use of au.com.mineauz.minigames.gametypes.MinigameType in project Minigames by AddstarMC.
the class PlayerData method joinMinigame.
public void joinMinigame(MinigamePlayer player, Minigame minigame, boolean isBetting, Double betAmount) {
MinigameType type = minigame.getType();
JoinMinigameEvent event = new JoinMinigameEvent(player, minigame);
Bukkit.getServer().getPluginManager().callEvent(event);
boolean canStart = minigame.getMechanic().checkCanStart(minigame, player);
if (!event.isCancelled()) {
if ((minigame.isEnabled() || player.getPlayer().hasPermission("minigame.join.disabled")) && (minigame.getState() == MinigameState.IDLE || minigame.getState() == MinigameState.OCCUPIED || minigame.getState() == MinigameState.WAITING || (minigame.getState() == MinigameState.STARTED && minigame.canLateJoin())) && /*!minigame.isRegenerating() &&
(!minigame.isNotWaitingForPlayers() || (minigame.canLateJoin() && minigame.getMpTimer().getPlayerWaitTimeLeft() == 0)) &&*/
(minigame.getStartLocations().size() > 0 || (minigame.isTeamGame() && TeamsModule.getMinigameModule(minigame).hasTeamStartLocations())) && minigame.getEndPosition() != null && minigame.getQuitPosition() != null && (minigame.getType() == MinigameType.SINGLEPLAYER || minigame.getLobbyPosition() != null) && ((type == MinigameType.SINGLEPLAYER && !minigame.isSpMaxPlayers()) || minigame.getPlayers().size() < minigame.getMaxPlayers()) && minigame.getMechanic().validTypes().contains(minigame.getType()) && canStart) {
//Do betting stuff
if (isBetting) {
if (minigame.getMpBets() == null && (player.getPlayer().getInventory().getItemInMainHand().getType() != Material.AIR || betAmount != 0)) {
minigame.setMpBets(new MultiplayerBets());
}
MultiplayerBets pbet = minigame.getMpBets();
ItemStack item = player.getPlayer().getInventory().getItemInMainHand().clone();
if (pbet != null && ((betAmount != 0 && pbet.canBet(player, betAmount) && plugin.getEconomy().getBalance(player.getPlayer().getPlayer()) >= betAmount) || (pbet.canBet(player, item) && item.getType() != Material.AIR && pbet.betValue(item.getType()) > 0))) {
player.sendMessage(MinigameUtils.getLang("player.bet.plyMsg"), null);
if (betAmount == 0) {
pbet.addBet(player, item);
} else {
pbet.addBet(player, betAmount);
plugin.getEconomy().withdrawPlayer(player.getPlayer().getPlayer(), betAmount);
}
player.getPlayer().getInventory().removeItem(new ItemStack(item.getType(), 1));
} else if (item.getType() == Material.AIR && betAmount == 0) {
player.sendMessage(MinigameUtils.getLang("player.bet.plyNoBet"), "error");
return;
} else if (betAmount != 0 && !pbet.canBet(player, betAmount)) {
player.sendMessage(MinigameUtils.getLang("player.bet.incorrectAmount"), "error");
player.sendMessage(MinigameUtils.formStr("player.bet.incorrectAmountInfo", Minigames.plugin.getEconomy().format(minigame.getMpBets().getHighestMoneyBet())), "error");
return;
} else if (betAmount != 0 && plugin.getEconomy().getBalance(player.getPlayer().getPlayer()) < betAmount) {
player.sendMessage(MinigameUtils.getLang("player.bet.notEnoughMoney"), "error");
player.sendMessage(MinigameUtils.formStr("player.bet.notEnoughMoneyInfo", Minigames.plugin.getEconomy().format(minigame.getMpBets().getHighestMoneyBet())), "error");
return;
} else {
player.sendMessage(MinigameUtils.getLang("player.bet.incorrectItem"), "error");
player.sendMessage(MinigameUtils.formStr("player.bet.incorrectItemInfo", 1, minigame.getMpBets().highestBetName()), "error");
return;
}
}
//Try teleport the player to their designated area.
boolean tpd = false;
if (type == MinigameType.SINGLEPLAYER) {
List<Location> locs = new ArrayList<Location>(minigame.getStartLocations());
Collections.shuffle(locs);
tpd = player.teleport(locs.get(0));
if (plugin.getConfig().getBoolean("warnings") && player.getPlayer().getWorld() != locs.get(0).getWorld() && player.getPlayer().hasPermission("minigame.set.start")) {
player.sendMessage(ChatColor.RED + "WARNING: " + ChatColor.WHITE + "Join location is across worlds! This may cause some server performance issues!", "error");
}
} else {
tpd = player.teleport(minigame.getLobbyPosition());
if (plugin.getConfig().getBoolean("warnings") && player.getPlayer().getWorld() != minigame.getLobbyPosition().getWorld() && player.getPlayer().hasPermission("minigame.set.lobby")) {
player.sendMessage(ChatColor.RED + "WARNING: " + ChatColor.WHITE + "Lobby location is across worlds! This may cause some server performance issues!", "error");
}
}
if (!tpd) {
player.sendMessage(MinigameUtils.getLang("minigame.error.noTeleport"), "error");
return;
}
//Give them the game type name
if (minigame.getGametypeName() == null)
player.sendMessage(MinigameUtils.formStr("player.join.plyInfo", minigame.getType().getName()), "win");
else
player.sendMessage(MinigameUtils.formStr("player.join.plyInfo", minigame.getGametypeName()), "win");
//Give them the objective
if (minigame.getObjective() != null) {
player.sendMessage(ChatColor.GREEN + "----------------------------------------------------");
player.sendMessage(ChatColor.AQUA.toString() + ChatColor.BOLD + MinigameUtils.formStr("player.join.objective", ChatColor.RESET.toString() + ChatColor.WHITE + minigame.getObjective()));
player.sendMessage(ChatColor.GREEN + "----------------------------------------------------");
}
//Prepare regeneration region for rollback.
if (minigame.getBlockRecorder().hasRegenArea() && !minigame.getBlockRecorder().hasCreatedRegenBlocks()) {
RecorderData d = minigame.getBlockRecorder();
d.setCreatedRegenBlocks(true);
Location cur = new Location(minigame.getRegenArea1().getWorld(), 0, 0, 0);
for (double y = d.getRegenMinY(); y <= d.getRegenMaxY(); y++) {
cur.setY(y);
for (double x = d.getRegenMinX(); x <= d.getRegenMaxX(); x++) {
cur.setX(x);
for (double z = d.getRegenMinZ(); z <= d.getRegenMaxZ(); z++) {
cur.setZ(z);
d.addBlock(cur.getBlock(), null);
}
}
}
}
//Standardize player
player.storePlayerData();
player.setMinigame(minigame);
minigame.addPlayer(player);
WeatherTimeModule.getMinigameModule(minigame).applyCustomTime(player);
WeatherTimeModule.getMinigameModule(minigame).applyCustomWeather(player);
player.setCheckpoint(player.getPlayer().getLocation());
player.getPlayer().setFallDistance(0);
player.getPlayer().setWalkSpeed(0.2f);
player.setStartTime(Calendar.getInstance().getTimeInMillis());
player.setGamemode(minigame.getDefaultGamemode());
if (minigame.getType() == MinigameType.SINGLEPLAYER) {
if (!minigame.isAllowedFlight()) {
player.setCanFly(false);
} else {
player.setCanFly(true);
if (minigame.isFlightEnabled())
player.getPlayer().setFlying(true);
}
} else {
player.getPlayer().setAllowFlight(false);
}
for (PotionEffect potion : player.getPlayer().getActivePotionEffects()) {
player.getPlayer().removePotionEffect(potion.getType());
}
//Hide Spectators
for (MinigamePlayer pl : minigame.getSpectators()) {
player.getPlayer().hidePlayer(pl.getPlayer());
}
if (minigame.getPlayers().size() == 1) {
//Register regen recorder events
if (minigame.getBlockRecorder().hasRegenArea())
Bukkit.getServer().getPluginManager().registerEvents(minigame.getBlockRecorder(), plugin);
WeatherTimeModule.getMinigameModule(minigame).startTimeLoop();
}
//Call Type specific join
mdata.minigameType(type).joinMinigame(player, minigame);
//Call Mechanic specific join
minigame.getMechanic().joinMinigame(minigame, player);
//Send other players the join message.
mdata.sendMinigameMessage(minigame, MinigameUtils.formStr("player.join.plyMsg", player.getName(), minigame.getName(true)), null, player);
player.updateInventory();
if (minigame.canDisplayScoreboard()) {
player.getPlayer().setScoreboard(minigame.getScoreboardManager());
minigame.setScore(player, 1);
minigame.setScore(player, 0);
}
} else if (!minigame.isEnabled()) {
player.sendMessage(MinigameUtils.getLang("minigame.error.notEnabled"), "error");
} else if (minigame.getState() == MinigameState.REGENERATING) {
player.sendMessage(MinigameUtils.getLang("minigame.error.regenerating"), "error");
} else if (minigame.getState() == MinigameState.STARTED && !minigame.canLateJoin()) {
player.sendMessage(MinigameUtils.getLang("minigame.started"), "error");
} else if (minigame.getState() == MinigameState.STARTING && minigame.canLateJoin() && minigame.getPlayers().size() != minigame.getMaxPlayers()) {
player.sendMessage(MinigameUtils.formStr("minigame.lateJoinWait", minigame.getMpTimer().getStartWaitTimeLeft()), null);
} else if (minigame.getStartLocations().size() == 0 || (minigame.isTeamGame() && !TeamsModule.getMinigameModule(minigame).hasTeamStartLocations())) {
player.sendMessage(MinigameUtils.getLang("minigame.error.noStart"), "error");
} else if (minigame.getEndPosition() == null) {
player.sendMessage(MinigameUtils.getLang("minigame.error.noEnd"), "error");
} else if (minigame.getQuitPosition() == null) {
player.sendMessage(MinigameUtils.getLang("minigame.error.noQuit"), "error");
} else if (minigame.getLobbyPosition() == null) {
player.sendMessage(MinigameUtils.getLang("minigame.error.noLobby"), "error");
} else if (minigame.getPlayers().size() >= minigame.getMaxPlayers()) {
player.sendMessage(MinigameUtils.getLang("minigame.full"), "error");
} else if (!minigame.getMechanic().validTypes().contains(minigame.getType())) {
player.sendMessage(MinigameUtils.getLang("minigame.error.invalidMechanic"), "error");
} else if (!canStart) {
player.sendMessage(MinigameUtils.getLang("minigame.error.mechanicStartFail"), "error");
}
}
}
use of au.com.mineauz.minigames.gametypes.MinigameType in project Minigames by AddstarMC.
the class Minigame method displayMenu.
public void displayMenu(MinigamePlayer player) {
Menu main = new Menu(6, getName(false), player);
Menu playerMenu = new Menu(6, getName(false), player);
Menu loadouts = new Menu(6, getName(false), player);
Menu flags = new Menu(6, getName(false), player);
Menu lobby = new Menu(6, getName(false), player);
List<MenuItem> itemsMain = new ArrayList<>();
itemsMain.add(enabled.getMenuItem("Enabled", Material.PAPER));
itemsMain.add(usePermissions.getMenuItem("Use Permissions", Material.PAPER));
List<String> mgTypes = new ArrayList<>();
for (MinigameType val : MinigameType.values()) {
mgTypes.add(MinigameUtils.capitalize(val.toString().replace("_", " ")));
}
itemsMain.add(new MenuItemList("Game Type", Material.PAPER, getTypeCallback(), mgTypes));
List<String> scoreTypes = new ArrayList<>();
for (GameMechanicBase val : GameMechanics.getGameMechanics()) {
scoreTypes.add(MinigameUtils.capitalize(val.getMechanic()));
}
itemsMain.add(new MenuItemList("Game Mechanic", MinigameUtils.stringToList("Multiplayer Only"), Material.ROTTEN_FLESH, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(mechanic.getFlag());
}
@Override
public void setValue(String value) {
mechanic.setFlag(value.toLowerCase());
}
}, scoreTypes));
final MenuItemCustom mechSettings = new MenuItemCustom("Game Mechanic Settings", Material.PAPER);
final Minigame mgm = this;
final Menu fmain = main;
mechSettings.setClick(object -> {
if (getMechanic().displaySettings(mgm) != null && getMechanic().displaySettings(mgm).displayMechanicSettings(fmain))
return null;
return mechSettings.getItem();
});
itemsMain.add(mechSettings);
MenuItemString obj = (MenuItemString) objective.getMenuItem("Objective Description", Material.DIAMOND);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) gametypeName.getMenuItem("Gametype Description", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) displayName.getMenuItem("Display Name", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
itemsMain.add(new MenuItemNewLine());
itemsMain.add(minScore.getMenuItem("Min. Score", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer " + "Only")));
itemsMain.add(maxScore.getMenuItem("Max. Score", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(minPlayers.getMenuItem("Min. Players", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(maxPlayers.getMenuItem("Max. Players", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(spMaxPlayers.getMenuItem("Enable Singleplayer Max Players", Material.IRON_BARS));
itemsMain.add(displayScoreboard.getMenuItem("Display Scoreboard", Material.OAK_SIGN));
itemsMain.add(new MenuItemPage("Lobby Settings", MinigameUtils.stringToList("Multiplayer Only"), Material.OAK_DOOR, lobby));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemTime("Time Length", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return timer.getFlag();
}
@Override
public void setValue(Integer value) {
timer.setFlag(value);
}
}, 0, null));
itemsMain.add(useXPBarTimer.getMenuItem("Use XP bar as Timer", Material.ENDER_PEARL));
itemsMain.add(new MenuItemTime("Start Wait Time", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return startWaitTime.getFlag();
}
@Override
public void setValue(Integer value) {
startWaitTime.setFlag(value);
}
}, 3, null));
itemsMain.add(showCompletionTime.getMenuItem("Show completion time", Material.PAPER));
itemsMain.add(lateJoin.getMenuItem("Allow Late Join", Material.DEAD_BUSH, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(randomizeStart.getMenuItem("Randomize Start Point", Material.LIGHT_BLUE_GLAZED_TERRACOTTA, MinigameUtils.stringToList("The location will be; chosen at random;from global or team lists.")));
itemsMain.add(new MenuItemDisplayWhitelist("Block Whitelist/Blacklist", MinigameUtils.stringToList("Blocks that can/can't;be broken"), Material.CHEST, getBlockRecorder().getWBBlocks(), getBlockRecorder().getWhitelistModeCallback()));
itemsMain.add(new MenuItemNewLine());
List<String> floorDegenDes = new ArrayList<>();
floorDegenDes.add("Mainly used to prevent");
floorDegenDes.add("islanding in spleef Minigames.");
List<String> floorDegenOpt = new ArrayList<>();
floorDegenOpt.add("Inward");
floorDegenOpt.add("Circle");
floorDegenOpt.add("Random");
itemsMain.add(new MenuItemList("Floor Degenerator Type", floorDegenDes, Material.SNOW_BLOCK, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(degenType.getFlag());
}
@Override
public void setValue(String value) {
degenType.setFlag(value.toLowerCase());
}
}, floorDegenOpt));
List<String> degenRandDes = new ArrayList<>();
degenRandDes.add("Chance of block being");
degenRandDes.add("removed on random");
degenRandDes.add("degeneration.");
itemsMain.add(degenRandomChance.getMenuItem("Random Floor Degen Chance", Material.SNOW, degenRandDes, 1, 100));
itemsMain.add(floorDegenTime.getMenuItem("Floor Degenerator Delay", Material.CLOCK, 1, null));
itemsMain.add(new MenuItemTime("Regeneration Delay", MinigameUtils.stringToList("Time in seconds before;" + "Minigame regeneration starts"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return regenDelay.getFlag();
}
@Override
public void setValue(Integer value) {
regenDelay.setFlag(value);
}
}, 0, null));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemPage("Player Settings", Material.SKELETON_SKULL, playerMenu));
List<String> thDes = new ArrayList<>();
thDes.add("Treasure hunt related");
thDes.add("settings.");
// itemsMain.add(new MenuItemPage("Treasure Hunt Settings", thDes, Material.CHEST, treasureHunt));
// MenuItemDisplayLoadout defLoad = new MenuItemDisplayLoadout("Default Loadout", Material.DIAMOND_SWORD, LoadoutModule.getMinigameModule(this).getDefaultPlayerLoadout(), this);
// defLoad.setAllowDelete(false);
// itemsMain.add(defLoad);
itemsMain.add(new MenuItemPage("Loadouts", Material.CHEST, loadouts));
itemsMain.add(canSpectateFly.getMenuItem("Allow Spectator Fly", Material.FEATHER));
List<String> rndChstDes = new ArrayList<>();
rndChstDes.add("Randomize items in");
rndChstDes.add("chest upon first opening");
itemsMain.add(randomizeChests.getMenuItem("Randomize Chests", Material.CHEST, rndChstDes));
rndChstDes.clear();
rndChstDes.add("Min. item randomization");
itemsMain.add(minChestRandom.getMenuItem("Min. Chest Random", Material.OAK_STAIRS, rndChstDes, 0, null));
rndChstDes.clear();
rndChstDes.add("Max. item randomization");
itemsMain.add(maxChestRandom.getMenuItem("Max. Chest Random", Material.STONE, rndChstDes, 0, null));
itemsMain.add(new MenuItemStatisticsSettings(this, "Stat Settings", Material.WRITABLE_BOOK));
itemsMain.add(new MenuItemNewLine());
// --------------//
// Loadout Settings
// --------------//
List<MenuItem> mi = new ArrayList<>();
List<String> des = new ArrayList<>();
des.add("Shift + Right Click to Delete");
for (String ld : LoadoutModule.getMinigameModule(this).getLoadouts()) {
Material item = Material.GLASS_PANE;
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().size() != 0) {
item = LoadoutModule.getMinigameModule(this).getLoadout(ld).getItem((Integer) LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().toArray()[0]).getType();
}
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).isDeleteable())
mi.add(new MenuItemDisplayLoadout(ld, des, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
else
mi.add(new MenuItemDisplayLoadout(ld, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
}
loadouts.addItem(new MenuItemLoadoutAdd("Add Loadout", MenuUtility.getCreateMaterial(), LoadoutModule.getMinigameModule(this).getLoadoutMap(), this), 53);
loadouts.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), loadouts.getSize() - 9);
loadouts.addItems(mi);
main.addItems(itemsMain);
main.addItem(new MenuItemSaveMinigame("Save " + getName(false), MenuUtility.getSaveMaterial(), this), main.getSize() - 1);
// ----------------------//
// Minigame Player Settings
// ----------------------//
List<MenuItem> itemsPlayer = new ArrayList<>(20);
List<String> gmopts = new ArrayList<>();
for (GameMode gm : GameMode.values()) {
gmopts.add(MinigameUtils.capitalize(gm.toString()));
}
itemsPlayer.add(new MenuItemList("Players Gamemode", Material.CRAFTING_TABLE, getDefaultGamemodeCallback(), gmopts));
itemsPlayer.add(allowEnderpearls.getMenuItem("Allow Enderpearls", Material.ENDER_PEARL));
itemsPlayer.add(itemDrops.getMenuItem("Allow Item Drops", Material.DIAMOND_SWORD));
itemsPlayer.add(deathDrops.getMenuItem("Allow Death Drops", Material.SKELETON_SKULL));
itemsPlayer.add(itemPickup.getMenuItem("Allow Item Pickup", Material.DIAMOND));
itemsPlayer.add(blockBreak.getMenuItem("Allow Block Break", Material.DIAMOND_PICKAXE));
itemsPlayer.add(blockPlace.getMenuItem("Allow Block Place", Material.STONE));
itemsPlayer.add(blocksdrop.getMenuItem("Allow Block Drops", Material.COBBLESTONE));
itemsPlayer.add(lives.getMenuItem("Lives", Material.APPLE, null));
itemsPlayer.add(paintBallMode.getMenuItem("Paintball Mode", Material.SNOWBALL));
itemsPlayer.add(paintBallDamage.getMenuItem("Paintball Damage", Material.ARROW, 1, null));
itemsPlayer.add(unlimitedAmmo.getMenuItem("Unlimited Ammo", Material.SNOW_BLOCK));
itemsPlayer.add(allowMPCheckpoints.getMenuItem("Enable Multiplayer Checkpoints", Material.OAK_SIGN));
itemsPlayer.add(saveCheckpoints.getMenuItem("Save Checkpoints", Material.OAK_SIGN, MinigameUtils.stringToList("Singleplayer Only")));
itemsPlayer.add(new MenuItemPage("Flags", MinigameUtils.stringToList("Singleplayer flags"), Material.OAK_SIGN, flags));
itemsPlayer.add(allowFlight.getMenuItem("Allow Flight", Material.FEATHER, MinigameUtils.stringToList("Allow flight to;be toggled")));
itemsPlayer.add(enableFlight.getMenuItem("Enable Flight", Material.FEATHER, MinigameUtils.stringToList("Start players;in flight;(Must have Allow;Flight)")));
itemsPlayer.add(allowDragonEggTeleport.getMenuItem("Allow Dragon Egg Teleport", Material.DRAGON_EGG));
itemsPlayer.add(usePlayerDisplayNames.getMenuItem("Use Players Display Names", Material.POTATO, MinigameUtils.stringToList("Use Player Nicks or Real Names")));
itemsPlayer.add(showPlayerBroadcasts.getMenuItem("Show Join/Exit Broadcasts", Material.PAPER, MinigameUtils.stringToList("Show Join and Exit broadcasts; Plus other Player broadcasts")));
playerMenu.addItems(itemsPlayer);
playerMenu.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), main.getSize() - 9);
// --------------//
// Minigame Flags//
// --------------//
List<MenuItem> itemsFlags = new ArrayList<>(getFlags().size());
for (String flag : getFlags()) {
itemsFlags.add(new MenuItemFlag(Material.OAK_WALL_SIGN, flag, getFlags()));
}
flags.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), playerMenu), flags.getSize() - 9);
flags.addItem(new MenuItemAddFlag("Add Flag", MenuUtility.getCreateMaterial(), this), flags.getSize() - 1);
flags.addItems(itemsFlags);
// --------------//
// Lobby Settings//
// --------------//
List<MenuItem> itemsLobby = new ArrayList<>(4);
itemsLobby.add(new MenuItemBoolean("Can Interact on Player Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Interact on Start Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Player Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMovePlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Start Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMoveStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport After Player Wait", MinigameUtils.stringToList("Should players be teleported;after player wait time?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport on Start", MinigameUtils.stringToList("Should players teleport;to the start position;after lobby?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnStartCallback()));
itemsLobby.add(new MenuItemInteger("Waiting for Players Time", MinigameUtils.stringToList("The time in seconds;the game will wait for;more players to join.;A value of 0 will use;the config setting"), Material.CLOCK, LobbySettingsModule.getMinigameModule(this).getPlayerWaitTimeCallback(), 0, Integer.MAX_VALUE));
lobby.addItems(itemsLobby);
lobby.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), lobby.getSize() - 9);
for (MinigameModule mod : getModules()) {
mod.addEditMenuOptions(main);
}
main.displayMenu(player);
}
use of au.com.mineauz.minigames.gametypes.MinigameType in project Minigames by AddstarMC.
the class CreateCommand method onCommand.
@Override
public boolean onCommand(CommandSender sender, Minigame minigame, String label, String[] args) {
if (args != null) {
Player player = (Player) sender;
String mgmName = args[0];
if (MinigameUtils.sanitizeYamlString(mgmName) == null) {
throw new CommandException("Name is not valid for use in a Config.");
}
if (!plugin.getMinigameManager().hasMinigame(mgmName)) {
MinigameType type = MinigameType.SINGLEPLAYER;
if (args.length >= 2) {
if (MinigameType.hasValue(args[1].toUpperCase())) {
type = MinigameType.valueOf(args[1].toUpperCase());
} else {
MessageManager.sendMessage(player, MinigameMessageType.ERROR, null, "command.createMinigame.noName", args[1]);
}
}
Minigame mgm = new Minigame(mgmName, type, player.getLocation());
MessageManager.sendMessage(player, MinigameMessageType.INFO, null, "command.create.success", args[0]);
List<String> mgs = null;
if (plugin.getConfig().contains("minigames")) {
mgs = plugin.getConfig().getStringList("minigames");
} else {
mgs = new ArrayList<>();
}
mgs.add(mgmName);
plugin.getConfig().set("minigames", mgs);
plugin.saveConfig();
mgm.saveMinigame();
plugin.getMinigameManager().addMinigame(mgm);
} else {
MessageManager.sendMessage(sender, MinigameMessageType.ERROR, null, "command.create.nameexists");
}
return true;
}
return false;
}
use of au.com.mineauz.minigames.gametypes.MinigameType in project Minigames by AddstarMC.
the class MinigamePlayerManager method joinMinigame.
public void joinMinigame(MinigamePlayer player, Minigame minigame, boolean isBetting, Double betAmount) {
MinigameType type = minigame.getType();
JoinMinigameEvent event = new JoinMinigameEvent(player, minigame);
Bukkit.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
Minigames.log.info("Start Event was cancelled..: " + event.toString());
return;
}
if (!mgManager.minigameStartStateCheck(minigame, player))
return;
// Do betting stuff
if (isBetting)
handleBets(minigame, player, betAmount);
// Try teleport the player to their designated area.
ResourcePack pack = getResourcePack(minigame);
if (pack != null && pack.isValid()) {
if (player.applyResourcePack(pack))
player.sendInfoMessage(MinigameUtils.getLang("minigame.resourcepack.apply"));
}
// Check if Minigame is full
if (minigame.isGameFull()) {
player.sendMessage(MinigameUtils.getLang("minigame.full"), MinigameMessageType.ERROR);
return;
}
if (!mgManager.teleportPlayerOnJoin(minigame, player)) {
player.sendMessage(MinigameUtils.getLang("minigame.error.noTeleport"), MinigameMessageType.ERROR);
return;
}
// Give them the game type name
if (minigame.getGametypeName() == null)
player.sendMessage(MinigameUtils.formStr("player.join.plyInfo", minigame.getType().getName()), MinigameMessageType.WIN);
else
player.sendMessage(MinigameUtils.formStr("player.join.plyInfo", minigame.getGametypeName()), MinigameMessageType.WIN);
// Give them the objective
if (minigame.getObjective() != null) {
player.sendUnprefixedMessage(ChatColor.GREEN + "----------------------------------------------------");
player.sendInfoMessage(ChatColor.AQUA.toString() + ChatColor.BOLD + MinigameUtils.formStr("player.join.objective", ChatColor.RESET.toString() + ChatColor.WHITE + minigame.getObjective()));
player.sendUnprefixedMessage(ChatColor.GREEN + "----------------------------------------------------");
}
// Prepare regeneration region for rollback.
mgManager.addBlockRecorderData(minigame);
// Standardize player
player.storePlayerData();
player.setMinigame(minigame);
minigame.addPlayer(player);
WeatherTimeModule mod = WeatherTimeModule.getMinigameModule(minigame);
if (mod != null) {
mod.applyCustomTime(player);
mod.applyCustomWeather(player);
}
player.setCheckpoint(player.getPlayer().getLocation());
player.getPlayer().setFallDistance(0);
player.getPlayer().setWalkSpeed(0.2f);
player.setStartTime(Calendar.getInstance().getTimeInMillis());
player.setGamemode(minigame.getDefaultGamemode());
player.getPlayer().setAllowFlight(false);
for (PotionEffect potion : player.getPlayer().getActivePotionEffects()) {
player.getPlayer().removePotionEffect(potion.getType());
}
// Hide Spectators
for (MinigamePlayer pl : minigame.getSpectators()) {
player.getPlayer().hidePlayer(plugin, pl.getPlayer());
}
if (minigame.getPlayers().size() == 1) {
// Register regen recorder events
if (minigame.getBlockRecorder().hasRegenArea())
Bukkit.getServer().getPluginManager().registerEvents(minigame.getBlockRecorder(), plugin);
if (mod != null)
mod.startTimeLoop();
}
// Call Type specific join
mgManager.minigameType(type).joinMinigame(player, minigame);
// Call Mechanic specific join
minigame.getMechanic().onJoinMinigame(minigame, player);
// Send other players the join message.
mgManager.sendMinigameMessage(minigame, MinigameUtils.formStr("player.join.plyMsg", player.getName(), minigame.getName(true)), null, player);
player.updateInventory();
if (minigame.canDisplayScoreboard()) {
player.getPlayer().setScoreboard(minigame.getScoreboardManager());
minigame.setScore(player, 1);
minigame.setScore(player, 0);
}
if (minigame.getState() == MinigameState.STARTING && minigame.canLateJoin()) {
player.sendInfoMessage(MinigameUtils.formStr("minigame.lateJoinWait", minigame.getMpTimer().getStartWaitTimeLeft()));
}
}
use of au.com.mineauz.minigames.gametypes.MinigameType in project Minigames by AddstarMC.
the class SetTypeCommand method getParameters.
@Override
public String[] getParameters() {
String[] mgtypes = new String[plugin.getMinigameManager().getMinigameTypes().size() + 1];
int inc = 0;
for (MinigameType type : MinigameType.values()) {
mgtypes[inc] = type.toString();
inc++;
}
return mgtypes;
}
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