use of binnie.core.gui.minecraft.control.ControlErrorState in project Binnie by ForestryMC.
the class WindowGenepool method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
int x = 16;
final int y = 32;
new ControlLiquidTank(this, x, y, Genepool.TANK_ETHANOL);
x += 26;
new ControlSlotArray.Builder(this, x, y + 3, 2, 3).create(Genepool.SLOT_RESERVE);
x += 38;
new ControlIconDisplay(this, x, y + 3 + 18 + 1, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
x += 18;
new ControlSlot.Builder(this, x, y + 3 + 18).assign(0);
x += 18;
new ControlMachineProgress(this, x, y + 19, PROGRESS_BASE, PROGRESS, Alignment.LEFT);
x += 130;
new ControlLiquidTank(this, x, y, Genepool.TANK_DNA);
new ControlEnergyBar(this, 21, 115, 16, 60, Alignment.BOTTOM);
new ControlSlot.Builder(this, 121, 82).assign(7);
new ControlSlotCharge(this, 143, 82, 7).setColor(15722671);
new ControlErrorState(this, 181, 83);
new ControlPlayerInventory(this);
}
use of binnie.core.gui.minecraft.control.ControlErrorState in project Binnie by ForestryMC.
the class WindowSplicer method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
int x = 16;
new ControlSplicerProgress(this, 84, 32, this.getWidth() - 172, 102);
CraftGUIUtil.horizontalGrid(x, 62, new ControlSlotArray.Builder(this, 0, 0, 2, 1).create(Splicer.SLOT_SERUM_RESERVE), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation()), new ControlSlot.Builder(this, 0, 0).assign(0));
new ControlSlotArray.Builder(this, x + 12, 84, 2, 1).create(Splicer.SLOT_SERUM_EXPENDED);
new ControlIconDisplay(this, x + 12 + 36 + 4, 86, GUIIcon.ARROW_UP_LEFT.getIcon().getResourceLocation());
new ControlEnergyBar(this, 196, 64, 60, 16, Alignment.LEFT);
new ControlErrorState(this, 218, 86);
x += 142;
CraftGUIUtil.verticalGrid((this.getWidth() - 72) / 2, 32, TextJustification.MIDDLE_CENTER, 4, new ControlSlotArray.Builder(this, 0, 0, 4, 1).create(Inoculator.SLOT_RESERVE), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_DOWN.getIcon().getResourceLocation()), new ControlSlot.Builder(this, 0, 0).assign(9), new ControlIconDisplay(this, 0, 0, GUIIcon.ARROW_DOWN.getIcon().getResourceLocation()), new ControlSlotArray.Builder(this, 0, 0, 4, 1).create(Inoculator.SLOT_FINISHED));
new ControlPlayerInventory(this);
}
use of binnie.core.gui.minecraft.control.ControlErrorState in project Binnie by ForestryMC.
the class WindowDesigner method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
this.setTitle(Machine.getMachine(this.getInventory()).getPackage().getDisplayName());
new ControlText(this, new Area(190, 36, 114, 10), I18N.localise(new ResourceLocation(Constants.DESIGN_MOD_ID, "gui.design")), TextJustification.TOP_CENTER).setColor(4473924);
new Panel(this, 188, 48, 118, 126, MinecraftGUI.PanelType.GRAY);
this.textEdit = new ControlTextEdit(this, 188, 178, 118, 12);
final ControlScrollableContent scroll = new ControlScrollableContent(this, 190, 50, 114, 122, 12);
scroll.setScrollableContent(this.tileSelect = new ControlTileSelect(scroll, 0, 0));
new ControlPlayerInventory(this).setPosition(new Point(14, 96));
new ControlErrorState(this, 76, 65);
if (this.getInventory() != null) {
new ControlSlot.Builder(this, 22, 34).assign(DesignerSlots.DESIGN_SLOT_1);
new ControlSlot.Builder(this, 62, 34).assign(DesignerSlots.DESIGN_SLOT_2);
new ControlSlot.Builder(this, 42, 64).assign(DesignerSlots.ADHESIVE_SLOT);
new ControlRecipeSlot(this, 112, 34);
}
}
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