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Example 1 with ControlSlide

use of binnie.core.gui.minecraft.control.ControlSlide in project Binnie by ForestryMC.

the class WindowAnalyst method initialiseClient.

@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    setTitle(isDatabase ? (isMaster ? I18N.localise("genetics.gui.registry.master.title") : I18N.localise("genetics.gui.registry.title")) : I18N.localise("genetics.gui.analyst.title"));
    getWindowInventory().createSlot(0);
    baseWidget = new Widget(this);
    int x = 16;
    int y = 28;
    Collection<IBreedingSystem> activeSystems = Binnie.GENETICS.getActiveSystems();
    if (isDatabase) {
        for (IBreedingSystem syst : activeSystems) {
            new ControlSystemButton(x, y, this, syst);
            x += 22;
        }
    } else {
        new ControlSlot.Builder(this, x, y + 1).assign(InventoryType.WINDOW, 0);
        x += 22;
        new ControlSlot.Builder(this, x, y + 1).assign(InventoryType.WINDOW, 1);
        x += 26;
        setupValidators();
    }
    tabBar = new Control(this, x, 28, getWidth() - 16 - x, 20);
    analystPanel = new AnalystPanel(this);
    if (!isDatabase) {
        slideUpInv = new ControlSlide(this, (getSize().xPos() - 244) / 2, getSize().yPos() - 80 + 1, 244, 80, Alignment.BOTTOM);
        new ControlPlayerInventory(slideUpInv, true);
        slideUpInv.setSlide(false);
    }
    addEventHandler(EventKey.Down.class, event -> {
        if (event.getKey() == 205) {
            shiftPages(true);
        }
        if (event.getKey() == 203) {
            shiftPages(false);
        }
    });
    if (!isDatabase) {
        analystNone = new AnalystNoneControl(this);
    }
    setIndividual(null);
    IBreedingSystem first = Binnie.GENETICS.getFirstActiveSystem();
    setSystem(first);
}
Also used : IWidget(binnie.core.api.gui.IWidget) Widget(binnie.core.gui.Widget) ITitledWidget(binnie.core.api.gui.ITitledWidget) EventKey(binnie.core.gui.events.EventKey) IBreedingSystem(binnie.core.api.genetics.IBreedingSystem) Control(binnie.core.gui.controls.core.Control) ControlSlide(binnie.core.gui.minecraft.control.ControlSlide) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlSlot(binnie.core.gui.minecraft.control.ControlSlot) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Example 2 with ControlSlide

use of binnie.core.gui.minecraft.control.ControlSlide in project Binnie by ForestryMC.

the class WindowCompartment method initialiseClient.

// TODO: Clean Up, Localise
@Override
@SideOnly(Side.CLIENT)
public void initialiseClient() {
    IInventory inventory = this.getInventory();
    IMachine machine = Machine.getMachine(inventory);
    MachinePackage machinePackage = machine.getPackage();
    this.setTitle(machinePackage.getDisplayName());
    int x = 16;
    final int y = 32;
    final ComponentCompartmentInventory inv = machine.getInterface(ComponentCompartmentInventory.class);
    Integer[] tabs1 = new Integer[0];
    Integer[] tabs2 = new Integer[0];
    if (inv.getTabCount() == 4) {
        tabs1 = new Integer[] { 0, 1 };
        tabs2 = new Integer[] { 2, 3 };
    }
    if (inv.getTabCount() == 6) {
        tabs1 = new Integer[] { 0, 1, 2 };
        tabs2 = new Integer[] { 3, 4, 5 };
    }
    if (inv.getTabCount() == 8) {
        tabs1 = new Integer[] { 0, 1, 2, 3 };
        tabs2 = new Integer[] { 4, 5, 6, 7 };
    }
    final boolean doubleTabbed = tabs2.length > 0;
    final int compartmentPageWidth = 16 + 18 * inv.getPageSize() / 5;
    final int compartmentPageHeight = 106;
    final int compartmentWidth = compartmentPageWidth + (doubleTabbed ? 48 : 24);
    final int compartmentHeight = compartmentPageHeight;
    final Control controlCompartment = new Control(this, x, y, compartmentWidth, compartmentHeight);
    final ControlTabBar<Integer> tab = new ControlTabBar<>(controlCompartment, 0, 0, 24, compartmentPageHeight, Alignment.LEFT, Arrays.asList(tabs1), (x1, y1, w, h, value) -> {
        return new CompartmentTabIcon(this, x1, y1, w, h, value);
    });
    final String[] tabHelp = { "Compartment Tab", "Tabs that divide the inventory into sections. Each one can be labelled seperately." };
    tab.addHelp(tabHelp);
    tab.addEventHandler(EventValueChanged.class, EventHandlerOrigin.DIRECT_CHILD, tab, event -> {
        if (event.getValue() == null) {
            return;
        }
        final NBTTagCompound nbt = new NBTTagCompound();
        final int i = (Integer) event.getValue();
        nbt.setByte("i", (byte) i);
        Window.get(tab).sendClientAction("tab-change", nbt);
        WindowCompartment.this.currentTab = i;
    });
    x += 24;
    final ControlPages<Integer> compartmentPages = new ControlPages<>(controlCompartment, 24, 0, compartmentPageWidth, compartmentPageHeight);
    final ControlPage[] page = new ControlPage[inv.getTabCount()];
    for (int p = 0; p < inv.getTabCount(); ++p) {
        page[p] = new ControlPage<>(compartmentPages, p);
    }
    CraftGUIUtil.linkWidgets(tab, compartmentPages);
    int i = 0;
    for (int p2 = 0; p2 < inv.getTabCount(); ++p2) {
        final ControlPage thisPage = page[p2];
        final Panel panel = new CompartmentCenterPanel(this, thisPage);
        this.panels.put(panel, p2);
        final int[] slotsIDs = new int[inv.getPageSize()];
        for (int k = 0; k < inv.getPageSize(); ++k) {
            slotsIDs[k] = i++;
        }
        new ControlSlotArray.Builder(thisPage, 8, 8, inv.getPageSize() / 5, 5).create(slotsIDs);
    }
    x += compartmentPageWidth;
    if (tabs2.length > 0) {
        final ControlTabBar<Integer> tab2 = new ControlTabBar<>(controlCompartment, 24 + compartmentPageWidth, 0, 24, compartmentPageHeight, Alignment.RIGHT, Arrays.asList(tabs2), (x1, y1, w, h, value) -> {
            return new CompartmentTabIcon(this, x1, y1, w, h, value);
        });
        tab2.setValue(tabs1[0]);
        tab2.addHelp(tabHelp);
        tab2.addEventHandler(EventValueChanged.class, EventHandlerOrigin.DIRECT_CHILD, tab2, event -> {
            if (event.getValue() == null) {
                return;
            }
            final NBTTagCompound nbt = new NBTTagCompound();
            final int iVal = (Integer) event.getValue();
            nbt.setByte("i", (byte) iVal);
            Window.get(tab).sendClientAction("tab-change", nbt);
            WindowCompartment.this.currentTab = iVal;
        });
        CraftGUIUtil.linkWidgets(tab2, compartmentPages);
        x += 24;
    }
    x += 16;
    this.setSize(new Point(Math.max(32 + compartmentWidth, 252), this.getHeight()));
    controlCompartment.setPosition(new Point((this.getWidth() - controlCompartment.getWidth()) / 2, controlCompartment.getYPos()));
    final ControlPlayerInventory invent = new ControlPlayerInventory(this, true);
    final ControlSlide slide = new ControlSlide(this, 0, 134, 136, 92, Alignment.LEFT);
    slide.setLabel("Tab Properties");
    slide.setSlide(false);
    slide.addHelp("Tab Properties");
    slide.addHelp("The label, colour and icon of the Tab can be altered here. Clicking on the icon with a held item will change it.");
    final Panel tabPropertyPanel = new Panel(slide, 16, 8, 112, 76, MinecraftGUI.PanelType.GRAY);
    int y2 = 4;
    new ControlText(tabPropertyPanel, new Point(4, y2), "Tab Name:");
    final Panel parent = tabPropertyPanel;
    final int x2 = 4;
    y2 += 12;
    (this.tabName = new ControlTextEdit(parent, x2, y2, 104, 12)).addEventHandler(EventTextEdit.class, EventHandlerOrigin.SELF, this.tabName, event -> {
        final binnie.core.machines.storage.CompartmentTab currentTab = WindowCompartment.this.getCurrentTab();
        currentTab.setName(event.getValue());
        final NBTTagCompound nbt = new NBTTagCompound();
        currentTab.writeToNBT(nbt);
        WindowCompartment.this.sendClientAction("comp-change-tab", nbt);
    });
    y2 += 20;
    new ControlText(tabPropertyPanel, new Point(4, y2), "Tab Icon: ");
    (this.tabIcon = new ControlItemDisplay(tabPropertyPanel, 58, y2 - 4)).setItemStack(new ItemStack(Items.PAPER));
    this.tabIcon.addAttribute(Attribute.MOUSE_OVER);
    this.tabIcon.addSelfEventHandler(EventMouse.Down.class, event -> {
        if (WindowCompartment.this.getHeldItemStack().isEmpty()) {
            return;
        }
        final binnie.core.machines.storage.CompartmentTab currentTab = WindowCompartment.this.getCurrentTab();
        final ItemStack stack = WindowCompartment.this.getHeldItemStack().copy();
        stack.setCount(1);
        currentTab.setIcon(stack);
        final NBTTagCompound nbt = new NBTTagCompound();
        currentTab.writeToNBT(nbt);
        WindowCompartment.this.sendClientAction("comp-change-tab", nbt);
    });
    this.tabColour = new ControlColourSelector(tabPropertyPanel, 82, y2 - 4, 16, 16, EnumColor.WHITE);
    this.tabIcon.addHelp("Icon for Current Tab");
    this.tabIcon.addHelp("Click here with an item to change");
    y2 += 20;
    new ControlText(tabPropertyPanel, new Point(4, y2), "Colour: ");
    final int cw = 8;
    final Panel panelColour = new Panel(tabPropertyPanel, 40, y2 - 4, cw * 8 + 2, cw * 2 + 1, MinecraftGUI.PanelType.GRAY);
    for (int cc = 0; cc < 16; ++cc) {
        final ControlColourSelector color = new ControlColourSelector(panelColour, 1 + cw * (cc % 8), 1 + cw * (cc / 8), cw, cw, EnumColor.values()[cc]);
        color.addSelfEventHandler(EventMouse.Down.class, event -> {
            final binnie.core.machines.storage.CompartmentTab currentTab = WindowCompartment.this.getCurrentTab();
            currentTab.setColor(color.getValue());
            final NBTTagCompound nbt = new NBTTagCompound();
            currentTab.writeToNBT(nbt);
            WindowCompartment.this.sendClientAction("comp-change-tab", nbt);
        });
        color.addHelp("Colour Selector");
        color.addHelp("Select a colour to highlight the current tab");
    }
    y2 += 20;
    final ControlButton searchButton = new SearchButton(this, controlCompartment, compartmentWidth, compartmentPageHeight);
    searchButton.addHelp("Search Button");
    searchButton.addHelp("Clicking this will open the Search dialog. This allows you to search the inventory for specific items.");
}
Also used : ControlItemDisplay(binnie.core.gui.minecraft.control.ControlItemDisplay) ControlSlotArray(binnie.core.gui.minecraft.control.ControlSlotArray) ControlPage(binnie.core.gui.controls.page.ControlPage) ControlTextEdit(binnie.core.gui.controls.ControlTextEdit) NBTTagCompound(net.minecraft.nbt.NBTTagCompound) Control(binnie.core.gui.controls.core.Control) ControlPlayerInventory(binnie.core.gui.minecraft.control.ControlPlayerInventory) ControlSlide(binnie.core.gui.minecraft.control.ControlSlide) IInventory(net.minecraft.inventory.IInventory) IMachine(binnie.core.machines.IMachine) ControlText(binnie.core.gui.controls.ControlText) Point(binnie.core.gui.geometry.Point) MachinePackage(binnie.core.machines.MachinePackage) Point(binnie.core.gui.geometry.Point) ControlTabBar(binnie.core.gui.controls.tab.ControlTabBar) ControlButton(binnie.core.gui.controls.button.ControlButton) Panel(binnie.core.gui.window.Panel) ControlPages(binnie.core.gui.controls.page.ControlPages) EventMouse(binnie.core.gui.events.EventMouse) ItemStack(net.minecraft.item.ItemStack) SideOnly(net.minecraftforge.fml.relauncher.SideOnly)

Aggregations

Control (binnie.core.gui.controls.core.Control)2 ControlPlayerInventory (binnie.core.gui.minecraft.control.ControlPlayerInventory)2 ControlSlide (binnie.core.gui.minecraft.control.ControlSlide)2 SideOnly (net.minecraftforge.fml.relauncher.SideOnly)2 IBreedingSystem (binnie.core.api.genetics.IBreedingSystem)1 ITitledWidget (binnie.core.api.gui.ITitledWidget)1 IWidget (binnie.core.api.gui.IWidget)1 Widget (binnie.core.gui.Widget)1 ControlText (binnie.core.gui.controls.ControlText)1 ControlTextEdit (binnie.core.gui.controls.ControlTextEdit)1 ControlButton (binnie.core.gui.controls.button.ControlButton)1 ControlPage (binnie.core.gui.controls.page.ControlPage)1 ControlPages (binnie.core.gui.controls.page.ControlPages)1 ControlTabBar (binnie.core.gui.controls.tab.ControlTabBar)1 EventKey (binnie.core.gui.events.EventKey)1 EventMouse (binnie.core.gui.events.EventMouse)1 Point (binnie.core.gui.geometry.Point)1 ControlItemDisplay (binnie.core.gui.minecraft.control.ControlItemDisplay)1 ControlSlot (binnie.core.gui.minecraft.control.ControlSlot)1 ControlSlotArray (binnie.core.gui.minecraft.control.ControlSlotArray)1