;
            d = d1;
        }
    }
    if (entity != null) {
        movingobjectposition = new MovingObjectPosition(entity);
    }
    if (movingobjectposition != null) {
        HitObject(movingobjectposition);
    }
    posX += motionX;
    posY += motionY;
    posZ += motionZ;
    float f = MathHelper.sqrt_double(motionX * motionX + motionZ * motionZ);
    rotationYaw = (float) ((Math.atan2(motionX, motionZ) * 180D) / 3.1415927410125732D);
    for (rotationPitch = (float) ((Math.atan2(motionY, f) * 180D) / 3.1415927410125732D); rotationPitch - prevRotationPitch < -180F; prevRotationPitch -= 360F) {
    }
    for (; rotationPitch - prevRotationPitch >= 180F; prevRotationPitch += 360F) {
    }
    for (; rotationYaw - prevRotationYaw < -180F; prevRotationYaw -= 360F) {
    }
    for (; rotationYaw - prevRotationYaw >= 180F; prevRotationYaw += 360F) {
    }
    rotationPitch = prevRotationPitch + (rotationPitch - prevRotationPitch) * 0.4F;
    rotationYaw = prevRotationYaw + (rotationYaw - prevRotationYaw) * 0.4F;
    float f1 = 0.95F;
    if (isInWater()) {
        for (int k = 0; k < 4; k++) {
            float f3 = 0.25F;
            worldObj.spawnParticle("bubble", posX - motionX * f3, posY - motionY * f3, posZ - motionZ * f3, motionX, motionY, motionZ);
        }
        f1 = 0.8F;
    } else {
        for (int i = 0; i < 2; ++i) {
            AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(worldObj, "ember", posX + rand.nextFloat() * 0.2 - 0.1, posY + 1.2, posZ + rand.nextFloat() * 0.2 - 0.1);
            if (particle != null) {
                particle.setIgnoreMaxAge(false);
                particle.setMaxAge(15);
                particle.setParticleScale(0.35f);
                particle.setRGBColorF(0.5098f, 0.7843f, 0.7843f);
                particle.AddParticleController(new ParticleMoveOnHeading(particle, Math.toDegrees(this.rotationPitch), Math.toDegrees(this.rotationYaw), 0.2f, 1, false));
            }
        }
    }
    setPosition(posX, posY, posZ);
    int halflife = 80;
    if (this.ticksExisted > 30 && this.ticksExisted < halflife) {
        this.motionX *= 0.8f;
        this.motionY *= 0.8f;
        this.motionZ *= 0.8f;
    } else if (this.ticksExisted > halflife && getThrowingEntity() != null) {
        double deltaX = this.posX - getThrowingEntity().posX;
        double deltaZ = this.posZ - getThrowingEntity().posZ;
        double deltaY = this.posY - (getThrowingEntity().posY + getThrowingEntity().getEyeHeight());
        double angle = Math.atan2(deltaZ, deltaX);
        double speed = Math.min((this.ticksExisted - halflife) / 10f, this.getProjectileSpeed());
        double horizontalDistance = MathHelper.sqrt_double(deltaX * deltaX + deltaZ * deltaZ);
        float pitchRotation = (float) (-Math.atan2(deltaY, horizontalDistance));
        this.motionX = -Math.cos(angle) * speed;
        this.motionZ = -Math.sin(angle) * speed;
        this.motionY = Math.sin(pitchRotation) * speed;
        if (this.entityHit != null) {
            Entity entityhit = worldObj.getEntityByID(this.entityHit);
            if (entityhit != null) {
                entityhit.posX = this.posX;
                entityhit.posY = this.posY - entityhit.height / 2 + 1.2;
                entityhit.posZ = this.posZ;
                entityhit.motionX = this.motionX;
                entityhit.motionY = this.motionY;
                entityhit.motionZ = this.motionZ;
                entityhit.lastTickPosX = this.lastTickPosX;
                entityhit.lastTickPosY = this.lastTickPosY - entityhit.height / 2 + 1.2;
                entityhit.lastTickPosZ = this.lastTickPosZ;
                entityhit.fallDistance = 0;
            }
        }
        if (this.getDistanceSqToEntity(getThrowingEntity()) < 9 && !worldObj.isRemote) {
            this.setDead();
        }
    }
}
Also used : Entity(net.minecraft.entity.Entity) AMParticle(am2.particles.AMParticle) List(java.util.List) EntityWinterGuardian(am2.bosses.EntityWinterGuardian) ParticleMoveOnHeading(am2.particles.ParticleMoveOnHeading)

Aggregations

AMParticle (am2.particles.AMParticle)103 ParticleFloatUpward (am2.particles.ParticleFloatUpward)38 ParticleFadeOut (am2.particles.ParticleFadeOut)25 ParticleOrbitEntity (am2.particles.ParticleOrbitEntity)19 ParticleMoveOnHeading (am2.particles.ParticleMoveOnHeading)13 EntityLivingBase (net.minecraft.entity.EntityLivingBase)13 ParticleHoldPosition (am2.particles.ParticleHoldPosition)11 Entity (net.minecraft.entity.Entity)9 AMVector3 (am2.api.math.AMVector3)8 ISpellModifier (am2.api.spell.component.interfaces.ISpellModifier)8 Colour (am2.spell.modifiers.Colour)8 EntityPlayer (net.minecraft.entity.player.EntityPlayer)7 ItemStack (net.minecraft.item.ItemStack)7 ParticleOrbitPoint (am2.particles.ParticleOrbitPoint)6 SideOnly (cpw.mods.fml.relauncher.SideOnly)6 Block (net.minecraft.block.Block)6 EntityDragonPart (net.minecraft.entity.boss.EntityDragonPart)6 TileEntity (net.minecraft.tileentity.TileEntity)5 List (java.util.List)4 BuffEffectFrostSlowed (am2.buffs.BuffEffectFrostSlowed)3