use of au.com.mineauz.minigames.minigame.reward.Rewards in project Minigames by AddstarMC.
the class SetRewardCommand method onCommand.
@Override
public boolean onCommand(CommandSender sender, Minigame minigame, String label, String[] args) {
if (args != null) {
RewardsModule module = RewardsModule.getModule(minigame);
if (!(module.getScheme() instanceof StandardRewardScheme)) {
sender.sendMessage(ChatColor.RED + "This command can only be used on minigames that use the standard reward scheme");
return true;
}
Rewards rewards = ((StandardRewardScheme) module.getScheme()).getPrimaryReward();
int quantity = 1;
double money = -1;
if (args.length >= 2 && args[1].matches("[0-9]+")) {
quantity = Integer.parseInt(args[1]);
}
ItemStack item = null;
if (args[0].startsWith("$")) {
try {
money = Double.parseDouble(args[0].replace("$", ""));
} catch (NumberFormatException e) {
}
} else {
item = MinigameUtils.stringToItemStack(args[0], quantity);
}
if (item != null && item.getType() != Material.AIR) {
RewardRarity rarity = RewardRarity.NORMAL;
if (args.length == 3) {
rarity = RewardRarity.valueOf(args[2].toUpperCase());
}
ItemReward ir = (ItemReward) RewardTypes.getRewardType("ITEM", rewards);
ir.setRewardItem(item);
ir.setRarity(rarity);
rewards.addReward(ir);
sender.sendMessage(ChatColor.GRAY + "Added " + item.getAmount() + " of " + MinigameUtils.getItemStackName(item) + " to primary rewards of \"" + minigame.getName(false) + "\" " + "with a rarity of \"" + rarity.toString().toLowerCase().replace("_", " ") + "\"");
return true;
} else if (sender instanceof Player && args[0].equals("SLOT")) {
item = ((Player) sender).getInventory().getItemInMainHand();
RewardRarity rarity = RewardRarity.NORMAL;
if (args.length == 2) {
rarity = RewardRarity.valueOf(args[1].toUpperCase());
}
ItemReward ir = (ItemReward) RewardTypes.getRewardType("ITEM", rewards);
ir.setRewardItem(item);
ir.setRarity(rarity);
rewards.addReward(ir);
sender.sendMessage(ChatColor.GRAY + "Added " + item.getAmount() + " of " + MinigameUtils.getItemStackName(item) + " to primary rewards of \"" + minigame.getName(false) + "\" " + "with a rarity of " + rarity.toString().toLowerCase().replace("_", " "));
return true;
} else if (item != null && item.getType() == Material.AIR) {
sender.sendMessage(ChatColor.RED + "Primary rewards for \"" + minigame.getName(false) + "\" cannot be Air!");
return true;
} else if (money != -1 && plugin.hasEconomy()) {
RewardRarity rarity = RewardRarity.NORMAL;
if (args.length == 2) {
rarity = RewardRarity.valueOf(args[1].toUpperCase());
}
MoneyReward mr = (MoneyReward) RewardTypes.getRewardType("MONEY", rewards);
mr.setRewardMoney(money);
mr.setRarity(rarity);
rewards.addReward(mr);
sender.sendMessage(ChatColor.GRAY + "Added $" + money + " to primary rewards of \"" + minigame.getName(false) + "\" " + "with a rarity of " + rarity.toString().toLowerCase().replace("_", " "));
return true;
} else if (!plugin.hasEconomy()) {
sender.sendMessage(ChatColor.RED + "Vault required to set a money reward! Download from dev.bukkit.org");
return true;
}
}
return false;
}
use of au.com.mineauz.minigames.minigame.reward.Rewards in project Minigames by AddstarMC.
the class MinigameData method loadRewardSigns.
public void loadRewardSigns() {
if (rewardSignsSave == null)
loadRewardSignsFile();
FileConfiguration cfg = rewardSignsSave.getConfig();
Set<String> keys = cfg.getKeys(false);
for (String id : keys) {
RewardsFlag rew = new RewardsFlag(new Rewards(), id);
rew.loadValue("", cfg);
rewardSigns.put(id, rew);
}
}
use of au.com.mineauz.minigames.minigame.reward.Rewards in project Minigames by AddstarMC.
the class RewardSign method signUse.
@Override
public boolean signUse(Sign sign, MinigamePlayer player) {
Location loc = sign.getLocation();
if (!MinigameUtils.isMinigameTool(player.getPlayer().getInventory().getItemInMainHand())) {
String label = sign.getLine(2).toLowerCase();
if (player.isInMinigame()) {
if (!player.hasTempClaimedReward(label)) {
if (mdata.hasRewardSign(loc)) {
Rewards rew = mdata.getRewardSign(loc);
for (RewardType r : rew.getReward()) {
r.giveReward(player);
}
}
player.addTempClaimedReward(label);
}
} else {
if (!player.hasClaimedReward(label)) {
if (mdata.hasRewardSign(loc)) {
Rewards rew = mdata.getRewardSign(loc);
for (RewardType r : rew.getReward()) {
r.giveReward(player);
}
player.updateInventory();
}
player.addClaimedReward(label);
}
}
} else if (player.getPlayer().hasPermission("minigame.tool")) {
Rewards rew = null;
if (!mdata.hasRewardSign(loc)) {
mdata.addRewardSign(loc);
}
rew = mdata.getRewardSign(loc);
Menu rewardMenu = new Menu(5, getName(), player);
rewardMenu.addItem(new MenuItemRewardGroupAdd("Add Group", Material.ITEM_FRAME, rew), 42);
rewardMenu.addItem(new MenuItemRewardAdd("Add Item", Material.ITEM_FRAME, rew), 43);
final MenuItemCustom mic = new MenuItemCustom("Save Rewards", Material.REDSTONE_TORCH_ON);
final Location floc = loc;
mic.setClick(new InteractionInterface() {
@Override
public Object interact(Object object) {
mdata.saveRewardSign(MinigameUtils.createLocationID(floc), true);
mic.getContainer().getViewer().sendMessage("Saved rewards for this sign.", null);
mic.getContainer().getViewer().getPlayer().closeInventory();
return null;
}
});
rewardMenu.addItem(mic, 44);
List<String> list = new ArrayList<String>();
for (RewardRarity r : RewardRarity.values()) {
list.add(r.toString());
}
List<MenuItem> mi = new ArrayList<MenuItem>();
for (RewardType item : rew.getRewards()) {
mi.add(item.getMenuItem());
}
List<String> des = new ArrayList<String>();
des.add("Double Click to edit");
for (RewardGroup group : rew.getGroups()) {
MenuItemRewardGroup rwg = new MenuItemRewardGroup(group.getName() + " Group", des, Material.CHEST, group, rew);
mi.add(rwg);
}
rewardMenu.addItems(mi);
rewardMenu.displayMenu(player);
}
return true;
}
use of au.com.mineauz.minigames.minigame.reward.Rewards in project Minigames by AddstarMC.
the class HierarchyRewardScheme method load.
private void load(TreeMap<T, Rewards> map, ConfigurationSection section) {
map.clear();
for (String key : section.getKeys(false)) {
T value = loadValue(key);
ConfigurationSection subSection = section.getConfigurationSection(key);
Rewards reward = new Rewards();
reward.load(subSection);
map.put(value, reward);
}
}
use of au.com.mineauz.minigames.minigame.reward.Rewards in project Minigames by AddstarMC.
the class HierarchyRewardScheme method awardPlayer.
@Override
public void awardPlayer(MinigamePlayer player, StoredGameStats data, Minigame minigame, boolean firstCompletion) {
T value = getValue(player, data, minigame);
Rewards reward;
TreeMap<T, Rewards> rewards = (firstCompletion ? primaryRewards : secondaryRewards);
// Calculate rewards
switch(comparisonType.getFlag()) {
case Equal:
reward = rewards.get(value);
break;
case Lesser:
reward = null;
for (Entry<T, Rewards> entry : rewards.entrySet()) {
if (value.compareTo(entry.getKey()) < 0) {
reward = entry.getValue();
break;
}
}
break;
case Greater:
reward = null;
for (Entry<T, Rewards> entry : rewards.descendingMap().entrySet()) {
if (value.compareTo(entry.getKey()) > 0) {
reward = entry.getValue();
break;
}
}
break;
default:
throw new AssertionError();
}
// Apply reward
if (reward != null) {
List<RewardType> rewardItems = reward.getReward();
for (RewardType item : rewardItems) {
item.giveReward(player);
}
}
}
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