use of am2.particles.ParticleHoldPosition in project ArsMagica2 by Mithion.
the class Forge method spawnParticles.
@Override
public void spawnParticles(World world, double x, double y, double z, EntityLivingBase caster, Entity target, Random rand, int colorModifier) {
AMParticle particle = (AMParticle) AMCore.proxy.particleManager.spawn(world, "radiant", x + 0.5, y + 0.5, z + 0.5);
if (particle != null) {
particle.AddParticleController(new ParticleHoldPosition(particle, 20, 1, false));
particle.setMaxAge(20);
particle.setParticleScale(0.3f);
particle.setRGBColorF(0.7f, 0.4f, 0.2f);
particle.SetParticleAlpha(0.1f);
if (colorModifier > -1) {
particle.setRGBColorF(((colorModifier >> 16) & 0xFF) / 255.0f, ((colorModifier >> 8) & 0xFF) / 255.0f, (colorModifier & 0xFF) / 255.0f);
}
}
}
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