use of au.com.mineauz.minigames.mechanics.GameMechanicBase in project Minigames by AddstarMC.
the class SetGameMechanicCommand method getParameters.
@Override
public String[] getParameters() {
String[] types = new String[GameMechanics.getGameMechanics().size()];
int inc = 0;
for (GameMechanicBase type : GameMechanics.getGameMechanics()) {
types[inc] = type.getMechanic();
inc++;
}
return types;
}
use of au.com.mineauz.minigames.mechanics.GameMechanicBase in project Minigames by AddstarMC.
the class Minigame method displayMenu.
public void displayMenu(MinigamePlayer player) {
Menu main = new Menu(6, getName(false), player);
Menu playerMenu = new Menu(6, getName(false), player);
Menu loadouts = new Menu(6, getName(false), player);
Menu flags = new Menu(6, getName(false), player);
Menu lobby = new Menu(6, getName(false), player);
List<MenuItem> itemsMain = new ArrayList<>();
itemsMain.add(enabled.getMenuItem("Enabled", Material.PAPER));
itemsMain.add(usePermissions.getMenuItem("Use Permissions", Material.PAPER));
List<String> mgTypes = new ArrayList<>();
for (MinigameType val : MinigameType.values()) {
mgTypes.add(MinigameUtils.capitalize(val.toString().replace("_", " ")));
}
itemsMain.add(new MenuItemList("Game Type", Material.PAPER, getTypeCallback(), mgTypes));
List<String> scoreTypes = new ArrayList<>();
for (GameMechanicBase val : GameMechanics.getGameMechanics()) {
scoreTypes.add(MinigameUtils.capitalize(val.getMechanic()));
}
itemsMain.add(new MenuItemList("Game Mechanic", MinigameUtils.stringToList("Multiplayer Only"), Material.ROTTEN_FLESH, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(mechanic.getFlag());
}
@Override
public void setValue(String value) {
mechanic.setFlag(value.toLowerCase());
}
}, scoreTypes));
final MenuItemCustom mechSettings = new MenuItemCustom("Game Mechanic Settings", Material.PAPER);
final Minigame mgm = this;
final Menu fmain = main;
mechSettings.setClick(object -> {
if (getMechanic().displaySettings(mgm) != null && getMechanic().displaySettings(mgm).displayMechanicSettings(fmain))
return null;
return mechSettings.getItem();
});
itemsMain.add(mechSettings);
MenuItemString obj = (MenuItemString) objective.getMenuItem("Objective Description", Material.DIAMOND);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) gametypeName.getMenuItem("Gametype Description", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) displayName.getMenuItem("Display Name", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
itemsMain.add(new MenuItemNewLine());
itemsMain.add(minScore.getMenuItem("Min. Score", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer " + "Only")));
itemsMain.add(maxScore.getMenuItem("Max. Score", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(minPlayers.getMenuItem("Min. Players", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(maxPlayers.getMenuItem("Max. Players", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(spMaxPlayers.getMenuItem("Enable Singleplayer Max Players", Material.IRON_BARS));
itemsMain.add(displayScoreboard.getMenuItem("Display Scoreboard", Material.OAK_SIGN));
itemsMain.add(new MenuItemPage("Lobby Settings", MinigameUtils.stringToList("Multiplayer Only"), Material.OAK_DOOR, lobby));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemTime("Time Length", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return timer.getFlag();
}
@Override
public void setValue(Integer value) {
timer.setFlag(value);
}
}, 0, null));
itemsMain.add(useXPBarTimer.getMenuItem("Use XP bar as Timer", Material.ENDER_PEARL));
itemsMain.add(new MenuItemTime("Start Wait Time", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return startWaitTime.getFlag();
}
@Override
public void setValue(Integer value) {
startWaitTime.setFlag(value);
}
}, 3, null));
itemsMain.add(showCompletionTime.getMenuItem("Show completion time", Material.PAPER));
itemsMain.add(lateJoin.getMenuItem("Allow Late Join", Material.DEAD_BUSH, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(randomizeStart.getMenuItem("Randomize Start Point", Material.LIGHT_BLUE_GLAZED_TERRACOTTA, MinigameUtils.stringToList("The location will be; chosen at random;from global or team lists.")));
itemsMain.add(new MenuItemDisplayWhitelist("Block Whitelist/Blacklist", MinigameUtils.stringToList("Blocks that can/can't;be broken"), Material.CHEST, getBlockRecorder().getWBBlocks(), getBlockRecorder().getWhitelistModeCallback()));
itemsMain.add(new MenuItemNewLine());
List<String> floorDegenDes = new ArrayList<>();
floorDegenDes.add("Mainly used to prevent");
floorDegenDes.add("islanding in spleef Minigames.");
List<String> floorDegenOpt = new ArrayList<>();
floorDegenOpt.add("Inward");
floorDegenOpt.add("Circle");
floorDegenOpt.add("Random");
itemsMain.add(new MenuItemList("Floor Degenerator Type", floorDegenDes, Material.SNOW_BLOCK, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(degenType.getFlag());
}
@Override
public void setValue(String value) {
degenType.setFlag(value.toLowerCase());
}
}, floorDegenOpt));
List<String> degenRandDes = new ArrayList<>();
degenRandDes.add("Chance of block being");
degenRandDes.add("removed on random");
degenRandDes.add("degeneration.");
itemsMain.add(degenRandomChance.getMenuItem("Random Floor Degen Chance", Material.SNOW, degenRandDes, 1, 100));
itemsMain.add(floorDegenTime.getMenuItem("Floor Degenerator Delay", Material.CLOCK, 1, null));
itemsMain.add(new MenuItemTime("Regeneration Delay", MinigameUtils.stringToList("Time in seconds before;" + "Minigame regeneration starts"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return regenDelay.getFlag();
}
@Override
public void setValue(Integer value) {
regenDelay.setFlag(value);
}
}, 0, null));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemPage("Player Settings", Material.SKELETON_SKULL, playerMenu));
List<String> thDes = new ArrayList<>();
thDes.add("Treasure hunt related");
thDes.add("settings.");
// itemsMain.add(new MenuItemPage("Treasure Hunt Settings", thDes, Material.CHEST, treasureHunt));
// MenuItemDisplayLoadout defLoad = new MenuItemDisplayLoadout("Default Loadout", Material.DIAMOND_SWORD, LoadoutModule.getMinigameModule(this).getDefaultPlayerLoadout(), this);
// defLoad.setAllowDelete(false);
// itemsMain.add(defLoad);
itemsMain.add(new MenuItemPage("Loadouts", Material.CHEST, loadouts));
itemsMain.add(canSpectateFly.getMenuItem("Allow Spectator Fly", Material.FEATHER));
List<String> rndChstDes = new ArrayList<>();
rndChstDes.add("Randomize items in");
rndChstDes.add("chest upon first opening");
itemsMain.add(randomizeChests.getMenuItem("Randomize Chests", Material.CHEST, rndChstDes));
rndChstDes.clear();
rndChstDes.add("Min. item randomization");
itemsMain.add(minChestRandom.getMenuItem("Min. Chest Random", Material.OAK_STAIRS, rndChstDes, 0, null));
rndChstDes.clear();
rndChstDes.add("Max. item randomization");
itemsMain.add(maxChestRandom.getMenuItem("Max. Chest Random", Material.STONE, rndChstDes, 0, null));
itemsMain.add(new MenuItemStatisticsSettings(this, "Stat Settings", Material.WRITABLE_BOOK));
itemsMain.add(new MenuItemNewLine());
// --------------//
// Loadout Settings
// --------------//
List<MenuItem> mi = new ArrayList<>();
List<String> des = new ArrayList<>();
des.add("Shift + Right Click to Delete");
for (String ld : LoadoutModule.getMinigameModule(this).getLoadouts()) {
Material item = Material.GLASS_PANE;
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().size() != 0) {
item = LoadoutModule.getMinigameModule(this).getLoadout(ld).getItem((Integer) LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().toArray()[0]).getType();
}
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).isDeleteable())
mi.add(new MenuItemDisplayLoadout(ld, des, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
else
mi.add(new MenuItemDisplayLoadout(ld, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
}
loadouts.addItem(new MenuItemLoadoutAdd("Add Loadout", MenuUtility.getCreateMaterial(), LoadoutModule.getMinigameModule(this).getLoadoutMap(), this), 53);
loadouts.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), loadouts.getSize() - 9);
loadouts.addItems(mi);
main.addItems(itemsMain);
main.addItem(new MenuItemSaveMinigame("Save " + getName(false), MenuUtility.getSaveMaterial(), this), main.getSize() - 1);
// ----------------------//
// Minigame Player Settings
// ----------------------//
List<MenuItem> itemsPlayer = new ArrayList<>(20);
List<String> gmopts = new ArrayList<>();
for (GameMode gm : GameMode.values()) {
gmopts.add(MinigameUtils.capitalize(gm.toString()));
}
itemsPlayer.add(new MenuItemList("Players Gamemode", Material.CRAFTING_TABLE, getDefaultGamemodeCallback(), gmopts));
itemsPlayer.add(allowEnderpearls.getMenuItem("Allow Enderpearls", Material.ENDER_PEARL));
itemsPlayer.add(itemDrops.getMenuItem("Allow Item Drops", Material.DIAMOND_SWORD));
itemsPlayer.add(deathDrops.getMenuItem("Allow Death Drops", Material.SKELETON_SKULL));
itemsPlayer.add(itemPickup.getMenuItem("Allow Item Pickup", Material.DIAMOND));
itemsPlayer.add(blockBreak.getMenuItem("Allow Block Break", Material.DIAMOND_PICKAXE));
itemsPlayer.add(blockPlace.getMenuItem("Allow Block Place", Material.STONE));
itemsPlayer.add(blocksdrop.getMenuItem("Allow Block Drops", Material.COBBLESTONE));
itemsPlayer.add(lives.getMenuItem("Lives", Material.APPLE, null));
itemsPlayer.add(paintBallMode.getMenuItem("Paintball Mode", Material.SNOWBALL));
itemsPlayer.add(paintBallDamage.getMenuItem("Paintball Damage", Material.ARROW, 1, null));
itemsPlayer.add(unlimitedAmmo.getMenuItem("Unlimited Ammo", Material.SNOW_BLOCK));
itemsPlayer.add(allowMPCheckpoints.getMenuItem("Enable Multiplayer Checkpoints", Material.OAK_SIGN));
itemsPlayer.add(saveCheckpoints.getMenuItem("Save Checkpoints", Material.OAK_SIGN, MinigameUtils.stringToList("Singleplayer Only")));
itemsPlayer.add(new MenuItemPage("Flags", MinigameUtils.stringToList("Singleplayer flags"), Material.OAK_SIGN, flags));
itemsPlayer.add(allowFlight.getMenuItem("Allow Flight", Material.FEATHER, MinigameUtils.stringToList("Allow flight to;be toggled")));
itemsPlayer.add(enableFlight.getMenuItem("Enable Flight", Material.FEATHER, MinigameUtils.stringToList("Start players;in flight;(Must have Allow;Flight)")));
itemsPlayer.add(allowDragonEggTeleport.getMenuItem("Allow Dragon Egg Teleport", Material.DRAGON_EGG));
itemsPlayer.add(usePlayerDisplayNames.getMenuItem("Use Players Display Names", Material.POTATO, MinigameUtils.stringToList("Use Player Nicks or Real Names")));
itemsPlayer.add(showPlayerBroadcasts.getMenuItem("Show Join/Exit Broadcasts", Material.PAPER, MinigameUtils.stringToList("Show Join and Exit broadcasts; Plus other Player broadcasts")));
playerMenu.addItems(itemsPlayer);
playerMenu.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), main.getSize() - 9);
// --------------//
// Minigame Flags//
// --------------//
List<MenuItem> itemsFlags = new ArrayList<>(getFlags().size());
for (String flag : getFlags()) {
itemsFlags.add(new MenuItemFlag(Material.OAK_WALL_SIGN, flag, getFlags()));
}
flags.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), playerMenu), flags.getSize() - 9);
flags.addItem(new MenuItemAddFlag("Add Flag", MenuUtility.getCreateMaterial(), this), flags.getSize() - 1);
flags.addItems(itemsFlags);
// --------------//
// Lobby Settings//
// --------------//
List<MenuItem> itemsLobby = new ArrayList<>(4);
itemsLobby.add(new MenuItemBoolean("Can Interact on Player Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Interact on Start Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Player Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMovePlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Start Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMoveStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport After Player Wait", MinigameUtils.stringToList("Should players be teleported;after player wait time?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport on Start", MinigameUtils.stringToList("Should players teleport;to the start position;after lobby?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnStartCallback()));
itemsLobby.add(new MenuItemInteger("Waiting for Players Time", MinigameUtils.stringToList("The time in seconds;the game will wait for;more players to join.;A value of 0 will use;the config setting"), Material.CLOCK, LobbySettingsModule.getMinigameModule(this).getPlayerWaitTimeCallback(), 0, Integer.MAX_VALUE));
lobby.addItems(itemsLobby);
lobby.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), lobby.getSize() - 9);
for (MinigameModule mod : getModules()) {
mod.addEditMenuOptions(main);
}
main.displayMenu(player);
}
use of au.com.mineauz.minigames.mechanics.GameMechanicBase in project Minigames by AddstarMC.
the class MinigamePlayerManager method balanceGame.
public List<MinigamePlayer> balanceGame(Minigame game) {
List<MinigamePlayer> result = null;
if (game.isTeamGame()) {
GameMechanicBase mech = GameMechanics.getGameMechanic(game.getMechanicName());
if (mech != null) {
List<MinigamePlayer> players = new ArrayList<>(game.getPlayers());
result = mech.balanceTeam(players, game);
}
}
return result;
}
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