use of binnie.core.machines.inventory.InventorySlot in project Binnie by ForestryMC.
the class ControlSlot method getHelpTooltip.
@Override
public void getHelpTooltip(final Tooltip tooltip, ITooltipFlag tooltipFlag) {
final InventorySlot slot = this.getInventorySlot();
if (slot != null) {
tooltip.add(slot.getName());
if (tooltipFlag.isAdvanced()) {
Collection<EnumFacing> inputSides = slot.getInputSides();
if (inputSides.size() > 0) {
tooltip.add(TextFormatting.GRAY + I18N.localise(ModId.CORE, "gui.side.insert", MachineSide.asString(inputSides)));
}
Collection<EnumFacing> outputSides = slot.getOutputSides();
if (outputSides.size() > 0) {
tooltip.add(TextFormatting.GRAY + I18N.localise(ModId.CORE, "gui.side.extract", MachineSide.asString(outputSides)));
}
if (slot.isReadOnly()) {
tooltip.add(TextFormatting.GRAY + I18N.localise(ModId.CORE, "gui.slot.pickup.only"));
}
}
} else if (this.slot.inventory instanceof WindowInventory) {
if (tooltipFlag.isAdvanced()) {
final SlotValidator s = ((WindowInventory) this.slot.inventory).getValidator(this.slot.getSlotIndex());
tooltip.add("Accepts: " + ((s == null) ? "Any Item" : s.getTooltip()));
}
} else if (this.slot.inventory instanceof InventoryPlayer) {
if (tooltipFlag.isAdvanced()) {
tooltip.add(I18N.localise(ModId.CORE, "gui.slot.player.inventory"));
}
}
}
use of binnie.core.machines.inventory.InventorySlot in project Binnie by ForestryMC.
the class ControlSlot method onRenderBackground.
@Override
@SideOnly(Side.CLIENT)
public void onRenderBackground(int guiWidth, int guiHeight) {
CraftGUI.RENDER.texture(CraftGUITexture.SLOT, Point.ZERO);
final InventorySlot islot = this.getInventorySlot();
if (islot != null) {
SlotValidator validator = islot.getValidator();
if (validator != null) {
final TextureAtlasSprite icon = validator.getIcon(!islot.getInputSides().isEmpty());
if (icon != null && icon != Minecraft.getMinecraft().getTextureMapBlocks().getMissingSprite()) {
GlStateManager.enableBlend();
RenderUtil.drawSprite(new Point(1, 1), icon);
GlStateManager.disableBlend();
}
}
}
}
use of binnie.core.machines.inventory.InventorySlot in project Binnie by ForestryMC.
the class PackageSequencer method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.SEQUENCER);
ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotDye = inventory.addSlot(Sequencer.SLOT_DYE, getSlotRL("dye"));
slotDye.setValidator(new SlotValidator.Item(GeneticsItems.FluorescentDye.get(1), ModuleMachine.getSpriteDye()));
slotDye.forbidExtraction();
for (InventorySlot slot : inventory.addSlotArray(Sequencer.SLOT_RESERVE, getSlotRL("input"))) {
slot.setValidator(new SlotValidatorUnsequenced());
slot.forbidExtraction();
}
InventorySlot slotTarget = inventory.addSlot(Sequencer.SLOT_TARGET, getSlotRL("process"));
slotTarget.setValidator(new SlotValidatorUnsequenced());
slotTarget.setReadOnly();
slotTarget.forbidInteraction();
InventorySlot slotDone = inventory.addSlot(Sequencer.SLOT_DONE, getSlotRL("output"));
slotDone.setReadOnly();
ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Sequencer.SLOT_RESERVE, Sequencer.SLOT_TARGET, 1);
new ComponentChargedSlots(machine).addCharge(0);
new ComponentPowerReceptor(machine, 10000);
new SequencerLogic(machine);
new SequencerFX(machine);
}
use of binnie.core.machines.inventory.InventorySlot in project Binnie by ForestryMC.
the class PackageInoculator method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.INOCULATOR);
final ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotSerumVial = inventory.addSlot(Inoculator.SLOT_SERUM_VIAL, getSlotRL("serum.active"));
slotSerumVial.forbidInteraction();
slotSerumVial.setReadOnly();
final SlotValidator serumValid = new SerumSlotValidator();
slotSerumVial.setValidator(serumValid);
for (InventorySlot slot : inventory.addSlotArray(Inoculator.SLOT_SERUM_RESERVE, getSlotRL("serum.input"))) {
slot.setValidator(serumValid);
slot.forbidExtraction();
}
for (InventorySlot slot : inventory.addSlotArray(Inoculator.SLOT_SERUM_EXPENDED, getSlotRL("serum.output"))) {
slot.setValidator(serumValid);
slot.setReadOnly();
}
for (InventorySlot slot : inventory.addSlotArray(Inoculator.SLOT_RESERVE, getSlotRL("input"))) {
slot.forbidExtraction();
slot.setValidator(new ValidatorIndividualInoculate());
}
InventorySlot slotTarget = inventory.addSlot(Inoculator.SLOT_TARGET, getSlotRL("process"));
slotTarget.setValidator(new ValidatorIndividualInoculate());
slotTarget.setReadOnly();
slotTarget.forbidInteraction();
for (final InventorySlot slot : inventory.addSlotArray(Inoculator.SLOT_FINISHED, getSlotRL("output"))) {
slot.setReadOnly();
slot.forbidInsertion();
slot.setValidator(new ValidatorIndividualInoculate());
}
final ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Inoculator.SLOT_RESERVE, 9, 1);
transfer.addRestock(Inoculator.SLOT_SERUM_RESERVE, 0);
transfer.addStorage(Inoculator.SLOT_SERUM_VIAL, Inoculator.SLOT_SERUM_EXPENDED, (stack) -> Engineering.getCharges(stack) == 0);
transfer.addStorage(Inoculator.SLOT_TARGET, Inoculator.SLOT_FINISHED, (stack) -> {
if (!stack.isEmpty()) {
IMachine machine1 = transfer.getMachine();
MachineUtil machineUtil = machine1.getMachineUtil();
if (!machineUtil.getStack(Inoculator.SLOT_SERUM_VIAL).isEmpty() && machine1.getInterface(InoculatorLogic.class).isValidSerum() != null) {
return true;
}
}
return false;
});
new ComponentPowerReceptor(machine, 15000);
new InoculatorLogic(machine);
new InoculatorFX(machine);
new ComponentTankContainer(machine).addTank(Inoculator.TANK_VEKTOR, "input", 1000).setValidator(new BacteriaVectorTankValidator());
}
use of binnie.core.machines.inventory.InventorySlot in project Binnie by ForestryMC.
the class PackageAcclimatiser method createMachine.
@Override
public void createMachine(final Machine machine) {
new ComponentGeneticGUI(machine, GeneticsGUI.ACCLIMATISER);
final ComponentInventorySlots inventory = new ComponentInventorySlots(machine);
InventorySlot slotTarget = inventory.addSlot(Acclimatiser.SLOT_TARGET, getSlotRL("process"));
slotTarget.setValidator(new SlotValidator.Individual());
slotTarget.forbidInteraction();
for (final InventorySlot slot : inventory.addSlotArray(Acclimatiser.SLOT_RESERVE, getSlotRL("input"))) {
slot.forbidExtraction();
slot.setValidator(new SlotValidator.Individual());
}
for (final InventorySlot slot : inventory.addSlotArray(Acclimatiser.SLOT_DRONE, getSlotRL("output"))) {
slot.setReadOnly();
slot.setValidator(new SlotValidator.Individual());
}
for (final InventorySlot slot : inventory.addSlotArray(Acclimatiser.SLOT_ACCLIMATISER, getSlotRL("acclimatiser"))) {
slot.setValidator(new ValidatorAcclimatiserItem());
}
final ComponentInventoryTransfer transfer = new ComponentInventoryTransfer(machine);
transfer.addRestock(Acclimatiser.SLOT_RESERVE, Acclimatiser.SLOT_TARGET, 1);
transfer.addStorage(Acclimatiser.SLOT_TARGET, Acclimatiser.SLOT_DRONE, (stack) -> {
NonNullList<ItemStack> stacks = machine.getMachineUtil().getNonEmptyStacks(Acclimatiser.SLOT_ACCLIMATISER);
return !Acclimatiser.canAcclimatise(stack, stacks);
});
new ComponentPowerReceptor(machine, 5000);
new AcclimatiserLogic(machine);
}
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