use of am2.particles.ParticleFadeOut in project ArsMagica2 by Mithion.
the class Drought method spawnParticles.
@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
for (int i = 0; i < 25; ++i) {
AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "ember", x + 0.5, y + 1, z + 0.5);
if (particle != null) {
particle.addRandomOffset(1, 0, 1);
particle.AddParticleController(new ParticleFloatUpward(particle, 0, 0.1f, 1, false));
particle.AddParticleController(new ParticleFadeOut(particle, 1, false).setFadeSpeed(0.05f));
particle.setAffectedByGravity();
particle.setRGBColorF(0.9f, 0.8f, 0.5f);
particle.setMaxAge(40);
particle.setParticleScale(0.1f);
if (colorModifier > -1) {
particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
}
}
}
}
use of am2.particles.ParticleFadeOut in project ArsMagica2 by Mithion.
the class Haste method spawnParticles.
@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
for (int i = 0; i < 25; ++i) {
AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "mystic", x, y - 1, z);
if (particle != null) {
particle.addRandomOffset(1, 1, 1);
particle.AddParticleController(new ParticleFloatUpward(particle, 0, 0.1f, 1, false));
particle.AddParticleController(new ParticleOrbitPoint(particle, x, y, z, 2, false).setIgnoreYCoordinate(true).SetOrbitSpeed(0.1f).SetTargetDistance(0.3f + rand.nextDouble() * 0.3));
particle.AddParticleController(new ParticleFadeOut(particle, 1, false).setFadeSpeed(0.05f).setKillParticleOnFinish(true));
particle.setMaxAge(20);
particle.setParticleScale(0.1f);
if (colorModifier > -1) {
particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
}
}
}
}
use of am2.particles.ParticleFadeOut in project ArsMagica2 by Mithion.
the class TileEntityArcaneReconstructor method updateEntity.
@Override
public void updateEntity() {
if (isFirstTick) {
outerRingRotationSpeeds = new AMVector3(worldObj.rand.nextDouble() * 4 - 2, worldObj.rand.nextDouble() * 4 - 2, worldObj.rand.nextDouble() * 4 - 2);
middleRingRotationSpeeds = new AMVector3(worldObj.rand.nextDouble() * 4 - 2, worldObj.rand.nextDouble() * 4 - 2, worldObj.rand.nextDouble() * 4 - 2);
innerRingRotationSpeeds = new AMVector3(worldObj.rand.nextDouble() * 4 - 2, worldObj.rand.nextDouble() * 4 - 2, worldObj.rand.nextDouble() * 4 - 2);
isFirstTick = false;
}
if (PowerNodeRegistry.For(this.worldObj).checkPower(this, this.getRepairCost())) {
// has enough power
if ((repairCounter++ % getRepairRate() == 0) && (!queueRepairableItem())) {
// has ticked and already has item queued
if (performRepair()) {
// something to repair
if (!worldObj.isRemote) {
PowerNodeRegistry.For(this.worldObj).consumePower(this, PowerNodeRegistry.For(worldObj).getHighestPowerType(this), this.getRepairCost());
}
}
}
deactivationDelayTicks = 0;
} else if (!worldObj.isRemote && active) {
// out of power, on server and active
if (deactivationDelayTicks++ > 100) {
// 5 seconds
deactivationDelayTicks = 0;
this.active = false;
if (!worldObj.isRemote)
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
}
if (worldObj.isRemote) {
updateRotations();
if (shouldRenderItemStack()) {
AMParticle p = (AMParticle) AMCore.instance.proxy.particleManager.spawn(worldObj, "sparkle2", xCoord + 0.2 + (worldObj.rand.nextDouble() * 0.6), yCoord + 0.4, zCoord + 0.2 + (worldObj.rand.nextDouble() * 0.6));
if (p != null) {
p.AddParticleController(new ParticleFloatUpward(p, 0.0f, 0.02f, 1, false));
p.setIgnoreMaxAge(true);
p.setParticleScale(0.1f);
p.AddParticleController(new ParticleFadeOut(p, 1, false).setFadeSpeed(0.035f).setKillParticleOnFinish(true));
p.setRGBColorF(1, 0, 1);
}
}
}
super.updateEntity();
}
use of am2.particles.ParticleFadeOut in project ArsMagica2 by Mithion.
the class ParticleManagerClient method spawnAuraParticles.
@Override
public void spawnAuraParticles(EntityLivingBase ent) {
if (!ent.worldObj.isRemote)
return;
int particleIndex = 15;
int particleBehaviour = 0;
float particleScale = 0;
float particleAlpha = 0;
boolean particleDefaultColor = true;
boolean particleRandomColor = true;
int particleColor = 0xFFFFFF;
int particleQuantity = 2;
float particleSpeed = 0.02f;
if (Minecraft.getMinecraft().thePlayer == ent) {
particleIndex = AMCore.config.getAuraIndex();
particleBehaviour = AMCore.config.getAuraBehaviour();
particleScale = AMCore.config.getAuraScale() / 10;
particleAlpha = AMCore.config.getAuraAlpha();
particleDefaultColor = AMCore.config.getAuraColorDefault();
particleRandomColor = AMCore.config.getAuraColorRandom();
particleColor = AMCore.config.getAuraColor();
particleQuantity = AMCore.config.getAuraQuantity();
particleSpeed = AMCore.config.getAuraSpeed() / 10;
} else {
ExtendedProperties entProperties = ExtendedProperties.For(ent);
particleIndex = entProperties.getAuraIndex();
particleBehaviour = entProperties.getAuraBehaviour();
particleScale = entProperties.getAuraScale() / 10;
particleAlpha = entProperties.getAuraAlpha();
particleDefaultColor = entProperties.getAuraColorDefault();
particleRandomColor = entProperties.getAuraColorRandomize();
particleColor = entProperties.getAuraColor();
particleQuantity = entProperties.getAuraQuantity();
particleSpeed = entProperties.getAuraSpeed() / 10;
}
if (// fix radiant particle's scaling issues...
particleIndex == 31)
particleScale /= 10;
if (ent.worldObj.isRemote && ent instanceof EntityPlayer && AMCore.proxy.playerTracker.hasAA((EntityPlayer) ent)) {
if (Minecraft.getMinecraft().thePlayer != ent || Minecraft.getMinecraft().gameSettings.thirdPersonView > 0) {
if (AMParticle.particleTypes[particleIndex].startsWith("lightning_bolts")) {
int type = Integer.parseInt(new String(new char[] { AMParticle.particleTypes[particleIndex].charAt(AMParticle.particleTypes[particleIndex].length() - 1) }));
if (ent.worldObj.rand.nextInt(100) < 90) {
BoltFromPointToPoint(ent.worldObj, ent.posX + (ent.worldObj.rand.nextFloat() - 0.5f), ent.posY + ent.getEyeHeight() - ent.height + (ent.worldObj.rand.nextFloat() * ent.height), ent.posZ + (ent.worldObj.rand.nextFloat() - 0.5f), ent.posX + (ent.worldObj.rand.nextFloat() - 0.5f), ent.posY + ent.getEyeHeight() - ent.height + (ent.worldObj.rand.nextFloat() * ent.height), ent.posZ + (ent.worldObj.rand.nextFloat() - 0.5f), type, -1);
} else {
BoltFromPointToPoint(ent.worldObj, ent.posX, ent.posY + ent.getEyeHeight() - 0.4, ent.posZ, ent.posX + (ent.worldObj.rand.nextFloat() * 10 - 5), ent.posY + (ent.worldObj.rand.nextFloat() * 10 - 5), ent.posZ + (ent.worldObj.rand.nextFloat() * 10 - 5), type, -1);
}
} else {
int offset = 0;
for (int i = 0; i < particleQuantity; ++i) {
AMParticle effect = spawn(ent.worldObj, AMParticle.particleTypes[particleIndex], ent.posX + (ent.worldObj.rand.nextFloat() - 0.5f), ent.posY + ent.getEyeHeight() - 0.5f + offset - (ent.worldObj.rand.nextFloat() * 0.5), ent.posZ + (ent.worldObj.rand.nextFloat() - 0.5f));
if (effect != null) {
effect.setIgnoreMaxAge(false);
effect.setMaxAge(40);
effect.setParticleScale(particleScale);
effect.SetParticleAlpha(particleAlpha);
effect.noClip = false;
if (!particleDefaultColor) {
if (particleRandomColor) {
effect.setRGBColorF(ent.worldObj.rand.nextFloat(), ent.worldObj.rand.nextFloat(), ent.worldObj.rand.nextFloat());
} else {
effect.setRGBColorI(particleColor);
}
}
switch(particleBehaviour) {
case // fade
0:
effect.AddParticleController(new ParticleFadeOut(effect, 1, false).setFadeSpeed(particleSpeed));
break;
case // float
1:
effect.AddParticleController(new ParticleFloatUpward(effect, 0.2f, particleSpeed, 1, false));
break;
case // sink
2:
effect.AddParticleController(new ParticleFloatUpward(effect, 0.2f, -particleSpeed, 1, false));
break;
case // orbit
3:
effect.AddParticleController(new ParticleOrbitEntity(effect, ent, particleSpeed, 1, false));
break;
case // arc
4:
effect.AddParticleController(new ParticleArcToEntity(effect, 1, ent, false).generateControlPoints().SetSpeed(particleSpeed));
break;
case // flee
5:
effect.AddParticleController(new ParticleFleeEntity(effect, ent, particleSpeed, 2D, 1, false));
break;
case // forward
6:
effect.AddParticleController(new ParticleMoveOnHeading(effect, ent.rotationYaw + 90, ent.rotationPitch, particleSpeed, 1, false));
break;
case // pendulum
7:
effect.AddParticleController(new ParticlePendulum(effect, 0.2f, particleSpeed, 1, false));
break;
case // grow
8:
effect.AddParticleController(new ParticleGrow(effect, particleSpeed, 1, false));
break;
}
}
}
}
}
}
}
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