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Example 21 with BetterBlockPos

use of baritone.api.utils.BetterBlockPos in project Spark-Client by Spark-Client-Development.

the class BuildCommand method execute.

@Override
public void execute(String label, IArgConsumer args) throws CommandException {
    File file = args.getDatatypePost(RelativeFile.INSTANCE, schematicsDir).getAbsoluteFile();
    if (FilenameUtils.getExtension(file.getAbsolutePath()).isEmpty()) {
        file = new File(file.getAbsolutePath() + "." + Baritone.settings().schematicFallbackExtension.getValue());
    }
    BetterBlockPos origin = ctx.playerFeet();
    BetterBlockPos buildOrigin;
    if (args.hasAny()) {
        args.requireMax(3);
        buildOrigin = args.getDatatypePost(RelativeBlockPos.INSTANCE, origin);
    } else {
        args.requireMax(0);
        buildOrigin = origin;
    }
    boolean success = baritone.getBuilderProcess().build(file.getName(), file, buildOrigin);
    if (!success) {
        throw new CommandInvalidStateException("Couldn't load the schematic. Make sure to use the FULL file name, including the extension (e.g. blah.schematic).");
    }
    logDirect(String.format("Successfully loaded schematic for building\nOrigin: %s", buildOrigin));
}
Also used : BetterBlockPos(baritone.api.utils.BetterBlockPos) CommandInvalidStateException(baritone.api.command.exception.CommandInvalidStateException) File(java.io.File) RelativeFile(baritone.api.command.datatypes.RelativeFile)

Example 22 with BetterBlockPos

use of baritone.api.utils.BetterBlockPos in project Spark-Client by Spark-Client-Development.

the class GotoCommand method execute.

@Override
public void execute(String label, IArgConsumer args) throws CommandException {
    // is no need to handle the case of empty arguments.
    if (args.peekDatatypeOrNull(RelativeCoordinate.INSTANCE) != null) {
        args.requireMax(3);
        BetterBlockPos origin = baritone.getPlayerContext().playerFeet();
        Goal goal = args.getDatatypePost(RelativeGoal.INSTANCE, origin);
        logDirect(String.format("Going to: %s", goal.toString()));
        baritone.getCustomGoalProcess().setGoalAndPath(goal);
        return;
    }
    args.requireMax(1);
    BlockOptionalMeta destination = args.getDatatypeFor(ForBlockOptionalMeta.INSTANCE);
    baritone.getGetToBlockProcess().getToBlock(destination);
}
Also used : RelativeGoal(baritone.api.command.datatypes.RelativeGoal) Goal(baritone.api.pathing.goals.Goal) ForBlockOptionalMeta(baritone.api.command.datatypes.ForBlockOptionalMeta) BlockOptionalMeta(baritone.api.utils.BlockOptionalMeta) BetterBlockPos(baritone.api.utils.BetterBlockPos)

Example 23 with BetterBlockPos

use of baritone.api.utils.BetterBlockPos in project Spark-Client by Spark-Client-Development.

the class BuilderProcess method assemble.

private Goal assemble(BuilderCalculationContext bcc, List<IBlockState> approxPlaceable, boolean logMissing) {
    List<BetterBlockPos> placeable = new ArrayList<>();
    List<BetterBlockPos> breakable = new ArrayList<>();
    List<BetterBlockPos> sourceLiquids = new ArrayList<>();
    List<BetterBlockPos> flowingLiquids = new ArrayList<>();
    Map<IBlockState, Integer> missing = new HashMap<>();
    incorrectPositions.forEach(pos -> {
        IBlockState state = bcc.bsi.get0(pos);
        if (state.getBlock() instanceof BlockAir) {
            if (approxPlaceable.contains(bcc.getSchematic(pos.x, pos.y, pos.z, state))) {
                placeable.add(pos);
            } else {
                IBlockState desired = bcc.getSchematic(pos.x, pos.y, pos.z, state);
                missing.put(desired, 1 + missing.getOrDefault(desired, 0));
            }
        } else {
            if (state.getBlock() instanceof BlockLiquid) {
                // TODO for 1.13 make sure that this only matches pure water, not waterlogged blocks
                if (!MovementHelper.possiblyFlowing(state)) {
                    // if it's a source block then we want to replace it with a throwaway
                    sourceLiquids.add(pos);
                } else {
                    flowingLiquids.add(pos);
                }
            } else {
                breakable.add(pos);
            }
        }
    });
    List<Goal> toBreak = new ArrayList<>();
    breakable.forEach(pos -> toBreak.add(breakGoal(pos, bcc)));
    List<Goal> toPlace = new ArrayList<>();
    placeable.forEach(pos -> {
        if (!placeable.contains(pos.down()) && !placeable.contains(pos.down(2))) {
            toPlace.add(placementGoal(pos, bcc));
        }
    });
    sourceLiquids.forEach(pos -> toPlace.add(new GoalBlock(pos.up())));
    if (!toPlace.isEmpty()) {
        return new JankyGoalComposite(new GoalComposite(toPlace.toArray(new Goal[0])), new GoalComposite(toBreak.toArray(new Goal[0])));
    }
    if (toBreak.isEmpty()) {
        if (logMissing && !missing.isEmpty()) {
            logDirect("Missing materials for at least:");
            logDirect(missing.entrySet().stream().map(e -> String.format("%sx %s", e.getValue(), e.getKey())).collect(Collectors.joining("\n")));
        }
        if (logMissing && !flowingLiquids.isEmpty()) {
            logDirect("Unreplaceable liquids at at least:");
            logDirect(flowingLiquids.stream().map(p -> String.format("%s %s %s", p.x, p.y, p.z)).collect(Collectors.joining("\n")));
        }
        return null;
    }
    return new GoalComposite(toBreak.toArray(new Goal[0]));
}
Also used : BlockAir(net.minecraft.block.BlockAir) IBlockState(net.minecraft.block.state.IBlockState) GoalBlock(baritone.api.pathing.goals.GoalBlock) GoalComposite(baritone.api.pathing.goals.GoalComposite) Goal(baritone.api.pathing.goals.Goal) BlockLiquid(net.minecraft.block.BlockLiquid) BetterBlockPos(baritone.api.utils.BetterBlockPos)

Example 24 with BetterBlockPos

use of baritone.api.utils.BetterBlockPos in project Spark-Client by Spark-Client-Development.

the class BuilderProcess method onTick.

public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel, int recursions) {
    if (recursions > 1000) {
        // onTick calls itself, don't crash
        return new PathingCommand(null, PathingCommandType.SET_GOAL_AND_PATH);
    }
    approxPlaceable = approxPlaceable(36);
    if (baritone.getInputOverrideHandler().isInputForcedDown(Input.CLICK_LEFT)) {
        ticks = 5;
    } else {
        ticks--;
    }
    baritone.getInputOverrideHandler().clearAllKeys();
    if (paused) {
        return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
    }
    if (Baritone.settings().buildInLayers.getValue()) {
        if (realSchematic == null) {
            realSchematic = schematic;
        }
        // wrap this properly, dont just have the inner class refer to the builderprocess.this
        ISchematic realSchematic = this.realSchematic;
        int minYInclusive;
        int maxYInclusive;
        // layer = realSchematic.heightY() should be everything
        if (Baritone.settings().layerOrder.getValue()) {
            // top to bottom
            maxYInclusive = realSchematic.heightY() - 1;
            minYInclusive = realSchematic.heightY() - layer;
        } else {
            maxYInclusive = layer - 1;
            minYInclusive = 0;
        }
        schematic = new ISchematic() {

            @Override
            public IBlockState desiredState(int x, int y, int z, IBlockState current, List<IBlockState> approxPlaceable) {
                return realSchematic.desiredState(x, y, z, current, BuilderProcess.this.approxPlaceable);
            }

            @Override
            public boolean inSchematic(int x, int y, int z, IBlockState currentState) {
                return ISchematic.super.inSchematic(x, y, z, currentState) && y >= minYInclusive && y <= maxYInclusive && realSchematic.inSchematic(x, y, z, currentState);
            }

            @Override
            public void reset() {
                realSchematic.reset();
            }

            @Override
            public int widthX() {
                return realSchematic.widthX();
            }

            @Override
            public int heightY() {
                return realSchematic.heightY();
            }

            @Override
            public int lengthZ() {
                return realSchematic.lengthZ();
            }
        };
    }
    BuilderCalculationContext bcc = new BuilderCalculationContext();
    if (!recalc(bcc)) {
        if (Baritone.settings().buildInLayers.getValue() && layer < realSchematic.heightY()) {
            logDirect("Starting layer " + layer);
            layer++;
            return onTick(calcFailed, isSafeToCancel, recursions + 1);
        }
        Vec3i repeat = Baritone.settings().buildRepeat.getValue();
        int max = Baritone.settings().buildRepeatCount.getValue();
        numRepeats++;
        if (repeat.equals(new Vec3i(0, 0, 0)) || (max != -1 && numRepeats >= max)) {
            logDirect("Done building");
            if (Baritone.settings().desktopNotifications.getValue() && Baritone.settings().notificationOnBuildFinished.getValue()) {
                NotificationHelper.notify("Done building", false);
            }
            onLostControl();
            return null;
        }
        // build repeat time
        layer = 0;
        origin = new BlockPos(origin).add(repeat);
        if (!Baritone.settings().buildRepeatSneaky.getValue()) {
            schematic.reset();
        }
        logDirect("Repeating build in vector " + repeat + ", new origin is " + origin);
        return onTick(calcFailed, isSafeToCancel, recursions + 1);
    }
    if (Baritone.settings().distanceTrim.getValue()) {
        trim();
    }
    Optional<Tuple<BetterBlockPos, Rotation>> toBreak = toBreakNearPlayer(bcc);
    if (toBreak.isPresent() && isSafeToCancel && ctx.player().onGround) {
        // we'd like to pause to break this block
        // only change look direction if it's safe (don't want to fuck up an in progress parkour for example
        Rotation rot = toBreak.get().getSecond();
        BetterBlockPos pos = toBreak.get().getFirst();
        baritone.getLookBehavior().updateTarget(rot, true);
        MovementHelper.switchToBestToolFor(ctx, bcc.get(pos));
        if (ctx.player().isSneaking()) {
            // really horrible bug where a block is visible for breaking while sneaking but not otherwise
            // so you can't see it, it goes to place something else, sneaks, then the next tick it tries to break
            // and is unable since it's unsneaked in the intermediary tick
            baritone.getInputOverrideHandler().setInputForceState(Input.SNEAK, true);
        }
        if (ctx.isLookingAt(pos) || ctx.playerRotations().isReallyCloseTo(rot)) {
            baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_LEFT, true);
        }
        return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
    }
    List<IBlockState> desirableOnHotbar = new ArrayList<>();
    Optional<Placement> toPlace = searchForPlaceables(bcc, desirableOnHotbar);
    if (toPlace.isPresent() && isSafeToCancel && ctx.player().onGround && ticks <= 0) {
        Rotation rot = toPlace.get().rot;
        baritone.getLookBehavior().updateTarget(rot, true);
        ctx.player().inventory.currentItem = toPlace.get().hotbarSelection;
        baritone.getInputOverrideHandler().setInputForceState(Input.SNEAK, true);
        if ((ctx.isLookingAt(toPlace.get().placeAgainst) && ctx.objectMouseOver().sideHit.equals(toPlace.get().side)) || ctx.playerRotations().isReallyCloseTo(rot)) {
            baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
        }
        return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
    }
    if (Baritone.settings().allowInventory.getValue()) {
        ArrayList<Integer> usefulSlots = new ArrayList<>();
        List<IBlockState> noValidHotbarOption = new ArrayList<>();
        outer: for (IBlockState desired : desirableOnHotbar) {
            for (int i = 0; i < 9; i++) {
                if (valid(approxPlaceable.get(i), desired, true)) {
                    usefulSlots.add(i);
                    continue outer;
                }
            }
            noValidHotbarOption.add(desired);
        }
        outer: for (int i = 9; i < 36; i++) {
            for (IBlockState desired : noValidHotbarOption) {
                if (valid(approxPlaceable.get(i), desired, true)) {
                    baritone.getInventoryBehavior().attemptToPutOnHotbar(i, usefulSlots::contains);
                    break outer;
                }
            }
        }
    }
    Goal goal = assemble(bcc, approxPlaceable.subList(0, 9));
    if (goal == null) {
        // we're far away, so assume that we have our whole inventory to recalculate placeable properly
        goal = assemble(bcc, approxPlaceable, true);
        if (goal == null) {
            if (Baritone.settings().skipFailedLayers.getValue() && Baritone.settings().buildInLayers.getValue() && layer < realSchematic.heightY()) {
                logDirect("Skipping layer that I cannot construct! Layer #" + layer);
                layer++;
                return onTick(calcFailed, isSafeToCancel, recursions + 1);
            }
            logDirect("Unable to do it. Pausing. resume to resume, cancel to cancel");
            paused = true;
            return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
        }
    }
    return new PathingCommandContext(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH, bcc);
}
Also used : ISchematic(baritone.api.schematic.ISchematic) IBlockState(net.minecraft.block.state.IBlockState) Rotation(baritone.api.utils.Rotation) Goal(baritone.api.pathing.goals.Goal) PathingCommand(baritone.api.process.PathingCommand) BetterBlockPos(baritone.api.utils.BetterBlockPos) PathingCommandContext(baritone.utils.PathingCommandContext) BetterBlockPos(baritone.api.utils.BetterBlockPos) Tuple(net.minecraft.util.Tuple)

Example 25 with BetterBlockPos

use of baritone.api.utils.BetterBlockPos in project Spark-Client by Spark-Client-Development.

the class GuiClick method onRender.

public void onRender() {
    GlStateManager.getFloat(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
    GlStateManager.getFloat(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
    GlStateManager.glGetInteger(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
    if (currentMouseOver != null) {
        Entity e = mc.getRenderViewEntity();
        // drawSingleSelectionBox WHEN?
        PathRenderer.drawManySelectionBoxes(e, Collections.singletonList(currentMouseOver), Color.CYAN);
        if (clickStart != null && !clickStart.equals(currentMouseOver)) {
            GlStateManager.enableBlend();
            GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
            GlStateManager.color(Color.RED.getColorComponents(null)[0], Color.RED.getColorComponents(null)[1], Color.RED.getColorComponents(null)[2], 0.4F);
            GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.getValue().floatValue());
            GlStateManager.disableTexture2D();
            GlStateManager.depthMask(false);
            GlStateManager.disableDepth();
            BetterBlockPos a = new BetterBlockPos(currentMouseOver);
            BetterBlockPos b = new BetterBlockPos(clickStart);
            IRenderer.drawAABB(new AxisAlignedBB(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z), Math.max(a.x, b.x) + 1, Math.max(a.y, b.y) + 1, Math.max(a.z, b.z) + 1));
            GlStateManager.enableDepth();
            GlStateManager.depthMask(true);
            GlStateManager.enableTexture2D();
            GlStateManager.disableBlend();
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) BetterBlockPos(baritone.api.utils.BetterBlockPos)

Aggregations

BetterBlockPos (baritone.api.utils.BetterBlockPos)57 IBlockState (net.minecraft.block.state.IBlockState)15 Goal (baritone.api.pathing.goals.Goal)14 BlockPos (net.minecraft.util.math.BlockPos)10 CommandInvalidStateException (baritone.api.command.exception.CommandInvalidStateException)9 IWaypoint (baritone.api.cache.IWaypoint)6 GoalBlock (baritone.api.pathing.goals.GoalBlock)6 Waypoint (baritone.api.cache.Waypoint)5 Rotation (baritone.api.utils.Rotation)5 EnumFacing (net.minecraft.util.EnumFacing)5 IBaritone (baritone.api.IBaritone)4 Command (baritone.api.command.Command)4 IArgConsumer (baritone.api.command.argument.IArgConsumer)4 ForBlockOptionalMeta (baritone.api.command.datatypes.ForBlockOptionalMeta)4 RelativeBlockPos (baritone.api.command.datatypes.RelativeBlockPos)4 RelativeGoal (baritone.api.command.datatypes.RelativeGoal)4 CommandException (baritone.api.command.exception.CommandException)4 CommandInvalidTypeException (baritone.api.command.exception.CommandInvalidTypeException)4 IPath (baritone.api.pathing.calc.IPath)4 PathingCommand (baritone.api.process.PathingCommand)4