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Example 1 with MenuItem

use of au.com.mineauz.minigames.menu.MenuItem in project Minigames by AddstarMC.

the class RegionModule method displayMenu.

public void displayMenu(MinigamePlayer viewer, Menu previous) {
    Menu rm = new Menu(6, "Regions and Nodes", viewer);
    List<MenuItem> items = new ArrayList<MenuItem>(regions.size());
    for (String name : regions.keySet()) {
        MenuItemRegion mir = new MenuItemRegion(name, Material.CHEST, regions.get(name), this);
        items.add(mir);
    }
    items.add(new MenuItemNewLine());
    for (String name : nodes.keySet()) {
        MenuItemNode min = new MenuItemNode(name, Material.CHEST, nodes.get(name), this);
        items.add(min);
    }
    rm.addItems(items);
    if (previous != null)
        rm.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, previous), rm.getSize() - 9);
    rm.displayMenu(viewer);
}
Also used : MenuItemNode(au.com.mineauz.minigamesregions.menuitems.MenuItemNode) MenuItemRegion(au.com.mineauz.minigamesregions.menuitems.MenuItemRegion) MenuItemPage(au.com.mineauz.minigames.menu.MenuItemPage) ArrayList(java.util.ArrayList) MenuItemNewLine(au.com.mineauz.minigames.menu.MenuItemNewLine) MenuItem(au.com.mineauz.minigames.menu.MenuItem) Menu(au.com.mineauz.minigames.menu.Menu)

Example 2 with MenuItem

use of au.com.mineauz.minigames.menu.MenuItem in project Minigames by AddstarMC.

the class RewardSign method signUse.

@Override
public boolean signUse(Sign sign, MinigamePlayer player) {
    Location loc = sign.getLocation();
    if (!MinigameUtils.isMinigameTool(player.getPlayer().getInventory().getItemInMainHand())) {
        String label = sign.getLine(2).toLowerCase();
        if (player.isInMinigame()) {
            if (!player.hasTempClaimedReward(label)) {
                if (mdata.hasRewardSign(loc)) {
                    Rewards rew = mdata.getRewardSign(loc);
                    for (RewardType r : rew.getReward()) {
                        r.giveReward(player);
                    }
                }
                player.addTempClaimedReward(label);
            }
        } else {
            if (!player.hasClaimedReward(label)) {
                if (mdata.hasRewardSign(loc)) {
                    Rewards rew = mdata.getRewardSign(loc);
                    for (RewardType r : rew.getReward()) {
                        r.giveReward(player);
                    }
                    player.updateInventory();
                }
                player.addClaimedReward(label);
            }
        }
    } else if (player.getPlayer().hasPermission("minigame.tool")) {
        Rewards rew = null;
        if (!mdata.hasRewardSign(loc)) {
            mdata.addRewardSign(loc);
        }
        rew = mdata.getRewardSign(loc);
        Menu rewardMenu = new Menu(5, getName(), player);
        rewardMenu.addItem(new MenuItemRewardGroupAdd("Add Group", Material.ITEM_FRAME, rew), 42);
        rewardMenu.addItem(new MenuItemRewardAdd("Add Item", Material.ITEM_FRAME, rew), 43);
        final MenuItemCustom mic = new MenuItemCustom("Save Rewards", Material.REDSTONE_TORCH_ON);
        final Location floc = loc;
        mic.setClick(new InteractionInterface() {

            @Override
            public Object interact(Object object) {
                mdata.saveRewardSign(MinigameUtils.createLocationID(floc), true);
                mic.getContainer().getViewer().sendMessage("Saved rewards for this sign.", null);
                mic.getContainer().getViewer().getPlayer().closeInventory();
                return null;
            }
        });
        rewardMenu.addItem(mic, 44);
        List<String> list = new ArrayList<String>();
        for (RewardRarity r : RewardRarity.values()) {
            list.add(r.toString());
        }
        List<MenuItem> mi = new ArrayList<MenuItem>();
        for (RewardType item : rew.getRewards()) {
            mi.add(item.getMenuItem());
        }
        List<String> des = new ArrayList<String>();
        des.add("Double Click to edit");
        for (RewardGroup group : rew.getGroups()) {
            MenuItemRewardGroup rwg = new MenuItemRewardGroup(group.getName() + " Group", des, Material.CHEST, group, rew);
            mi.add(rwg);
        }
        rewardMenu.addItems(mi);
        rewardMenu.displayMenu(player);
    }
    return true;
}
Also used : MenuItemRewardAdd(au.com.mineauz.minigames.menu.MenuItemRewardAdd) MenuItem(au.com.mineauz.minigames.menu.MenuItem) MenuItemCustom(au.com.mineauz.minigames.menu.MenuItemCustom) InteractionInterface(au.com.mineauz.minigames.menu.InteractionInterface) MenuItemRewardGroup(au.com.mineauz.minigames.menu.MenuItemRewardGroup) RewardGroup(au.com.mineauz.minigames.minigame.reward.RewardGroup) RewardType(au.com.mineauz.minigames.minigame.reward.RewardType) MenuItemRewardGroupAdd(au.com.mineauz.minigames.menu.MenuItemRewardGroupAdd) Rewards(au.com.mineauz.minigames.minigame.reward.Rewards) ArrayList(java.util.ArrayList) List(java.util.List) Menu(au.com.mineauz.minigames.menu.Menu) RewardRarity(au.com.mineauz.minigames.minigame.reward.RewardRarity) MenuItemRewardGroup(au.com.mineauz.minigames.menu.MenuItemRewardGroup) Location(org.bukkit.Location)

Example 3 with MenuItem

use of au.com.mineauz.minigames.menu.MenuItem in project Minigames by AddstarMC.

the class NodeToolMode method onSetMode.

@Override
public void onSetMode(final MinigamePlayer player, MinigameTool tool) {
    tool.addSetting("Node", "None");
    final Menu m = new Menu(2, "Node Selection", player);
    if (player.isInMenu()) {
        m.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, player.getMenu()), m.getSize() - 9);
    }
    final MinigameTool ftool = tool;
    m.addItem(new MenuItemString("Node Name", Material.PAPER, new Callback<String>() {

        @Override
        public void setValue(String value) {
            ftool.changeSetting("Node", value);
        }

        @Override
        public String getValue() {
            return ftool.getSetting("Node");
        }
    }));
    if (tool.getMinigame() != null) {
        // Node selection menu
        RegionModule module = RegionModule.getMinigameModule(tool.getMinigame());
        Menu nodeMenu = new Menu(6, "Nodes", player);
        List<MenuItem> items = new ArrayList<MenuItem>();
        for (final Node node : module.getNodes()) {
            MenuItemCustom item = new MenuItemCustom(node.getName(), Material.STONE_BUTTON);
            // Set the node and go back to the main menu
            item.setClick(new InteractionInterface() {

                @Override
                public Object interact(Object object) {
                    ftool.changeSetting("Node", node.getName());
                    m.displayMenu(player);
                    return object;
                }
            });
            items.add(item);
        }
        nodeMenu.addItems(items);
        nodeMenu.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, m), nodeMenu.getSize() - 9);
        m.addItem(new MenuItemPage("Edit Node", Material.STONE_BUTTON, nodeMenu));
    }
    m.displayMenu(player);
}
Also used : MenuItemPage(au.com.mineauz.minigames.menu.MenuItemPage) MinigameTool(au.com.mineauz.minigames.tool.MinigameTool) ArrayList(java.util.ArrayList) MenuItem(au.com.mineauz.minigames.menu.MenuItem) MenuItemString(au.com.mineauz.minigames.menu.MenuItemString) MenuItemCustom(au.com.mineauz.minigames.menu.MenuItemCustom) MenuItemString(au.com.mineauz.minigames.menu.MenuItemString) Callback(au.com.mineauz.minigames.menu.Callback) InteractionInterface(au.com.mineauz.minigames.menu.InteractionInterface) Menu(au.com.mineauz.minigames.menu.Menu)

Example 4 with MenuItem

use of au.com.mineauz.minigames.menu.MenuItem in project Minigames by AddstarMC.

the class GlobalLoadoutCommand method onCommand.

@Override
public boolean onCommand(CommandSender sender, Minigame minigame, String label, String[] args) {
    MinigamePlayer player = Minigames.plugin.pdata.getMinigamePlayer((Player) sender);
    Menu loadouts = new Menu(6, getName(), player);
    List<String> des = new ArrayList<String>();
    des.add("Shift + Right Click to Delete");
    List<MenuItem> mi = new ArrayList<MenuItem>();
    for (String ld : mdata.getLoadouts()) {
        Material item = Material.THIN_GLASS;
        if (mdata.getLoadout(ld).getItems().size() != 0) {
            item = mdata.getLoadout(ld).getItem((Integer) mdata.getLoadout(ld).getItems().toArray()[0]).getType();
        }
        mi.add(new MenuItemDisplayLoadout(ld, des, item, mdata.getLoadout(ld)));
    }
    loadouts.addItem(new MenuItemLoadoutAdd("Add Loadout", Material.ITEM_FRAME, mdata.getLoadoutMap()), 53);
    loadouts.addItems(mi);
    loadouts.displayMenu(player);
    return true;
}
Also used : MenuItemDisplayLoadout(au.com.mineauz.minigames.menu.MenuItemDisplayLoadout) MenuItemLoadoutAdd(au.com.mineauz.minigames.menu.MenuItemLoadoutAdd) MinigamePlayer(au.com.mineauz.minigames.MinigamePlayer) ArrayList(java.util.ArrayList) MenuItem(au.com.mineauz.minigames.menu.MenuItem) Material(org.bukkit.Material) Menu(au.com.mineauz.minigames.menu.Menu)

Example 5 with MenuItem

use of au.com.mineauz.minigames.menu.MenuItem in project Minigames by AddstarMC.

the class Minigame method displayMenu.

public void displayMenu(MinigamePlayer player) {
    Menu main = new Menu(6, getName(false), player);
    Menu playerMenu = new Menu(6, getName(false), player);
    Menu loadouts = new Menu(6, getName(false), player);
    Menu flags = new Menu(6, getName(false), player);
    Menu lobby = new Menu(6, getName(false), player);
    List<MenuItem> itemsMain = new ArrayList<MenuItem>();
    itemsMain.add(enabled.getMenuItem("Enabled", Material.PAPER));
    itemsMain.add(usePermissions.getMenuItem("Use Permissions", Material.PAPER));
    List<String> mgTypes = new ArrayList<String>();
    for (MinigameType val : MinigameType.values()) {
        mgTypes.add(MinigameUtils.capitalize(val.toString().replace("_", " ")));
    }
    itemsMain.add(new MenuItemList("Game Type", Material.PAPER, getTypeCallback(), mgTypes));
    List<String> scoreTypes = new ArrayList<String>();
    for (GameMechanicBase val : GameMechanics.getGameMechanics()) {
        scoreTypes.add(MinigameUtils.capitalize(val.getMechanic()));
    }
    itemsMain.add(new MenuItemList("Game Mechanic", MinigameUtils.stringToList("Multiplayer Only"), Material.ROTTEN_FLESH, new Callback<String>() {

        @Override
        public void setValue(String value) {
            mechanic.setFlag(value.toLowerCase());
        }

        @Override
        public String getValue() {
            return MinigameUtils.capitalize(mechanic.getFlag());
        }
    }, scoreTypes));
    final MenuItemCustom mechSettings = new MenuItemCustom("Game Mechanic Settings", Material.PAPER);
    final Minigame mgm = this;
    final Menu fmain = main;
    mechSettings.setClick(new InteractionInterface() {

        @Override
        public Object interact(Object object) {
            if (getMechanic().displaySettings(mgm) != null && getMechanic().displaySettings(mgm).displayMechanicSettings(fmain))
                return null;
            return mechSettings.getItem();
        }
    });
    itemsMain.add(mechSettings);
    MenuItemString obj = (MenuItemString) objective.getMenuItem("Objective Description", Material.DIAMOND);
    obj.setAllowNull(true);
    itemsMain.add(obj);
    obj = (MenuItemString) gametypeName.getMenuItem("Gametype Description", Material.SIGN);
    obj.setAllowNull(true);
    itemsMain.add(obj);
    obj = (MenuItemString) displayName.getMenuItem("Display Name", Material.SIGN);
    obj.setAllowNull(true);
    itemsMain.add(obj);
    itemsMain.add(new MenuItemNewLine());
    itemsMain.add(minScore.getMenuItem("Min. Score", Material.STEP, MinigameUtils.stringToList("Multiplayer Only")));
    itemsMain.add(maxScore.getMenuItem("Max. Score", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
    itemsMain.add(minPlayers.getMenuItem("Min. Players", Material.STEP, MinigameUtils.stringToList("Multiplayer Only")));
    itemsMain.add(maxPlayers.getMenuItem("Max. Players", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
    itemsMain.add(spMaxPlayers.getMenuItem("Enable Singleplayer Max Players", Material.IRON_FENCE));
    itemsMain.add(displayScoreboard.getMenuItem("Display Scoreboard", Material.SIGN));
    itemsMain.add(new MenuItemPage("Lobby Settings", MinigameUtils.stringToList("Multiplayer Only"), Material.WOOD_DOOR, lobby));
    itemsMain.add(new MenuItemNewLine());
    itemsMain.add(new MenuItemTime("Time Length", MinigameUtils.stringToList("Multiplayer Only"), Material.WATCH, new Callback<Integer>() {

        @Override
        public void setValue(Integer value) {
            timer.setFlag(value);
        }

        @Override
        public Integer getValue() {
            return timer.getFlag();
        }
    }, 0, null));
    itemsMain.add(useXPBarTimer.getMenuItem("Use XP bar as Timer", Material.ENDER_PEARL));
    itemsMain.add(new MenuItemTime("Start Wait Time", MinigameUtils.stringToList("Multiplayer Only"), Material.WATCH, new Callback<Integer>() {

        @Override
        public void setValue(Integer value) {
            startWaitTime.setFlag(value);
        }

        @Override
        public Integer getValue() {
            return startWaitTime.getFlag();
        }
    }, 3, null));
    itemsMain.add(lateJoin.getMenuItem("Allow Late Join", Material.DEAD_BUSH, MinigameUtils.stringToList("Multiplayer Only")));
    itemsMain.add(new MenuItemDisplayWhitelist("Block Whitelist/Blacklist", MinigameUtils.stringToList("Blocks that can/can't;be broken"), Material.CHEST, getBlockRecorder().getWBBlocks(), getBlockRecorder().getWhitelistModeCallback()));
    itemsMain.add(new MenuItemNewLine());
    List<String> floorDegenDes = new ArrayList<String>();
    floorDegenDes.add("Mainly used to prevent");
    floorDegenDes.add("islanding in spleef Minigames.");
    List<String> floorDegenOpt = new ArrayList<String>();
    floorDegenOpt.add("Inward");
    floorDegenOpt.add("Circle");
    floorDegenOpt.add("Random");
    itemsMain.add(new MenuItemList("Floor Degenerator Type", floorDegenDes, Material.SNOW_BLOCK, new Callback<String>() {

        @Override
        public void setValue(String value) {
            degenType.setFlag(value.toLowerCase());
        }

        @Override
        public String getValue() {
            return MinigameUtils.capitalize(degenType.getFlag());
        }
    }, floorDegenOpt));
    List<String> degenRandDes = new ArrayList<String>();
    degenRandDes.add("Chance of block being");
    degenRandDes.add("removed on random");
    degenRandDes.add("degeneration.");
    itemsMain.add(degenRandomChance.getMenuItem("Random Floor Degen Chance", Material.SNOW, degenRandDes, 1, 100));
    itemsMain.add(floorDegenTime.getMenuItem("Floor Degenerator Delay", Material.WATCH, 1, null));
    itemsMain.add(new MenuItemTime("Regeneration Delay", MinigameUtils.stringToList("Time in seconds before;Minigame regeneration starts"), Material.WATCH, new Callback<Integer>() {

        @Override
        public void setValue(Integer value) {
            regenDelay.setFlag(value);
        }

        @Override
        public Integer getValue() {
            return regenDelay.getFlag();
        }
    }, 0, null));
    itemsMain.add(new MenuItemNewLine());
    itemsMain.add(new MenuItemPage("Player Settings", Material.SKULL_ITEM, playerMenu));
    List<String> thDes = new ArrayList<String>();
    thDes.add("Treasure hunt related");
    thDes.add("settings.");
    //		itemsMain.add(new MenuItemPage("Treasure Hunt Settings", thDes, Material.CHEST, treasureHunt));
    //		MenuItemDisplayLoadout defLoad = new MenuItemDisplayLoadout("Default Loadout", Material.DIAMOND_SWORD, LoadoutModule.getMinigameModule(this).getDefaultPlayerLoadout(), this);
    //		defLoad.setAllowDelete(false);
    //		itemsMain.add(defLoad);
    itemsMain.add(new MenuItemPage("Loadouts", Material.CHEST, loadouts));
    itemsMain.add(canSpectateFly.getMenuItem("Allow Spectator Fly", Material.FEATHER));
    List<String> rndChstDes = new ArrayList<String>();
    rndChstDes.add("Randomize items in");
    rndChstDes.add("chest upon first opening");
    itemsMain.add(randomizeChests.getMenuItem("Randomize Chests", Material.CHEST, rndChstDes));
    rndChstDes.clear();
    rndChstDes.add("Min. item randomization");
    itemsMain.add(minChestRandom.getMenuItem("Min. Chest Random", Material.STEP, rndChstDes, 0, null));
    rndChstDes.clear();
    rndChstDes.add("Max. item randomization");
    itemsMain.add(maxChestRandom.getMenuItem("Max. Chest Random", Material.STONE, rndChstDes, 0, null));
    itemsMain.add(new MenuItemStatisticsSettings(this, "Stat Settings", Material.BOOK_AND_QUILL));
    itemsMain.add(new MenuItemNewLine());
    //--------------//
    //Loadout Settings
    //--------------//
    List<MenuItem> mi = new ArrayList<MenuItem>();
    List<String> des = new ArrayList<String>();
    des.add("Shift + Right Click to Delete");
    for (String ld : LoadoutModule.getMinigameModule(this).getLoadouts()) {
        Material item = Material.THIN_GLASS;
        if (LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().size() != 0) {
            item = LoadoutModule.getMinigameModule(this).getLoadout(ld).getItem((Integer) LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().toArray()[0]).getType();
        }
        if (LoadoutModule.getMinigameModule(this).getLoadout(ld).isDeleteable())
            mi.add(new MenuItemDisplayLoadout(ld, des, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
        else
            mi.add(new MenuItemDisplayLoadout(ld, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
    }
    loadouts.addItem(new MenuItemLoadoutAdd("Add Loadout", Material.ITEM_FRAME, LoadoutModule.getMinigameModule(this).getLoadoutMap(), this), 53);
    loadouts.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, main), loadouts.getSize() - 9);
    loadouts.addItems(mi);
    main.addItems(itemsMain);
    main.addItem(new MenuItemSaveMinigame("Save " + getName(false), Material.REDSTONE_TORCH_ON, this), main.getSize() - 1);
    //----------------------//
    //Minigame Player Settings
    //----------------------//
    List<MenuItem> itemsPlayer = new ArrayList<MenuItem>(14);
    List<String> gmopts = new ArrayList<String>();
    for (GameMode gm : GameMode.values()) {
        gmopts.add(MinigameUtils.capitalize(gm.toString()));
    }
    itemsPlayer.add(new MenuItemList("Players Gamemode", Material.WORKBENCH, getDefaultGamemodeCallback(), gmopts));
    itemsPlayer.add(allowEnderpearls.getMenuItem("Allow Enderpearls", Material.ENDER_PEARL));
    itemsPlayer.add(itemDrops.getMenuItem("Allow Item Drops", Material.DIAMOND_SWORD));
    itemsPlayer.add(deathDrops.getMenuItem("Allow Death Drops", Material.SKULL_ITEM));
    itemsPlayer.add(itemPickup.getMenuItem("Allow Item Pickup", Material.DIAMOND));
    itemsPlayer.add(blockBreak.getMenuItem("Allow Block Break", Material.DIAMOND_PICKAXE));
    itemsPlayer.add(blockPlace.getMenuItem("Allow Block Place", Material.STONE));
    itemsPlayer.add(blocksdrop.getMenuItem("Allow Block Drops", Material.COBBLESTONE));
    itemsPlayer.add(lives.getMenuItem("Lives", Material.APPLE, 0, null));
    itemsPlayer.add(paintBallMode.getMenuItem("Paintball Mode", Material.SNOW_BALL));
    itemsPlayer.add(paintBallDamage.getMenuItem("Paintball Damage", Material.ARROW, 1, null));
    itemsPlayer.add(unlimitedAmmo.getMenuItem("Unlimited Ammo", Material.SNOW_BLOCK));
    itemsPlayer.add(allowMPCheckpoints.getMenuItem("Enable Multiplayer Checkpoints", Material.SIGN));
    itemsPlayer.add(saveCheckpoints.getMenuItem("Save Checkpoints", Material.SIGN, MinigameUtils.stringToList("Singleplayer Only")));
    itemsPlayer.add(new MenuItemPage("Flags", MinigameUtils.stringToList("Singleplayer flags"), Material.SIGN, flags));
    itemsPlayer.add(allowFlight.getMenuItem("Allow Flight", Material.FEATHER, MinigameUtils.stringToList("Allow flight to;be toggled")));
    itemsPlayer.add(enableFlight.getMenuItem("Enable Flight", Material.FEATHER, MinigameUtils.stringToList("Start players;in flight;(Must have Allow;Flight)")));
    itemsPlayer.add(allowDragonEggTeleport.getMenuItem("Allow Dragon Egg Teleport", Material.DRAGON_EGG));
    playerMenu.addItems(itemsPlayer);
    playerMenu.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, main), main.getSize() - 9);
    //--------------//
    //Minigame Flags//
    //--------------//
    List<MenuItem> itemsFlags = new ArrayList<MenuItem>(getFlags().size());
    for (String flag : getFlags()) {
        itemsFlags.add(new MenuItemFlag(Material.SIGN, flag, getFlags()));
    }
    flags.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, playerMenu), flags.getSize() - 9);
    flags.addItem(new MenuItemAddFlag("Add Flag", Material.ITEM_FRAME, this), flags.getSize() - 1);
    flags.addItems(itemsFlags);
    //--------------//
    //Lobby Settings//
    //--------------//
    List<MenuItem> itemsLobby = new ArrayList<MenuItem>(4);
    itemsLobby.add(new MenuItemBoolean("Can Interact on Player Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractPlayerWaitCallback()));
    itemsLobby.add(new MenuItemBoolean("Can Interact on Start Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractStartWaitCallback()));
    itemsLobby.add(new MenuItemBoolean("Can Move on Player Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMovePlayerWaitCallback()));
    itemsLobby.add(new MenuItemBoolean("Can Move on Start Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMoveStartWaitCallback()));
    itemsLobby.add(new MenuItemBoolean("Teleport After Player Wait", MinigameUtils.stringToList("Should players be teleported;after player wait time?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnPlayerWaitCallback()));
    itemsLobby.add(new MenuItemBoolean("Teleport on Start", MinigameUtils.stringToList("Should players teleport;to the start position;after lobby?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnStartCallback()));
    itemsLobby.add(new MenuItemInteger("Waiting for Players Time", MinigameUtils.stringToList("The time in seconds;the game will wait for;more players to join.;A value of 0 will use;the config setting"), Material.WATCH, LobbySettingsModule.getMinigameModule(this).getPlayerWaitTimeCallback(), 0, Integer.MAX_VALUE));
    lobby.addItems(itemsLobby);
    lobby.addItem(new MenuItemPage("Back", Material.REDSTONE_TORCH_ON, main), lobby.getSize() - 9);
    for (MinigameModule mod : getModules()) {
        mod.addEditMenuOptions(main);
    }
    main.displayMenu(player);
}
Also used : MinigameModule(au.com.mineauz.minigames.minigame.modules.MinigameModule) ArrayList(java.util.ArrayList) MenuItemStatisticsSettings(au.com.mineauz.minigames.menu.MenuItemStatisticsSettings) MenuItemString(au.com.mineauz.minigames.menu.MenuItemString) MenuItemAddFlag(au.com.mineauz.minigames.menu.MenuItemAddFlag) MenuItemCustom(au.com.mineauz.minigames.menu.MenuItemCustom) MenuItemSaveMinigame(au.com.mineauz.minigames.menu.MenuItemSaveMinigame) MenuItemLoadoutAdd(au.com.mineauz.minigames.menu.MenuItemLoadoutAdd) InteractionInterface(au.com.mineauz.minigames.menu.InteractionInterface) MenuItemTime(au.com.mineauz.minigames.menu.MenuItemTime) Menu(au.com.mineauz.minigames.menu.Menu) MenuItemInteger(au.com.mineauz.minigames.menu.MenuItemInteger) MenuItemPage(au.com.mineauz.minigames.menu.MenuItemPage) MenuItemNewLine(au.com.mineauz.minigames.menu.MenuItemNewLine) MenuItem(au.com.mineauz.minigames.menu.MenuItem) MinigameType(au.com.mineauz.minigames.gametypes.MinigameType) Material(org.bukkit.Material) MenuItemString(au.com.mineauz.minigames.menu.MenuItemString) MenuItemInteger(au.com.mineauz.minigames.menu.MenuItemInteger) MenuItemDisplayLoadout(au.com.mineauz.minigames.menu.MenuItemDisplayLoadout) GameMode(org.bukkit.GameMode) GameMechanicBase(au.com.mineauz.minigames.mechanics.GameMechanicBase) Callback(au.com.mineauz.minigames.menu.Callback) FutureCallback(com.google.common.util.concurrent.FutureCallback) MenuItemDisplayWhitelist(au.com.mineauz.minigames.menu.MenuItemDisplayWhitelist) MenuItemList(au.com.mineauz.minigames.menu.MenuItemList) MenuItemBoolean(au.com.mineauz.minigames.menu.MenuItemBoolean) ScriptObject(au.com.mineauz.minigames.script.ScriptObject) MenuItemSaveMinigame(au.com.mineauz.minigames.menu.MenuItemSaveMinigame) MenuItemFlag(au.com.mineauz.minigames.menu.MenuItemFlag)

Aggregations

Menu (au.com.mineauz.minigames.menu.Menu)12 MenuItem (au.com.mineauz.minigames.menu.MenuItem)12 ArrayList (java.util.ArrayList)12 MenuItemPage (au.com.mineauz.minigames.menu.MenuItemPage)9 InteractionInterface (au.com.mineauz.minigames.menu.InteractionInterface)4 MenuItemCustom (au.com.mineauz.minigames.menu.MenuItemCustom)4 Callback (au.com.mineauz.minigames.menu.Callback)3 MenuItemDisplayLoadout (au.com.mineauz.minigames.menu.MenuItemDisplayLoadout)3 MenuItemLoadoutAdd (au.com.mineauz.minigames.menu.MenuItemLoadoutAdd)3 MenuItemNewLine (au.com.mineauz.minigames.menu.MenuItemNewLine)3 MenuItemString (au.com.mineauz.minigames.menu.MenuItemString)3 Material (org.bukkit.Material)3 MinigamePlayer (au.com.mineauz.minigames.MinigamePlayer)2 MenuItemList (au.com.mineauz.minigames.menu.MenuItemList)2 MenuItemRewardAdd (au.com.mineauz.minigames.menu.MenuItemRewardAdd)2 MenuItemRewardGroup (au.com.mineauz.minigames.menu.MenuItemRewardGroup)2 MenuItemRewardGroupAdd (au.com.mineauz.minigames.menu.MenuItemRewardGroupAdd)2 MenuItemTime (au.com.mineauz.minigames.menu.MenuItemTime)2 MinigameTool (au.com.mineauz.minigames.tool.MinigameTool)2 MinigameType (au.com.mineauz.minigames.gametypes.MinigameType)1