use of android.view.animation.Transformation in project Reader by TheKeeperOfPie.
the class UtilsAnimation method animateExpandActionsWithHeight.
public static void animateExpandActionsWithHeight(final ViewGroup viewGroup, boolean skipFirst, final int height) {
final List<View> children = new ArrayList<>(viewGroup.getChildCount());
for (int index = skipFirst ? 1 : 0; index < viewGroup.getChildCount(); index++) {
children.add(viewGroup.getChildAt(index));
}
final boolean isShown = viewGroup.isShown();
float speed = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1, viewGroup.getContext().getResources().getDisplayMetrics());
Animation animation = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
interpolatedTime = isShown ? 1.0f - interpolatedTime : interpolatedTime;
for (View view : children) {
view.setAlpha(interpolatedTime);
}
viewGroup.getLayoutParams().height = (int) (interpolatedTime * height);
viewGroup.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
animation.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
if (isShown) {
viewGroup.setVisibility(View.GONE);
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
if (!isShown) {
viewGroup.getLayoutParams().height = 0;
viewGroup.setVisibility(View.VISIBLE);
}
animation.setDuration((long) (height / speed * 2));
viewGroup.startAnimation(animation);
viewGroup.requestLayout();
}
use of android.view.animation.Transformation in project Reader by TheKeeperOfPie.
the class UtilsAnimation method getExpandHeightAnimationInternal.
private static Animation getExpandHeightAnimationInternal(final View view, final int widthAtMost, final long duration, @Nullable final OnAnimationEndListener callback) {
final int startHeight = view.getVisibility() == View.GONE ? 0 : view.getHeight();
final int targetHeight = getMeasuredHeightWithWidth(view, widthAtMost);
float speed = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 1, view.getContext().getResources().getDisplayMetrics());
if (startHeight == targetHeight) {
return new Animation() {
};
}
Animation animationExpand = new Animation() {
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (interpolatedTime >= 0.99f) {
view.getLayoutParams().height = ViewGroup.LayoutParams.WRAP_CONTENT;
} else {
view.getLayoutParams().height = (int) (startHeight + interpolatedTime * (targetHeight - startHeight));
}
view.requestLayout();
}
@Override
public boolean willChangeBounds() {
return true;
}
};
animationExpand.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
view.getLayoutParams().height = ViewGroup.LayoutParams.WRAP_CONTENT;
view.requestLayout();
if (callback != null) {
callback.onAnimationEnd();
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
if (view.getVisibility() == View.GONE) {
view.getLayoutParams().height = 0;
}
view.setVisibility(View.VISIBLE);
animationExpand.setDuration(duration > 0 ? duration : calculateDuration(targetHeight - startHeight, speed));
return animationExpand;
}
use of android.view.animation.Transformation in project cornerstone by Onskreen.
the class WindowState method computeShownFrameLocked.
void computeShownFrameLocked() {
final boolean selfTransformation = mHasLocalTransformation;
Transformation attachedTransformation = (mAttachedWindow != null && mAttachedWindow.mHasLocalTransformation) ? mAttachedWindow.mTransformation : null;
Transformation appTransformation = (mAppToken != null && mAppToken.hasTransformation) ? mAppToken.transformation : null;
// are currently targeting.
if (mAttrs.type == TYPE_WALLPAPER && mService.mLowerWallpaperTarget == null && mService.mWallpaperTarget != null) {
if (mService.mWallpaperTarget.mHasLocalTransformation && mService.mWallpaperTarget.mAnimation != null && !mService.mWallpaperTarget.mAnimation.getDetachWallpaper()) {
attachedTransformation = mService.mWallpaperTarget.mTransformation;
if (WindowManagerService.DEBUG_WALLPAPER && attachedTransformation != null) {
Slog.v(WindowManagerService.TAG, "WP target attached xform: " + attachedTransformation);
}
}
if (mService.mWallpaperTarget.mAppToken != null && mService.mWallpaperTarget.mAppToken.hasTransformation && mService.mWallpaperTarget.mAppToken.animation != null && !mService.mWallpaperTarget.mAppToken.animation.getDetachWallpaper()) {
appTransformation = mService.mWallpaperTarget.mAppToken.transformation;
if (WindowManagerService.DEBUG_WALLPAPER && appTransformation != null) {
Slog.v(WindowManagerService.TAG, "WP target app xform: " + appTransformation);
}
}
}
final boolean screenAnimation = mService.mScreenRotationAnimation != null && mService.mScreenRotationAnimation.isAnimating();
if (selfTransformation || attachedTransformation != null || appTransformation != null || screenAnimation) {
// cache often used attributes locally
final Rect frame = mFrame;
final float[] tmpFloats = mService.mTmpFloats;
final Matrix tmpMatrix = mTmpMatrix;
// Compute the desired transformation.
if (screenAnimation) {
// If we are doing a screen animation, the global rotation
// applied to windows can result in windows that are carefully
// aligned with each other to slightly separate, allowing you
// to see what is behind them. An unsightly mess. This...
// thing... magically makes it call good: scale each window
// slightly (two pixels larger in each dimension, from the
// window's center).
final float w = frame.width();
final float h = frame.height();
if (w >= 1 && h >= 1) {
tmpMatrix.setScale(1 + 2 / w, 1 + 2 / h, w / 2, h / 2);
} else {
tmpMatrix.reset();
}
} else {
tmpMatrix.reset();
}
tmpMatrix.postScale(mGlobalScale, mGlobalScale);
if (selfTransformation) {
tmpMatrix.postConcat(mTransformation.getMatrix());
}
tmpMatrix.postTranslate(frame.left + mXOffset, frame.top + mYOffset);
if (attachedTransformation != null) {
tmpMatrix.postConcat(attachedTransformation.getMatrix());
}
if (appTransformation != null) {
tmpMatrix.postConcat(appTransformation.getMatrix());
}
if (screenAnimation) {
tmpMatrix.postConcat(mService.mScreenRotationAnimation.getEnterTransformation().getMatrix());
}
// "convert" it into SurfaceFlinger's format
// (a 2x2 matrix + an offset)
// Here we must not transform the position of the surface
// since it is already included in the transformation.
//Slog.i(TAG, "Transform: " + matrix);
mHaveMatrix = true;
tmpMatrix.getValues(tmpFloats);
mDsDx = tmpFloats[Matrix.MSCALE_X];
mDtDx = tmpFloats[Matrix.MSKEW_Y];
mDsDy = tmpFloats[Matrix.MSKEW_X];
mDtDy = tmpFloats[Matrix.MSCALE_Y];
float x = tmpFloats[Matrix.MTRANS_X];
float y = tmpFloats[Matrix.MTRANS_Y];
int w = frame.width();
int h = frame.height();
mShownFrame.set(x, y, x + w, y + h);
// Now set the alpha... but because our current hardware
// can't do alpha transformation on a non-opaque surface,
// turn it off if we are running an animation that is also
// transforming since it is more important to have that
// animation be smooth.
mShownAlpha = mAlpha;
if (!mService.mLimitedAlphaCompositing || (!PixelFormat.formatHasAlpha(mAttrs.format) || (isIdentityMatrix(mDsDx, mDtDx, mDsDy, mDtDy) && x == frame.left && y == frame.top))) {
//Slog.i(TAG, "Applying alpha transform");
if (selfTransformation) {
mShownAlpha *= mTransformation.getAlpha();
}
if (attachedTransformation != null) {
mShownAlpha *= attachedTransformation.getAlpha();
}
if (appTransformation != null) {
mShownAlpha *= appTransformation.getAlpha();
}
if (screenAnimation) {
mShownAlpha *= mService.mScreenRotationAnimation.getEnterTransformation().getAlpha();
}
} else {
//Slog.i(TAG, "Not applying alpha transform");
}
if (WindowManagerService.localLOGV)
Slog.v(WindowManagerService.TAG, "Continuing animation in " + this + ": " + mShownFrame + ", alpha=" + mTransformation.getAlpha());
return;
}
/**
* Author: Onskreen
* Date: 25/02/2011
*
* When the cornerstone is in a state change we know there is an animation. At the end
* of which we want the cornerstone and cornerstone panels to remain in there final
* animated positions, not the original position they started in (which is what
* happens with no changes to the logic here).
*
* We are relying on the fact that the cornerstone is always at the bottom of the
* mWindows, so not unsetting mCornerstoneStateChange flag until we encounter it
* after the animation is complete.
*/
if (//Cornerstone is active
mService.mCornerstoneState != Cornerstone_State.TERMINATED && //In the midst of a cornerstone state change
mService.mCornerstoneStateChangeAnimating && mAppToken != null) {
//Ignore non app tokens
WindowPanel wp = mService.findWindowPanel(this.mAppToken.token);
if (wp != null) {
//just in case...
if (DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "WindowState.computeShownFrameLocked for: " + this);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeProcessing: " + mService.mCornerstoneStateChangeProcessing);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeAnimating: " + mService.mCornerstoneStateChangeAnimating);
Slog.v(WindowManagerService.TAG, "WP: " + wp);
Slog.v(WindowManagerService.TAG, "mFrame: " + mFrame);
Slog.v(WindowManagerService.TAG, "mShownFrame: " + mShownFrame);
}
/**
* Cornerstone and panels should be locked to their final
* animated position.
*/
if (wp.isCornerstone() || wp.isCornerstonePanel() && mAnimating == false) {
//Only lock the frame at the end of the animation
if (DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Animation complete, locking frames");
}
Rect rect = mService.computeWindowPanelRect(wp, mService.mCurConfiguration.orientation, mService.mCornerstoneState);
if (DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Updating " + wp + " to: " + rect);
}
wp.setFrame(rect);
if (wp.isCornerstone()) {
if (DEBUG_CORNERSTONE)
Slog.v(WindowManagerService.TAG, "Setting mCornerstoneStateChangeAnimating to False");
mService.mCornerstoneStateChangeAnimating = false;
}
}
}
}
mShownFrame.set(mFrame);
if (mXOffset != 0 || mYOffset != 0) {
mShownFrame.offset(mXOffset, mYOffset);
}
mShownAlpha = mAlpha;
mHaveMatrix = false;
mDsDx = mGlobalScale;
mDtDx = 0;
mDsDy = 0;
mDtDy = mGlobalScale;
}
use of android.view.animation.Transformation in project cornerstone by Onskreen.
the class WindowStateAnimator method computeShownFrameLocked.
void computeShownFrameLocked() {
final boolean selfTransformation = mHasLocalTransformation;
Transformation attachedTransformation = (mAttachedWindow != null && mAttachedWindow.mWinAnimator.mHasLocalTransformation) ? mAttachedWindow.mWinAnimator.mTransformation : null;
final AppWindowAnimator appAnimator = mWin.mAppToken == null ? null : mWin.mAppToken.mAppAnimator;
Transformation appTransformation = (appAnimator != null && appAnimator.hasTransformation) ? appAnimator.transformation : null;
// are currently targeting.
if (mWin.mAttrs.type == TYPE_WALLPAPER && mService.mLowerWallpaperTarget == null && mService.mWallpaperTarget != null) {
if (mService.mWallpaperTarget.mWinAnimator.mHasLocalTransformation && mService.mWallpaperTarget.mWinAnimator.mAnimation != null && !mService.mWallpaperTarget.mWinAnimator.mAnimation.getDetachWallpaper()) {
attachedTransformation = mService.mWallpaperTarget.mWinAnimator.mTransformation;
if (WindowManagerService.DEBUG_WALLPAPER && attachedTransformation != null) {
Slog.v(TAG, "WP target attached xform: " + attachedTransformation);
}
}
final AppWindowAnimator wpAppAnimator = mService.mWallpaperTarget.mAppToken == null ? null : mService.mWallpaperTarget.mAppToken.mAppAnimator;
if (wpAppAnimator != null && wpAppAnimator.hasTransformation && wpAppAnimator.animation != null && !wpAppAnimator.animation.getDetachWallpaper()) {
appTransformation = wpAppAnimator.transformation;
if (WindowManagerService.DEBUG_WALLPAPER && appTransformation != null) {
Slog.v(TAG, "WP target app xform: " + appTransformation);
}
}
}
final boolean screenAnimation = mService.mAnimator.mScreenRotationAnimation != null && mService.mAnimator.mScreenRotationAnimation.isAnimating();
if (selfTransformation || attachedTransformation != null || appTransformation != null || screenAnimation) {
// cache often used attributes locally
final Rect frame = mWin.mFrame;
final float[] tmpFloats = mService.mTmpFloats;
final Matrix tmpMatrix = mWin.mTmpMatrix;
// Compute the desired transformation.
if (screenAnimation) {
// If we are doing a screen animation, the global rotation
// applied to windows can result in windows that are carefully
// aligned with each other to slightly separate, allowing you
// to see what is behind them. An unsightly mess. This...
// thing... magically makes it call good: scale each window
// slightly (two pixels larger in each dimension, from the
// window's center).
final float w = frame.width();
final float h = frame.height();
if (w >= 1 && h >= 1) {
tmpMatrix.setScale(1 + 2 / w, 1 + 2 / h, w / 2, h / 2);
} else {
tmpMatrix.reset();
}
} else {
tmpMatrix.reset();
}
tmpMatrix.postScale(mWin.mGlobalScale, mWin.mGlobalScale);
if (selfTransformation) {
tmpMatrix.postConcat(mTransformation.getMatrix());
}
tmpMatrix.postTranslate(frame.left + mWin.mXOffset, frame.top + mWin.mYOffset);
if (attachedTransformation != null) {
tmpMatrix.postConcat(attachedTransformation.getMatrix());
}
if (appTransformation != null) {
tmpMatrix.postConcat(appTransformation.getMatrix());
}
if (screenAnimation) {
tmpMatrix.postConcat(mService.mAnimator.mScreenRotationAnimation.getEnterTransformation().getMatrix());
}
// "convert" it into SurfaceFlinger's format
// (a 2x2 matrix + an offset)
// Here we must not transform the position of the surface
// since it is already included in the transformation.
//Slog.i(TAG, "Transform: " + matrix);
mHaveMatrix = true;
tmpMatrix.getValues(tmpFloats);
mDsDx = tmpFloats[Matrix.MSCALE_X];
mDtDx = tmpFloats[Matrix.MSKEW_Y];
mDsDy = tmpFloats[Matrix.MSKEW_X];
mDtDy = tmpFloats[Matrix.MSCALE_Y];
float x = tmpFloats[Matrix.MTRANS_X];
float y = tmpFloats[Matrix.MTRANS_Y];
int w = frame.width();
int h = frame.height();
mWin.mShownFrame.set(x, y, x + w, y + h);
// Now set the alpha... but because our current hardware
// can't do alpha transformation on a non-opaque surface,
// turn it off if we are running an animation that is also
// transforming since it is more important to have that
// animation be smooth.
mShownAlpha = mAlpha;
if (!mService.mLimitedAlphaCompositing || (!PixelFormat.formatHasAlpha(mWin.mAttrs.format) || (mWin.isIdentityMatrix(mDsDx, mDtDx, mDsDy, mDtDy) && x == frame.left && y == frame.top))) {
//Slog.i(TAG, "Applying alpha transform");
if (selfTransformation) {
mShownAlpha *= mTransformation.getAlpha();
}
if (attachedTransformation != null) {
mShownAlpha *= attachedTransformation.getAlpha();
}
if (appTransformation != null) {
mShownAlpha *= appTransformation.getAlpha();
}
if (screenAnimation) {
mShownAlpha *= mService.mAnimator.mScreenRotationAnimation.getEnterTransformation().getAlpha();
}
} else {
//Slog.i(TAG, "Not applying alpha transform");
}
if (WindowManagerService.localLOGV && (mShownAlpha == 1.0 || mShownAlpha == 0.0))
Slog.v(TAG, "computeShownFrameLocked: Animating " + this + " mAlpha=" + mAlpha + " self=" + (selfTransformation ? mTransformation.getAlpha() : "null") + " attached=" + (attachedTransformation == null ? "null" : attachedTransformation.getAlpha()) + " app=" + (appTransformation == null ? "null" : appTransformation.getAlpha()) + " screen=" + (screenAnimation ? mService.mAnimator.mScreenRotationAnimation.getEnterTransformation().getAlpha() : "null"));
return;
} else if (mWin.mIsWallpaper && (mAnimator.mPendingActions & WindowAnimator.WALLPAPER_ACTION_PENDING) != 0) {
return;
}
if (WindowManagerService.localLOGV)
Slog.v(TAG, "computeShownFrameLocked: " + this + " not attached, mAlpha=" + mAlpha);
/**
* Author: Onskreen
* Date: 25/02/2011
*
* When the cornerstone is in a state change we know there is an animation. At the end
* of which we want the cornerstone and cornerstone panels to remain in there final
* animated positions, not the original position they started in (which is what
* happens with no changes to the logic here).
*
* We are relying on the fact that the cornerstone is always at the bottom of the
* mWindows, so not unsetting mCornerstoneStateChange flag until we encounter it
* after the animation is complete.
*/
if (//Cornerstone is active
mService.mCornerstoneState != Cornerstone_State.TERMINATED && //In the midst of a cornerstone state change
mService.mCornerstoneStateChangeAnimating && mWin.mAppToken != null) {
//Ignore non app tokens
WindowPanel wp = mService.findWindowPanel(mWin.mAppToken.token);
if (wp != null) {
//just in case...
if (WindowManagerService.DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "WindowState.computeShownFrameLocked for: " + this);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeProcessing: " + mService.mCornerstoneStateChangeProcessing);
Slog.v(WindowManagerService.TAG, "mCornerstoneStateChangeAnimating: " + mService.mCornerstoneStateChangeAnimating);
Slog.v(WindowManagerService.TAG, "WP: " + wp);
Slog.v(WindowManagerService.TAG, "mFrame: " + mWin.mFrame);
Slog.v(WindowManagerService.TAG, "mShownFrame: " + mWin.mShownFrame);
}
/**
* Cornerstone and panels should be locked to their final
* animated position.
*/
if (wp.isCornerstone() || wp.isCornerstonePanel() && mAnimating == false) {
//Only lock the frame at the end of the animation
if (WindowManagerService.DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Animation complete, locking frames");
}
Rect rect = mService.computeWindowPanelRect(wp, mService.mCurConfiguration.orientation, mService.mCornerstoneState);
if (WindowManagerService.DEBUG_CORNERSTONE) {
Slog.v(WindowManagerService.TAG, "Updating " + wp + " to: " + rect);
}
wp.setFrame(rect);
if (wp.isCornerstone()) {
if (WindowManagerService.DEBUG_CORNERSTONE)
Slog.v(WindowManagerService.TAG, "Setting mCornerstoneStateChangeAnimating to False");
mService.mCornerstoneStateChangeAnimating = false;
}
}
}
}
mWin.mShownFrame.set(mWin.mFrame);
if (mWin.mXOffset != 0 || mWin.mYOffset != 0) {
mWin.mShownFrame.offset(mWin.mXOffset, mWin.mYOffset);
}
mShownAlpha = mAlpha;
mHaveMatrix = false;
mDsDx = mWin.mGlobalScale;
mDtDx = 0;
mDsDy = 0;
mDtDy = mWin.mGlobalScale;
}
use of android.view.animation.Transformation in project Phoenix by Yalantis.
the class SunRefreshView method setupAnimations.
private void setupAnimations() {
mAnimation = new Animation() {
@Override
public void applyTransformation(float interpolatedTime, Transformation t) {
setRotate(interpolatedTime);
}
};
mAnimation.setRepeatCount(Animation.INFINITE);
mAnimation.setRepeatMode(Animation.RESTART);
mAnimation.setInterpolator(LINEAR_INTERPOLATOR);
mAnimation.setDuration(ANIMATION_DURATION);
}
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