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Example 21 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class LifeTap method spawnParticles.

@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
    for (int i = 0; i < 25; ++i) {
        AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "sparkle2", x, y, z);
        if (particle != null) {
            particle.addRandomOffset(2, 2, 2);
            particle.setMaxAge(15);
            particle.setParticleScale(0.1f);
            particle.AddParticleController(new ParticleApproachEntity(particle, target, 0.1, 0.1, 1, false));
            if (rand.nextBoolean())
                particle.setRGBColorF(0.4f, 0.1f, 0.5f);
            else
                particle.setRGBColorF(0.1f, 0.5f, 0.1f);
            if (colorModifier > -1) {
                particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
            }
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle) ParticleApproachEntity(am2.particles.ParticleApproachEntity)

Example 22 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class Fury method spawnParticles.

@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
    for (int i = 0; i < 5 * AMCore.config.getGFXLevel(); ++i) {
        AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "pulse", x, y, z);
        if (particle != null) {
            particle.addRandomOffset(1, 1, 1);
            particle.setRGBColorF(1, 0, 0);
            particle.AddParticleController(new ParticleOrbitEntity(particle, target, 0.15f, 1, false).SetTargetDistance(world.rand.nextDouble() + 1f).setIgnoreYCoordinate(true));
            particle.AddParticleController(new ParticleFloatUpward(particle, 0, 0.1f, 1, false));
            particle.setMaxAge(10);
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle) ParticleOrbitEntity(am2.particles.ParticleOrbitEntity) ParticleFloatUpward(am2.particles.ParticleFloatUpward)

Example 23 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class Grow method spawnParticles.

@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
    for (int i = 0; i < 25; ++i) {
        AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "plant", x + 0.5, y + 1, z + 0.5);
        if (particle != null) {
            particle.addRandomOffset(1, 1, 1);
            particle.AddParticleController(new ParticleFloatUpward(particle, 0, 0.1f, 1, false));
            particle.AddParticleController(new ParticleOrbitPoint(particle, x + 0.5, y + 0.5, z + 0.5, 2, false).setIgnoreYCoordinate(true).SetOrbitSpeed(0.1f).SetTargetDistance(0.3f + rand.nextDouble() * 0.3));
            particle.AddParticleController(new ParticleFadeOut(particle, 1, false).setFadeSpeed(0.05f).setKillParticleOnFinish(true));
            particle.setMaxAge(20);
            particle.setParticleScale(0.1f);
            if (colorModifier > -1) {
                particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
            }
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle) ParticleOrbitPoint(am2.particles.ParticleOrbitPoint) ParticleFadeOut(am2.particles.ParticleFadeOut) ParticleFloatUpward(am2.particles.ParticleFloatUpward) ParticleOrbitPoint(am2.particles.ParticleOrbitPoint)

Example 24 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class DivineIntervention method spawnParticles.

@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
    for (int i = 0; i < 100; ++i) {
        AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "arcane", x, y - 1, z);
        if (particle != null) {
            particle.addRandomOffset(1, 1, 1);
            if (rand.nextBoolean())
                particle.AddParticleController(new ParticleOrbitEntity(particle, target, 0.1f, 1, false).SetTargetDistance(rand.nextDouble() + 0.5));
            else
                particle.AddParticleController(new ParticleOrbitPoint(particle, x, y, z, 1, false).SetOrbitSpeed(0.1f).SetTargetDistance(rand.nextDouble() + 0.5));
            particle.setMaxAge(25 + rand.nextInt(10));
            if (colorModifier > -1) {
                particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
            }
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle) ParticleOrbitEntity(am2.particles.ParticleOrbitEntity) ParticleOrbitPoint(am2.particles.ParticleOrbitPoint) ParticleOrbitPoint(am2.particles.ParticleOrbitPoint)

Example 25 with AMParticle

use of am2.particles.AMParticle in project ArsMagica2 by Mithion.

the class Drown method spawnParticles.

@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
    for (int i = 0; i < 25; ++i) {
        AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "bubbles", x, y, z);
        if (particle != null) {
            particle.addRandomOffset(1, 0.5, 1);
            particle.addVelocity(rand.nextDouble() * 0.2 - 0.1, rand.nextDouble() * 0.2, rand.nextDouble() * 0.2 - 0.1);
            particle.setAffectedByGravity();
            particle.setDontRequireControllers();
            particle.setMaxAge(5);
            particle.setParticleScale(0.1f);
            if (colorModifier > -1) {
                particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
            }
        }
    }
}
Also used : AMParticle(am2.particles.AMParticle)

Aggregations

AMParticle (am2.particles.AMParticle)103 ParticleFloatUpward (am2.particles.ParticleFloatUpward)38 ParticleFadeOut (am2.particles.ParticleFadeOut)25 ParticleOrbitEntity (am2.particles.ParticleOrbitEntity)19 ParticleMoveOnHeading (am2.particles.ParticleMoveOnHeading)13 EntityLivingBase (net.minecraft.entity.EntityLivingBase)13 ParticleHoldPosition (am2.particles.ParticleHoldPosition)11 Entity (net.minecraft.entity.Entity)9 AMVector3 (am2.api.math.AMVector3)8 ISpellModifier (am2.api.spell.component.interfaces.ISpellModifier)8 Colour (am2.spell.modifiers.Colour)8 EntityPlayer (net.minecraft.entity.player.EntityPlayer)7 ItemStack (net.minecraft.item.ItemStack)7 ParticleOrbitPoint (am2.particles.ParticleOrbitPoint)6 SideOnly (cpw.mods.fml.relauncher.SideOnly)6 Block (net.minecraft.block.Block)6 EntityDragonPart (net.minecraft.entity.boss.EntityDragonPart)6 TileEntity (net.minecraft.tileentity.TileEntity)5 List (java.util.List)4 BuffEffectFrostSlowed (am2.buffs.BuffEffectFrostSlowed)3