use of au.com.mineauz.minigames.menu.Menu in project Minigames by AddstarMC.
the class SetScoreAction method displayMenu.
@Override
public boolean displayMenu(MinigamePlayer player, Menu previous) {
Menu m = new Menu(3, "Set Score", player);
m.addItem(amount.getMenuItem("Set Score Amount", Material.ENDER_PEARL, null, null));
m.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, previous), m.getSize() - 9);
m.displayMenu(player);
return true;
}
use of au.com.mineauz.minigames.menu.Menu in project Minigames by AddstarMC.
the class VelocityAction method displayMenu.
@Override
public boolean displayMenu(MinigamePlayer player, Menu previous) {
Menu m = new Menu(3, "Velocity", player);
m.addItem(new MenuItemBack(previous), m.getSize() - 9);
m.addItem(x.getMenuItem("X Velocity", Material.STONE, 0.5d, 1d, null, null));
m.addItem(y.getMenuItem("Y Velocity", Material.STONE, 0.5d, 1d, null, null));
m.addItem(z.getMenuItem("Z Velocity", Material.STONE, 0.5d, 1d, null, null));
m.displayMenu(player);
return true;
}
use of au.com.mineauz.minigames.menu.Menu in project Minigames by AddstarMC.
the class ContainsEntireTeamCondition method displayMenu.
@Override
public boolean displayMenu(MinigamePlayer player, Menu prev) {
Menu menu = new Menu(3, "Contains Entire Team", player);
menu.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, prev), menu.getSize() - 9);
addInvertMenuItem(menu);
menu.displayMenu(player);
return true;
}
use of au.com.mineauz.minigames.menu.Menu in project Minigames by AddstarMC.
the class ContainsOneTeamCondition method displayMenu.
@Override
public boolean displayMenu(MinigamePlayer player, Menu prev) {
Menu m = new Menu(3, "Contains One Team", player);
m.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, prev), m.getSize() - 9);
addInvertMenuItem(m);
m.displayMenu(player);
return true;
}
use of au.com.mineauz.minigames.menu.Menu in project Minigames by AddstarMC.
the class HasLoudOutCondition method displayMenu.
@Override
public boolean displayMenu(MinigamePlayer player, Menu prev) {
Menu m = new Menu(3, "Equip Loadout", player);
m.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, prev), m.getSize() - 9);
m.addItem(new MenuItemString("Loadout Name", Material.DIAMOND_SWORD, new Callback<String>() {
@Override
public void setValue(String value) {
loadOutName.setFlag(value);
}
@Override
public String getValue() {
return loadOutName.getFlag();
}
}));
m.displayMenu(player);
return true;
}
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