use of android.graphics.drawable.ClipDrawable in project android_frameworks_base by AOSPA.
the class ProgressBar method tileifyIndeterminate.
/**
* Convert a AnimationDrawable for use as a barberpole animation.
* Each frame of the animation is wrapped in a ClipDrawable and
* given a tiling BitmapShader.
*/
private Drawable tileifyIndeterminate(Drawable drawable) {
if (drawable instanceof AnimationDrawable) {
AnimationDrawable background = (AnimationDrawable) drawable;
final int N = background.getNumberOfFrames();
AnimationDrawable newBg = new AnimationDrawable();
newBg.setOneShot(background.isOneShot());
for (int i = 0; i < N; i++) {
Drawable frame = tileify(background.getFrame(i), true);
frame.setLevel(10000);
newBg.addFrame(frame, background.getDuration(i));
}
newBg.setLevel(10000);
drawable = newBg;
}
return drawable;
}
use of android.graphics.drawable.ClipDrawable in project XobotOS by xamarin.
the class ProgressBar method tileifyIndeterminate.
/**
* Convert a AnimationDrawable for use as a barberpole animation.
* Each frame of the animation is wrapped in a ClipDrawable and
* given a tiling BitmapShader.
*/
private Drawable tileifyIndeterminate(Drawable drawable) {
if (drawable instanceof AnimationDrawable) {
AnimationDrawable background = (AnimationDrawable) drawable;
final int N = background.getNumberOfFrames();
AnimationDrawable newBg = new AnimationDrawable();
newBg.setOneShot(background.isOneShot());
for (int i = 0; i < N; i++) {
Drawable frame = tileify(background.getFrame(i), true);
frame.setLevel(10000);
newBg.addFrame(frame, background.getDuration(i));
}
newBg.setLevel(10000);
drawable = newBg;
}
return drawable;
}
use of android.graphics.drawable.ClipDrawable in project XobotOS by xamarin.
the class ProgressBar method tileify.
/**
* Converts a drawable to a tiled version of itself. It will recursively
* traverse layer and state list drawables.
*/
private Drawable tileify(Drawable drawable, boolean clip) {
if (drawable instanceof LayerDrawable) {
LayerDrawable background = (LayerDrawable) drawable;
final int N = background.getNumberOfLayers();
Drawable[] outDrawables = new Drawable[N];
for (int i = 0; i < N; i++) {
int id = background.getId(i);
outDrawables[i] = tileify(background.getDrawable(i), (id == R.id.progress || id == R.id.secondaryProgress));
}
LayerDrawable newBg = new LayerDrawable(outDrawables);
for (int i = 0; i < N; i++) {
newBg.setId(i, background.getId(i));
}
return newBg;
} else if (drawable instanceof StateListDrawable) {
StateListDrawable in = (StateListDrawable) drawable;
StateListDrawable out = new StateListDrawable();
int numStates = in.getStateCount();
for (int i = 0; i < numStates; i++) {
out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
}
return out;
} else if (drawable instanceof BitmapDrawable) {
final Bitmap tileBitmap = ((BitmapDrawable) drawable).getBitmap();
if (mSampleTile == null) {
mSampleTile = tileBitmap;
}
final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
shapeDrawable.getPaint().setShader(bitmapShader);
return (clip) ? new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL) : shapeDrawable;
}
return drawable;
}
use of android.graphics.drawable.ClipDrawable in project android_frameworks_base by ResurrectionRemix.
the class ProgressBar method tileifyIndeterminate.
/**
* Convert a AnimationDrawable for use as a barberpole animation.
* Each frame of the animation is wrapped in a ClipDrawable and
* given a tiling BitmapShader.
*/
private Drawable tileifyIndeterminate(Drawable drawable) {
if (drawable instanceof AnimationDrawable) {
AnimationDrawable background = (AnimationDrawable) drawable;
final int N = background.getNumberOfFrames();
AnimationDrawable newBg = new AnimationDrawable();
newBg.setOneShot(background.isOneShot());
for (int i = 0; i < N; i++) {
Drawable frame = tileify(background.getFrame(i), true);
frame.setLevel(10000);
newBg.addFrame(frame, background.getDuration(i));
}
newBg.setLevel(10000);
drawable = newBg;
}
return drawable;
}
use of android.graphics.drawable.ClipDrawable in project android_frameworks_base by ResurrectionRemix.
the class ProgressBar method tileify.
/**
* Converts a drawable to a tiled version of itself. It will recursively
* traverse layer and state list drawables.
*/
private Drawable tileify(Drawable drawable, boolean clip) {
if (drawable instanceof LayerDrawable) {
final LayerDrawable orig = (LayerDrawable) drawable;
final int N = orig.getNumberOfLayers();
final Drawable[] outDrawables = new Drawable[N];
for (int i = 0; i < N; i++) {
final int id = orig.getId(i);
outDrawables[i] = tileify(orig.getDrawable(i), (id == R.id.progress || id == R.id.secondaryProgress));
}
final LayerDrawable clone = new LayerDrawable(outDrawables);
for (int i = 0; i < N; i++) {
clone.setId(i, orig.getId(i));
clone.setLayerGravity(i, orig.getLayerGravity(i));
clone.setLayerWidth(i, orig.getLayerWidth(i));
clone.setLayerHeight(i, orig.getLayerHeight(i));
clone.setLayerInsetLeft(i, orig.getLayerInsetLeft(i));
clone.setLayerInsetRight(i, orig.getLayerInsetRight(i));
clone.setLayerInsetTop(i, orig.getLayerInsetTop(i));
clone.setLayerInsetBottom(i, orig.getLayerInsetBottom(i));
clone.setLayerInsetStart(i, orig.getLayerInsetStart(i));
clone.setLayerInsetEnd(i, orig.getLayerInsetEnd(i));
}
return clone;
}
if (drawable instanceof StateListDrawable) {
final StateListDrawable in = (StateListDrawable) drawable;
final StateListDrawable out = new StateListDrawable();
final int N = in.getStateCount();
for (int i = 0; i < N; i++) {
out.addState(in.getStateSet(i), tileify(in.getStateDrawable(i), clip));
}
return out;
}
if (drawable instanceof BitmapDrawable) {
final Drawable.ConstantState cs = drawable.getConstantState();
final BitmapDrawable clone = (BitmapDrawable) cs.newDrawable(getResources());
clone.setTileModeXY(Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
if (mSampleWidth <= 0) {
mSampleWidth = clone.getIntrinsicWidth();
}
if (clip) {
return new ClipDrawable(clone, Gravity.LEFT, ClipDrawable.HORIZONTAL);
} else {
return clone;
}
}
return drawable;
}
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