use of binnie.core.gui.window.Panel in project Binnie by ForestryMC.
the class WindowGenesis method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
new ControlPlayerInventory(this);
this.setTitle(I18N.localise("binniecore.gui.genesis.title"));
final ControlTabBar<IBreedingSystem> tabSystems = new GenesisTabSystems(this);
this.root = Binnie.GENETICS.getActiveSystems().iterator().next().getSpeciesRoot();
this.template = this.root.getDefaultTemplate();
final Area one = new Area(32, 28, 170, 100);
final Area two = new Area(214, 28, 100, 100);
new Panel(this, one.outset(1), MinecraftGUI.PanelType.BLACK);
new Panel(this, two.outset(1), MinecraftGUI.PanelType.BLACK);
this.geneList = new GeneList(this, one);
this.geneOptions = new GeneOptions(this, two);
tabSystems.addEventHandler(EventValueChanged.class, EventHandlerOrigin.SELF, tabSystems, event -> {
Object value = event.getValue();
if (!(value instanceof BreedingSystem)) {
return;
}
IBreedingSystem breedingSystem = (IBreedingSystem) value;
root = breedingSystem.getSpeciesRoot();
template = root.getDefaultTemplate();
refreshTemplate(null);
});
this.geneList.addEventHandler(EventValueChanged.class, EventHandlerOrigin.SELF, this.geneList, event -> {
Object value = event.getValue();
if (!(value instanceof Gene)) {
return;
}
Gene gene = (Gene) value;
Map<IChromosomeType, List<IAllele>> map = Binnie.GENETICS.getChromosomeMap(root);
List<Gene> options = new ArrayList<>();
IChromosomeType chromosomeType = gene.getChromosome();
List<IAllele> alleles = map.get(chromosomeType);
for (IAllele allele : alleles) {
options.add(new Gene(allele, chromosomeType, root));
}
geneOptions.setOptions(options);
});
this.geneOptions.addEventHandler(EventValueChanged.class, EventHandlerOrigin.SELF, this.geneOptions, event -> {
Object value = event.getValue();
if (!(value instanceof Gene)) {
return;
}
Gene gene = (Gene) value;
IChromosomeType chromosomeType = gene.getChromosome();
ISpeciesRoot speciesRoot = gene.getSpeciesRoot();
IAllele allele = gene.getAllele();
if (chromosomeType == speciesRoot.getSpeciesChromosomeType()) {
template = speciesRoot.getTemplate(allele.getUID());
} else {
template[chromosomeType.ordinal()] = allele;
}
refreshTemplate(chromosomeType);
});
this.panelPickup = new Panel(this, 16, 140, 60, 42, MinecraftGUI.PanelType.BLACK);
this.refreshTemplate(null);
}
use of binnie.core.gui.window.Panel in project Binnie by ForestryMC.
the class WindowAbstractDatabase method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
this.setSize(new Point(176 + this.selectionBoxWidth + 22 + 8, 208));
this.addEventHandler(EventValueChanged.class, event -> {
Object value = event.getValue();
IWidget eventOriginParent = event.getOrigin().getParent();
if (eventOriginParent instanceof ControlPage && !(value instanceof DatabaseTab)) {
ControlPage parent = (ControlPage) eventOriginParent;
if (parent.getValue() instanceof IDatabaseMode) {
for (IWidget child : parent.getChildren()) {
if (child instanceof ControlPages) {
if (value == null) {
child.hide();
} else {
child.show();
for (IWidget widget : child.getChildren()) {
if (widget instanceof PageAbstract) {
PageAbstract pageAbstract = (PageAbstract) widget;
pageAbstract.onValueChanged(value);
}
}
}
}
}
}
}
});
this.addEventHandler(EventTextEdit.class, EventHandlerOrigin.DIRECT_CHILD, this, event -> {
for (final ModeWidgets widgets : WindowAbstractDatabase.this.modes.values()) {
widgets.getListBox().setValidator(object -> {
if (Objects.equals(event.getValue(), "")) {
return true;
}
ControlTextOption controlTextOption = (ControlTextOption) object;
return controlTextOption.getText().toLowerCase().contains(event.getValue().toLowerCase());
});
}
});
new ControlHelp(this, 4, 4);
(this.panelInformation = new Panel(this, 24, 24, 144, 176, MinecraftGUI.PanelType.BLACK)).setColor(860416);
(this.panelSearch = new Panel(this, 176, 24, this.selectionBoxWidth, 160, MinecraftGUI.PanelType.BLACK)).setColor(860416);
this.modePages = new ControlPages<>(this, 0, 0, this.getSize().xPos(), this.getSize().yPos());
new ControlTextEdit(this, 176, 184, this.selectionBoxWidth, 16);
this.createMode(Mode.SPECIES, new ModeWidgets(Mode.SPECIES, this, (area, modePage) -> {
final GameProfile playerName = this.getUsername();
final Collection<IAlleleSpecies> speciesList = this.master ? this.system.getAllSpecies() : this.system.getDiscoveredSpecies(this.getWorld(), playerName);
ControlSpeciesBox controlSpeciesBox = new ControlSpeciesBox(modePage, area.xPos(), area.yPos(), area.width(), area.height());
controlSpeciesBox.setOptions(speciesList);
return controlSpeciesBox;
}));
this.createMode(Mode.BRANCHES, new ModeWidgets(Mode.BRANCHES, this, (area, modePage) -> {
final EntityPlayer player = this.getPlayer();
final GameProfile playerName = player.getGameProfile();
final Collection<IClassification> speciesList = this.master ? this.system.getAllBranches() : this.system.getDiscoveredBranches(this.getWorld(), playerName);
ControlBranchBox controlBranchBox = new ControlBranchBox(modePage, area.xPos(), area.yPos(), area.width(), area.height());
controlBranchBox.setOptions(speciesList);
return controlBranchBox;
}));
this.createMode(Mode.BREEDER, new ModeWidgets(Mode.BREEDER, this, (area, modePage) -> {
return new ControlListBox(modePage, area.xPos(), area.yPos(), area.width(), area.height(), 12);
}));
this.addTabs();
final ControlTabBar<IDatabaseMode> tab = new ControlTabBar<>(this, 176 + this.selectionBoxWidth, 24, 22, 176, Alignment.RIGHT, this.modePages.getValues(), DatabaseControlTab::new);
CraftGUIUtil.linkWidgets(tab, this.modePages);
this.changeMode(Mode.SPECIES);
for (final IDatabaseMode mode : this.modes.keySet()) {
ModeWidgets modeWidgets = this.modes.get(mode);
modeWidgets.setInfoTabs(new ControlTabBar<>(modeWidgets.getModePage(), 8, 24, 16, 176, Alignment.LEFT, modeWidgets.getInfoPages().getValues()));
CraftGUIUtil.linkWidgets(modeWidgets.getInfoTabs(), modeWidgets.getInfoPages());
}
}
use of binnie.core.gui.window.Panel in project Binnie by ForestryMC.
the class WindowAnalyser method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
int x = 16;
final int y = 32;
new ControlSlotArray.Builder(this, x, y, 2, 3).create(Analyser.SLOT_RESERVE);
x += 28;
new ControlSlot.Builder(this, x, y + 54 + 8).assign(13);
new ControlSlotCharge(this, x + 20, y + 54 + 8, 13).setColor(10040319);
new ControlEnergyBar(this, x + 24 + 16, y + 54 + 8 + 1, 60, 16, Alignment.LEFT);
new ControlErrorState(this, x + 24 + 16 + 60 + 16, y + 54 + 8 + 1);
x -= 28;
new ControlIconDisplay(this, x + 36 + 2, y + 18, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
x += 56;
new Panel(this, x, y, 76, 50, MinecraftGUI.PanelType.TINTED);
new ControlProgress(this, x + 5, y + 5, PROGRESS_BASE, PROGRESS, Alignment.LEFT);
new ControlSlot.Builder(this, x + 38 - 9, y + 25 - 9).assign(6);
new ControlIconDisplay(this, x + 76 + 2, y + 18, GUIIcon.ARROW_RIGHT.getIcon().getResourceLocation());
x += 96;
new ControlSlotArray.Builder(this, x, y, 2, 3).create(Analyser.SLOT_FINISHED);
x += 52;
new ControlPlayerInventory(this);
}
use of binnie.core.gui.window.Panel in project Binnie by ForestryMC.
the class WindowGeneBank method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
super.initialiseClient();
this.addEventHandler(EventValueChanged.class, event -> {
if (event.getValue() instanceof BreedingSystem) {
WindowGeneBank.this.genes.setValue((IBreedingSystem) event.getValue());
}
});
int x = 16;
final int y = 32;
new ControlPlayerInventory(this, x, y);
x += 124;
int boxX = x;
final int geneBoxWidth = 120;
new Panel(this, boxX + 24, 32, geneBoxWidth, 120, MinecraftGUI.PanelType.BLACK);
new Panel(this, boxX + 24 + geneBoxWidth, 32, 14, 120, MinecraftGUI.PanelType.GRAY);
final ControlScrollableContent<ControlGeneScroll> scroll = new ControlScrollableContent<>(this, boxX + 24 + 2, 34, geneBoxWidth + 10, 116, 12);
final ControlTextEdit edit = new ControlTextEdit(this, boxX + 27 + geneBoxWidth - 70, 18, 80, 12);
this.addEventHandler(EventTextEdit.class, EventHandlerOrigin.SELF, edit, event -> {
String value = event.getValue();
if (value == null) {
value = "";
}
WindowGeneBank.this.genes.setFilter(value);
});
this.genes = new ControlGeneScroll(scroll, 1, 1, geneBoxWidth, 116);
scroll.setScrollableContent(this.genes);
this.genes.setGenes(Binnie.GENETICS.getFirstActiveSystem());
final ControlTabBar<IBreedingSystem> tabBar = new GeneBankTabBar(this, boxX);
tabBar.setValue(Binnie.GENETICS.getFirstActiveSystem());
boxX -= 8;
final ControlTabBar<String> infoTabs = new ControlTabBar<>(this, boxX + 8, 160, 16, 50, Alignment.LEFT, Arrays.asList("Info", "Stats", "Ranking"));
final Panel panelProject = new Panel(this, boxX + 24, 160, geneBoxWidth + 20, 50, MinecraftGUI.PanelType.BLACK);
int totalGenes = 0;
int seqGenes = 0;
for (final IBreedingSystem system : Binnie.GENETICS.getActiveSystems()) {
final GeneTracker tracker = GeneTracker.getTracker(this.getWorld(), this.getUsername());
final Map<IChromosomeType, List<IAllele>> genes = Binnie.GENETICS.getChromosomeMap(system.getSpeciesRoot());
for (final Map.Entry<IChromosomeType, List<IAllele>> entry : genes.entrySet()) {
totalGenes += entry.getValue().size();
for (final IAllele allele : entry.getValue()) {
final Gene gene = new Gene(allele, entry.getKey(), system.getSpeciesRoot());
if (tracker.isSequenced(gene)) {
++seqGenes;
}
}
}
}
new ControlText(panelProject, new Point(4, 4), "§nFull Genome Project");
new ControlText(panelProject, new Point(4, 18), "§oSequenced §r" + seqGenes + '/' + totalGenes + " §oGenes");
}
use of binnie.core.gui.window.Panel in project Binnie by ForestryMC.
the class WindowDesigner method initialiseClient.
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
this.setTitle(Machine.getMachine(this.getInventory()).getPackage().getDisplayName());
new ControlText(this, new Area(190, 36, 114, 10), I18N.localise(new ResourceLocation(Constants.DESIGN_MOD_ID, "gui.design")), TextJustification.TOP_CENTER).setColor(4473924);
new Panel(this, 188, 48, 118, 126, MinecraftGUI.PanelType.GRAY);
this.textEdit = new ControlTextEdit(this, 188, 178, 118, 12);
final ControlScrollableContent scroll = new ControlScrollableContent(this, 190, 50, 114, 122, 12);
scroll.setScrollableContent(this.tileSelect = new ControlTileSelect(scroll, 0, 0));
new ControlPlayerInventory(this).setPosition(new Point(14, 96));
new ControlErrorState(this, 76, 65);
if (this.getInventory() != null) {
new ControlSlot.Builder(this, 22, 34).assign(DesignerSlots.DESIGN_SLOT_1);
new ControlSlot.Builder(this, 62, 34).assign(DesignerSlots.DESIGN_SLOT_2);
new ControlSlot.Builder(this, 42, 64).assign(DesignerSlots.ADHESIVE_SLOT);
new ControlRecipeSlot(this, 112, 34);
}
}
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