use of au.com.mineauz.minigames.menu.MenuItemCustom in project Minigames by AddstarMC.
the class HierarchyRewardScheme method addMenuItems.
@Override
public void addMenuItems(final Menu menu) {
menu.addItem(new MenuItemList("Comparison Type", Material.REDSTONE_COMPARATOR, getConfigurationTypeCallback(), Lists.transform(Arrays.asList(Comparison.values()), Functions.toStringFunction())));
menu.addItem(enableRewardsOnLoss.getMenuItem("Award On Loss", Material.LEVER, MinigameUtils.stringToList("When on, awards will still;be given to losing;players")));
menu.addItem(lossUsesSecondary.getMenuItem("Losers Get Secondary", Material.LEVER, MinigameUtils.stringToList("When on, the losers;will only get the;secondary reward")));
menu.addItem(new MenuItemNewLine());
MenuItemCustom primary = new MenuItemCustom("Primary Rewards", Material.CHEST);
primary.setClick(new InteractionInterface() {
@Override
public Object interact(Object object) {
showRewardsMenu(primaryRewards, menu.getViewer(), menu);
return null;
}
});
MenuItemCustom secondary = new MenuItemCustom("Secondary Rewards", Material.CHEST);
secondary.setClick(new InteractionInterface() {
@Override
public Object interact(Object object) {
showRewardsMenu(secondaryRewards, menu.getViewer(), menu);
return null;
}
});
menu.addItem(primary);
menu.addItem(secondary);
}
use of au.com.mineauz.minigames.menu.MenuItemCustom in project Minigames by AddstarMC.
the class MinigameStats method createStatFieldSelectMenu.
/**
* Creates a menu that allows you to select a statistic field
*
* @param parent The parent menu
* @param format The format to define the fields available
* @param callback The callback to be invoked when the field is chosen. Note: only the setValue() method will be called.
* @return The menu to display
*/
public static Menu createStatFieldSelectMenu(final Menu parent, StatFormat format, final Callback<StatValueField> callback) {
final Menu submenu = new Menu(6, "Select Statistic Field", parent.getViewer());
for (final StatValueField field : format.getFields()) {
MenuItemCustom item = new MenuItemCustom(WordUtils.capitalizeFully(field.name()), Material.PAPER);
item.setClick(object -> {
callback.setValue(field);
parent.displayMenu(submenu.getViewer());
return null;
});
submenu.addItem(item);
}
submenu.addItem(new MenuItemBack(parent), submenu.getSize() - 9);
return submenu;
}
use of au.com.mineauz.minigames.menu.MenuItemCustom in project Minigames by AddstarMC.
the class Minigame method displayMenu.
public void displayMenu(MinigamePlayer player) {
Menu main = new Menu(6, getName(false), player);
Menu playerMenu = new Menu(6, getName(false), player);
Menu loadouts = new Menu(6, getName(false), player);
Menu flags = new Menu(6, getName(false), player);
Menu lobby = new Menu(6, getName(false), player);
List<MenuItem> itemsMain = new ArrayList<>();
itemsMain.add(enabled.getMenuItem("Enabled", Material.PAPER));
itemsMain.add(usePermissions.getMenuItem("Use Permissions", Material.PAPER));
List<String> mgTypes = new ArrayList<>();
for (MinigameType val : MinigameType.values()) {
mgTypes.add(MinigameUtils.capitalize(val.toString().replace("_", " ")));
}
itemsMain.add(new MenuItemList("Game Type", Material.PAPER, getTypeCallback(), mgTypes));
List<String> scoreTypes = new ArrayList<>();
for (GameMechanicBase val : GameMechanics.getGameMechanics()) {
scoreTypes.add(MinigameUtils.capitalize(val.getMechanic()));
}
itemsMain.add(new MenuItemList("Game Mechanic", MinigameUtils.stringToList("Multiplayer Only"), Material.ROTTEN_FLESH, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(mechanic.getFlag());
}
@Override
public void setValue(String value) {
mechanic.setFlag(value.toLowerCase());
}
}, scoreTypes));
final MenuItemCustom mechSettings = new MenuItemCustom("Game Mechanic Settings", Material.PAPER);
final Minigame mgm = this;
final Menu fmain = main;
mechSettings.setClick(object -> {
if (getMechanic().displaySettings(mgm) != null && getMechanic().displaySettings(mgm).displayMechanicSettings(fmain))
return null;
return mechSettings.getItem();
});
itemsMain.add(mechSettings);
MenuItemString obj = (MenuItemString) objective.getMenuItem("Objective Description", Material.DIAMOND);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) gametypeName.getMenuItem("Gametype Description", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
obj = (MenuItemString) displayName.getMenuItem("Display Name", Material.OAK_WALL_SIGN);
obj.setAllowNull(true);
itemsMain.add(obj);
itemsMain.add(new MenuItemNewLine());
itemsMain.add(minScore.getMenuItem("Min. Score", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer " + "Only")));
itemsMain.add(maxScore.getMenuItem("Max. Score", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(minPlayers.getMenuItem("Min. Players", Material.STONE_SLAB, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(maxPlayers.getMenuItem("Max. Players", Material.STONE, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(spMaxPlayers.getMenuItem("Enable Singleplayer Max Players", Material.IRON_BARS));
itemsMain.add(displayScoreboard.getMenuItem("Display Scoreboard", Material.OAK_SIGN));
itemsMain.add(new MenuItemPage("Lobby Settings", MinigameUtils.stringToList("Multiplayer Only"), Material.OAK_DOOR, lobby));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemTime("Time Length", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return timer.getFlag();
}
@Override
public void setValue(Integer value) {
timer.setFlag(value);
}
}, 0, null));
itemsMain.add(useXPBarTimer.getMenuItem("Use XP bar as Timer", Material.ENDER_PEARL));
itemsMain.add(new MenuItemTime("Start Wait Time", MinigameUtils.stringToList("Multiplayer Only"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return startWaitTime.getFlag();
}
@Override
public void setValue(Integer value) {
startWaitTime.setFlag(value);
}
}, 3, null));
itemsMain.add(showCompletionTime.getMenuItem("Show completion time", Material.PAPER));
itemsMain.add(lateJoin.getMenuItem("Allow Late Join", Material.DEAD_BUSH, MinigameUtils.stringToList("Multiplayer Only")));
itemsMain.add(randomizeStart.getMenuItem("Randomize Start Point", Material.LIGHT_BLUE_GLAZED_TERRACOTTA, MinigameUtils.stringToList("The location will be; chosen at random;from global or team lists.")));
itemsMain.add(new MenuItemDisplayWhitelist("Block Whitelist/Blacklist", MinigameUtils.stringToList("Blocks that can/can't;be broken"), Material.CHEST, getBlockRecorder().getWBBlocks(), getBlockRecorder().getWhitelistModeCallback()));
itemsMain.add(new MenuItemNewLine());
List<String> floorDegenDes = new ArrayList<>();
floorDegenDes.add("Mainly used to prevent");
floorDegenDes.add("islanding in spleef Minigames.");
List<String> floorDegenOpt = new ArrayList<>();
floorDegenOpt.add("Inward");
floorDegenOpt.add("Circle");
floorDegenOpt.add("Random");
itemsMain.add(new MenuItemList("Floor Degenerator Type", floorDegenDes, Material.SNOW_BLOCK, new Callback<String>() {
@Override
public String getValue() {
return MinigameUtils.capitalize(degenType.getFlag());
}
@Override
public void setValue(String value) {
degenType.setFlag(value.toLowerCase());
}
}, floorDegenOpt));
List<String> degenRandDes = new ArrayList<>();
degenRandDes.add("Chance of block being");
degenRandDes.add("removed on random");
degenRandDes.add("degeneration.");
itemsMain.add(degenRandomChance.getMenuItem("Random Floor Degen Chance", Material.SNOW, degenRandDes, 1, 100));
itemsMain.add(floorDegenTime.getMenuItem("Floor Degenerator Delay", Material.CLOCK, 1, null));
itemsMain.add(new MenuItemTime("Regeneration Delay", MinigameUtils.stringToList("Time in seconds before;" + "Minigame regeneration starts"), Material.CLOCK, new Callback<Integer>() {
@Override
public Integer getValue() {
return regenDelay.getFlag();
}
@Override
public void setValue(Integer value) {
regenDelay.setFlag(value);
}
}, 0, null));
itemsMain.add(new MenuItemNewLine());
itemsMain.add(new MenuItemPage("Player Settings", Material.SKELETON_SKULL, playerMenu));
List<String> thDes = new ArrayList<>();
thDes.add("Treasure hunt related");
thDes.add("settings.");
// itemsMain.add(new MenuItemPage("Treasure Hunt Settings", thDes, Material.CHEST, treasureHunt));
// MenuItemDisplayLoadout defLoad = new MenuItemDisplayLoadout("Default Loadout", Material.DIAMOND_SWORD, LoadoutModule.getMinigameModule(this).getDefaultPlayerLoadout(), this);
// defLoad.setAllowDelete(false);
// itemsMain.add(defLoad);
itemsMain.add(new MenuItemPage("Loadouts", Material.CHEST, loadouts));
itemsMain.add(canSpectateFly.getMenuItem("Allow Spectator Fly", Material.FEATHER));
List<String> rndChstDes = new ArrayList<>();
rndChstDes.add("Randomize items in");
rndChstDes.add("chest upon first opening");
itemsMain.add(randomizeChests.getMenuItem("Randomize Chests", Material.CHEST, rndChstDes));
rndChstDes.clear();
rndChstDes.add("Min. item randomization");
itemsMain.add(minChestRandom.getMenuItem("Min. Chest Random", Material.OAK_STAIRS, rndChstDes, 0, null));
rndChstDes.clear();
rndChstDes.add("Max. item randomization");
itemsMain.add(maxChestRandom.getMenuItem("Max. Chest Random", Material.STONE, rndChstDes, 0, null));
itemsMain.add(new MenuItemStatisticsSettings(this, "Stat Settings", Material.WRITABLE_BOOK));
itemsMain.add(new MenuItemNewLine());
// --------------//
// Loadout Settings
// --------------//
List<MenuItem> mi = new ArrayList<>();
List<String> des = new ArrayList<>();
des.add("Shift + Right Click to Delete");
for (String ld : LoadoutModule.getMinigameModule(this).getLoadouts()) {
Material item = Material.GLASS_PANE;
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().size() != 0) {
item = LoadoutModule.getMinigameModule(this).getLoadout(ld).getItem((Integer) LoadoutModule.getMinigameModule(this).getLoadout(ld).getItems().toArray()[0]).getType();
}
if (LoadoutModule.getMinigameModule(this).getLoadout(ld).isDeleteable())
mi.add(new MenuItemDisplayLoadout(ld, des, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
else
mi.add(new MenuItemDisplayLoadout(ld, item, LoadoutModule.getMinigameModule(this).getLoadout(ld), this));
}
loadouts.addItem(new MenuItemLoadoutAdd("Add Loadout", MenuUtility.getCreateMaterial(), LoadoutModule.getMinigameModule(this).getLoadoutMap(), this), 53);
loadouts.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), loadouts.getSize() - 9);
loadouts.addItems(mi);
main.addItems(itemsMain);
main.addItem(new MenuItemSaveMinigame("Save " + getName(false), MenuUtility.getSaveMaterial(), this), main.getSize() - 1);
// ----------------------//
// Minigame Player Settings
// ----------------------//
List<MenuItem> itemsPlayer = new ArrayList<>(20);
List<String> gmopts = new ArrayList<>();
for (GameMode gm : GameMode.values()) {
gmopts.add(MinigameUtils.capitalize(gm.toString()));
}
itemsPlayer.add(new MenuItemList("Players Gamemode", Material.CRAFTING_TABLE, getDefaultGamemodeCallback(), gmopts));
itemsPlayer.add(allowEnderpearls.getMenuItem("Allow Enderpearls", Material.ENDER_PEARL));
itemsPlayer.add(itemDrops.getMenuItem("Allow Item Drops", Material.DIAMOND_SWORD));
itemsPlayer.add(deathDrops.getMenuItem("Allow Death Drops", Material.SKELETON_SKULL));
itemsPlayer.add(itemPickup.getMenuItem("Allow Item Pickup", Material.DIAMOND));
itemsPlayer.add(blockBreak.getMenuItem("Allow Block Break", Material.DIAMOND_PICKAXE));
itemsPlayer.add(blockPlace.getMenuItem("Allow Block Place", Material.STONE));
itemsPlayer.add(blocksdrop.getMenuItem("Allow Block Drops", Material.COBBLESTONE));
itemsPlayer.add(lives.getMenuItem("Lives", Material.APPLE, null));
itemsPlayer.add(paintBallMode.getMenuItem("Paintball Mode", Material.SNOWBALL));
itemsPlayer.add(paintBallDamage.getMenuItem("Paintball Damage", Material.ARROW, 1, null));
itemsPlayer.add(unlimitedAmmo.getMenuItem("Unlimited Ammo", Material.SNOW_BLOCK));
itemsPlayer.add(allowMPCheckpoints.getMenuItem("Enable Multiplayer Checkpoints", Material.OAK_SIGN));
itemsPlayer.add(saveCheckpoints.getMenuItem("Save Checkpoints", Material.OAK_SIGN, MinigameUtils.stringToList("Singleplayer Only")));
itemsPlayer.add(new MenuItemPage("Flags", MinigameUtils.stringToList("Singleplayer flags"), Material.OAK_SIGN, flags));
itemsPlayer.add(allowFlight.getMenuItem("Allow Flight", Material.FEATHER, MinigameUtils.stringToList("Allow flight to;be toggled")));
itemsPlayer.add(enableFlight.getMenuItem("Enable Flight", Material.FEATHER, MinigameUtils.stringToList("Start players;in flight;(Must have Allow;Flight)")));
itemsPlayer.add(allowDragonEggTeleport.getMenuItem("Allow Dragon Egg Teleport", Material.DRAGON_EGG));
itemsPlayer.add(usePlayerDisplayNames.getMenuItem("Use Players Display Names", Material.POTATO, MinigameUtils.stringToList("Use Player Nicks or Real Names")));
itemsPlayer.add(showPlayerBroadcasts.getMenuItem("Show Join/Exit Broadcasts", Material.PAPER, MinigameUtils.stringToList("Show Join and Exit broadcasts; Plus other Player broadcasts")));
playerMenu.addItems(itemsPlayer);
playerMenu.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), main.getSize() - 9);
// --------------//
// Minigame Flags//
// --------------//
List<MenuItem> itemsFlags = new ArrayList<>(getFlags().size());
for (String flag : getFlags()) {
itemsFlags.add(new MenuItemFlag(Material.OAK_WALL_SIGN, flag, getFlags()));
}
flags.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), playerMenu), flags.getSize() - 9);
flags.addItem(new MenuItemAddFlag("Add Flag", MenuUtility.getCreateMaterial(), this), flags.getSize() - 1);
flags.addItems(itemsFlags);
// --------------//
// Lobby Settings//
// --------------//
List<MenuItem> itemsLobby = new ArrayList<>(4);
itemsLobby.add(new MenuItemBoolean("Can Interact on Player Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Interact on Start Wait", Material.STONE_BUTTON, LobbySettingsModule.getMinigameModule(this).getCanInteractStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Player Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMovePlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Can Move on Start Wait", Material.ICE, LobbySettingsModule.getMinigameModule(this).getCanMoveStartWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport After Player Wait", MinigameUtils.stringToList("Should players be teleported;after player wait time?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnPlayerWaitCallback()));
itemsLobby.add(new MenuItemBoolean("Teleport on Start", MinigameUtils.stringToList("Should players teleport;to the start position;after lobby?"), Material.ENDER_PEARL, LobbySettingsModule.getMinigameModule(this).getTeleportOnStartCallback()));
itemsLobby.add(new MenuItemInteger("Waiting for Players Time", MinigameUtils.stringToList("The time in seconds;the game will wait for;more players to join.;A value of 0 will use;the config setting"), Material.CLOCK, LobbySettingsModule.getMinigameModule(this).getPlayerWaitTimeCallback(), 0, Integer.MAX_VALUE));
lobby.addItems(itemsLobby);
lobby.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), main), lobby.getSize() - 9);
for (MinigameModule mod : getModules()) {
mod.addEditMenuOptions(main);
}
main.displayMenu(player);
}
use of au.com.mineauz.minigames.menu.MenuItemCustom in project Minigames by AddstarMC.
the class LoadoutModule method displaySelectionMenu.
public void displaySelectionMenu(MinigamePlayer player, final boolean equip) {
Menu m = new Menu(6, "Select Loadout", player);
final MinigamePlayer fply = player;
for (PlayerLoadout loadout : extraLoadouts.values()) {
if (loadout.isDisplayedInMenu()) {
if (!loadout.getUsePermissions() || player.getPlayer().hasPermission("minigame.loadout." + loadout.getName(false).toLowerCase())) {
if (!player.getMinigame().isTeamGame() || loadout.getTeamColor() == null || player.getTeam().getColor() == loadout.getTeamColor()) {
MenuItemCustom c = new MenuItemCustom(loadout.getName(true), Material.GLASS);
if (!loadout.getItems().isEmpty()) {
ItemStack item = loadout.getItem(new ArrayList<>(loadout.getItems()).get(0));
c.setItem(item);
}
final PlayerLoadout floadout2 = loadout;
c.setClick(object -> {
fply.setLoadout(floadout2);
fply.getPlayer().closeInventory();
if (!equip)
fply.sendMessage(MinigameUtils.getLang("player.loadout.nextSpawn"), MinigameMessageType.INFO);
else {
fply.sendMessage(MinigameUtils.formStr("player.loadout.equipped", floadout2.getName(true)), MinigameMessageType.INFO);
floadout2.equiptLoadout(fply);
}
return null;
});
m.addItem(c);
}
}
}
}
m.displayMenu(player);
}
use of au.com.mineauz.minigames.menu.MenuItemCustom in project Minigames by AddstarMC.
the class MenuItemActionAdd method onClick.
@Override
public ItemStack onClick() {
Menu m = new Menu(6, "Actions", getContainer().getViewer());
m.setPreviousPage(getContainer());
Map<String, Menu> cats = new HashMap<>();
List<String> acts = new ArrayList<>(Actions.getAllActionNames());
Collections.sort(acts);
for (String act : acts) {
if ((Actions.getActionByName(act).useInNodes() && exec != null) || (Actions.getActionByName(act).useInRegions() && exec != null)) {
String catname = Actions.getActionByName(act).getCategory();
if (catname == null)
catname = "misc actions";
catname = catname.toLowerCase();
Menu cat;
if (!cats.containsKey(catname)) {
cat = new Menu(6, MinigameUtils.capitalize(catname), getContainer().getViewer());
cats.put(catname, cat);
m.addItem(new MenuItemPage(MinigameUtils.capitalize(catname), Material.CHEST, cat));
cat.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), m), cat.getSize() - 9);
} else
cat = cats.get(catname);
MenuItemCustom c = new MenuItemCustom(MinigameUtils.capitalize(act), Material.PAPER);
final String fact = act;
c.setClick(object -> {
ActionInterface action = Actions.getActionByName(fact);
if (exec == null) {
exec.addAction(action);
getContainer().addItem(new MenuItemAction(MinigameUtils.capitalize(fact), Material.PAPER, exec, action));
getContainer().displayMenu(getContainer().getViewer());
} else {
exec.addAction(action);
getContainer().addItem(new MenuItemAction(MinigameUtils.capitalize(fact), Material.PAPER, exec, action));
getContainer().displayMenu(getContainer().getViewer());
}
return null;
});
cat.addItem(c);
}
}
m.addItem(new MenuItemPage("Back", MenuUtility.getBackMaterial(), getContainer()), m.getSize() - 9);
m.displayMenu(getContainer().getViewer());
return null;
}
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