use of am2.particles.ParticleFloatUpward in project ArsMagica2 by Mithion.
the class BlockDesertNova method randomDisplayTick.
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random par5Random) {
if (par5Random.nextInt(10) != 0)
return;
int increment = AMCore.config.getGFXLevel() * 15;
if (increment <= 0)
return;
for (int i = 0; i < 360; i += increment) {
int angle = i;
double posX = x + 0.5 + Math.cos(angle) * 3;
double posZ = z + 0.5 + Math.sin(angle) * 3;
double posY = y + 0.6 + par5Random.nextFloat() * 0.2f;
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(world, "explosion_2", x + 0.5, posY, z + 0.5);
if (effect != null) {
effect.setIgnoreMaxAge(true);
effect.AddParticleController(new ParticleExpandingCollapsingRingAtPoint(effect, posX, posY, posZ, 0.3, 3, 0.2, 1, false).setExpanding());
// effect.AddParticleController(new ParticleOrbitPoint(effect, x+0.5, y, z+0.5, 1, false).SetTargetDistance(0.35f + par5Random.nextFloat() * 0.2f).SetOrbitSpeed(0.5f).setIgnoreYCoordinate(true));
// effect.AddParticleController(new ParticleFloatUpward(effect, 0, 0.035f, 1, false));
effect.AddParticleController(new ParticleFadeOut(effect, 2, false).setFadeSpeed(0.05f).setKillParticleOnFinish(true));
effect.setParticleScale(0.05f);
}
}
}
use of am2.particles.ParticleFloatUpward in project ArsMagica2 by Mithion.
the class EntityWaterElemental method spawnLivingParticles.
private void spawnLivingParticles() {
if (rand.nextBoolean()) {
double yPos = this.posY + 1.1;
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, "water_ball", this.posX + ((rand.nextFloat() * 0.2) - 0.1f), yPos, this.posZ + ((rand.nextFloat() * 0.4) - 0.2f));
if (effect != null) {
effect.AddParticleController(new ParticleFloatUpward(effect, 0.1f, -0.06f, 1, false));
effect.AddParticleController(new ParticleFadeOut(effect, 2, false).setFadeSpeed(0.04f));
effect.setMaxAge(25);
effect.setIgnoreMaxAge(false);
effect.setParticleScale(0.1f);
}
}
}
use of am2.particles.ParticleFloatUpward in project ArsMagica2 by Mithion.
the class EntityHecate method spawnLivingParticles.
private void spawnLivingParticles() {
if (rand.nextInt(3) == 0) {
double yPos = this.posY + 1.1;
if (this.currentForwardRotation >= 0.24) {
yPos += 0.3;
}
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, "smoke", this.posX + ((rand.nextFloat() * 0.2) - 0.1f), yPos, this.posZ + ((rand.nextFloat() * 0.4) - 0.2f));
if (effect != null) {
if (this.currentForwardRotation < 0.24) {
effect.AddParticleController(new ParticleFloatUpward(effect, 0.1f, -0.06f, 1, false));
} else {
effect.AddParticleController(new ParticleMoveOnHeading(effect, this.rotationYaw - 90, this.rotationPitch, 0.01f, 1, false));
}
effect.AddParticleController(new ParticleFadeOut(effect, 2, false).setFadeSpeed(0.04f));
effect.setMaxAge(25);
effect.setIgnoreMaxAge(false);
effect.setRGBColorF(0.3f, 0.3f, 0.3f);
}
}
}
use of am2.particles.ParticleFloatUpward in project ArsMagica2 by Mithion.
the class EntitySpellEffect method wallUpdate.
private void wallUpdate() {
if (worldObj.isRemote) {
if (spellStack == null) {
spellStack = this.dataWatcher.getWatchableObjectItemStack(22);
if (spellStack == null) {
return;
}
}
double dist = this.dataWatcher.getWatchableObjectFloat(WATCHER_RADIUS);
int color = 0xFFFFFF;
if (SpellUtils.instance.modifierIsPresent(SpellModifiers.COLOR, spellStack, 0)) {
ISpellModifier[] mods = SpellUtils.instance.getModifiersForStage(spellStack, 0);
int ordinalCount = 0;
for (ISpellModifier mod : mods) {
if (mod instanceof Colour) {
byte[] meta = SpellUtils.instance.getModifierMetadataFromStack(spellStack, mod, 0, ordinalCount++);
color = (int) mod.getModifier(SpellModifiers.COLOR, null, null, null, meta);
}
}
}
double px = Math.cos(3.141 / 180 * (rotationYaw + 90)) * 0.1f;
double pz = Math.sin(3.141 / 180 * (rotationYaw + 90)) * 0.1f;
double py = 0.1f;
for (float i = 0; i < dist; i += 0.5f) {
double x = this.posX - Math.cos(3.141 / 180 * (rotationYaw)) * i;
double z = this.posZ - Math.sin(3.141 / 180 * (rotationYaw)) * i;
AMParticle effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, AMParticleIcons.instance.getParticleForAffinity(SpellUtils.instance.mainAffinityFor(spellStack)), x, posY, z);
if (effect != null) {
effect.setIgnoreMaxAge(false);
effect.setMaxAge(20);
effect.addRandomOffset(1, 1, 1);
effect.setParticleScale(0.15f);
effect.setRGBColorI(color);
if (dataWatcher.getWatchableObjectInt(WATCHER_TYPE) == TYPE_WALL) {
effect.AddParticleController(new ParticleFloatUpward(effect, 0, 0.07f, 1, false));
} else {
effect.setAffectedByGravity();
effect.setDontRequireControllers();
effect.addVelocity(px, py, pz);
}
}
x = this.posX - Math.cos(Math.toRadians(rotationYaw)) * -i;
z = this.posZ - Math.sin(Math.toRadians(rotationYaw)) * -i;
effect = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, AMParticleIcons.instance.getParticleForAffinity(SpellUtils.instance.mainAffinityFor(spellStack)), x, posY, z);
if (effect != null) {
effect.setIgnoreMaxAge(false);
effect.addRandomOffset(1, 1, 1);
effect.setMaxAge(20);
effect.setParticleScale(0.15f);
effect.setRGBColorI(color);
if (dataWatcher.getWatchableObjectInt(WATCHER_TYPE) == TYPE_WALL) {
effect.AddParticleController(new ParticleFloatUpward(effect, 0, 0.07f, 1, false));
} else {
effect.setAffectedByGravity();
effect.setDontRequireControllers();
effect.addVelocity(px, py, pz);
}
}
}
} else {
ticksToEffect--;
if (spellStack == null) {
if (!worldObj.isRemote) {
this.setDead();
}
return;
}
if (dummycaster == null) {
dummycaster = DummyEntityPlayer.fromEntityLiving(new EntityDummyCaster(worldObj));
}
if (ticksToEffect <= 0) {
ticksToEffect = maxTicksToEffect_wall;
float radius = this.dataWatcher.getWatchableObjectFloat(WATCHER_RADIUS);
List<Entity> possibleTargets = worldObj.getEntitiesWithinAABB(Entity.class, AxisAlignedBB.getBoundingBox(posX - radius, posY - 1, posZ - radius, posX + radius, posY + 3, posZ + radius));
ItemStack newStack = SpellUtils.instance.popStackStage(spellStack);
for (Entity e : possibleTargets) {
if (e == this || e == dummycaster || e.getEntityId() == casterEntityID)
continue;
if (e instanceof EntityDragonPart && ((EntityDragonPart) e).entityDragonObj instanceof EntityLivingBase)
e = (EntityLivingBase) ((EntityDragonPart) e).entityDragonObj;
AMVector3 target = new AMVector3(e);
double dirX = Math.cos(3.141 / 180 * (rotationYaw));
double dirZ = Math.sin(3.141 / 180 * (rotationYaw));
AMVector3 a = new AMVector3(this.posX - dirX * radius, this.posY, this.posZ - dirZ * radius);
AMVector3 b = new AMVector3(this.posX - dirX * -radius, this.posY, this.posZ - dirZ * -radius);
AMVector3 closest = new AMLineSegment(a, b).closestPointOnLine(target);
closest.y = 0;
target.y = 0;
double hDistance = closest.distanceTo(target);
double vDistance = Math.abs(this.posY - e.posY);
if (e instanceof EntityLivingBase && hDistance < 0.75f && vDistance < 2) {
// commented out in favor of line below so as to apply subsequent shapes as well
// uncomment and comment out below line to revert to direct target only, but mark wave/wall as terminus
// SpellHelper.instance.applyStageToEntity(spellStack, dummycaster, worldObj, e, 0, false);
SpellHelper.instance.applyStackStage(spellStack, dummycaster, (EntityLivingBase) e, this.posX, this.posY, this.posZ, 0, worldObj, false, false, 0);
}
}
}
}
}
use of am2.particles.ParticleFloatUpward in project ArsMagica2 by Mithion.
the class EntityBroom method interact.
@Override
protected boolean interact(EntityPlayer par1EntityPlayer) {
if (par1EntityPlayer.getCurrentEquippedItem() != null && par1EntityPlayer.getCurrentEquippedItem().getItem() == ItemsCommonProxy.spellStaffMagitech) {
if (this.worldObj.isRemote) {
for (int i = 0; i < AMCore.config.getGFXLevel() * 2; ++i) {
AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(worldObj, "smoke", posX, posY, posZ);
if (particle != null) {
particle.AddParticleController(new ParticleFloatUpward(particle, 0.1f, 0.3f, 1, false));
particle.addRandomOffset(0.3, 1, 0.3);
particle.setMaxAge(10);
}
}
} else {
this.entityDropItem(new ItemStack(ItemsCommonProxy.magicBroom), 0);
dropInventoryItems();
this.setDead();
}
return true;
}
return false;
}
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