use of biomesoplenty.common.item.ItemBOPBoat in project BiomesOPlenty by Glitchfiend.
the class ModItems method registerItems.
public static void registerItems() {
jar_filled = registerItem(new ItemJarFilled(), "jar_filled");
jar_empty = registerItem(new ItemJarEmpty(), "jar_empty");
boat_sacred_oak = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.SACRED_OAK), "boat_sacred_oak");
boat_cherry = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.CHERRY), "boat_cherry");
boat_umbran = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.UMBRAN), "boat_umbran");
boat_fir = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.FIR), "boat_fir");
boat_ethereal = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.ETHEREAL), "boat_ethereal");
boat_magic = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.MAGIC), "boat_magic");
boat_mangrove = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.MANGROVE), "boat_mangrove");
boat_palm = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.PALM), "boat_palm");
boat_redwood = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.REDWOOD), "boat_redwood");
boat_willow = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.WILLOW), "boat_willow");
boat_pine = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.PINE), "boat_pine");
boat_hellbark = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.HELLBARK), "boat_hellbark");
boat_jacaranda = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.JACARANDA), "boat_jacaranda");
boat_mahogany = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.MAHOGANY), "boat_mahogany");
boat_ebony = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.EBONY), "boat_ebony");
boat_eucalyptus = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.EUCALYPTUS), "boat_eucalyptus");
biome_finder = registerItem(new ItemBiomeFinder(), "biome_finder");
flower_basket = registerItem(new ItemFlowerBasket(), "flower_basket");
record_wanderer = registerItem(new ItemBOPRecord("wanderer", BOPSounds.records_wanderer), "record_wanderer");
mudball = registerItem(new ItemMudball(), "mudball");
mud_brick = registerItem(new Item(), "mud_brick");
ash = registerItem(new Item(), "ash");
fleshchunk = registerItem(new Item(), "fleshchunk");
pixie_dust = registerItem(new Item(), "pixie_dust");
gem = registerItem(new ItemGem(), "gem");
terrestrial_artifact = registerItem(new Item(), "terrestrial_artifact");
terrestrial_artifact.setMaxStackSize(1);
crystal_shard = registerItem(new Item(), "crystal_shard");
biome_essence = registerItem(new ItemBiomeEssence(), "biome_essence");
// food
berries = registerItem(new ItemBOPFood(1, 0.1F, 8), "berries");
pear = registerItem(new ItemFood(5, 0.3F, false), "pear");
peach = registerItem(new ItemFood(5, 0.2F, false), "peach");
persimmon = registerItem(new ItemFood(5, 0.2F, false), "persimmon");
pinecone = registerItem(new Item(), "pinecone");
turnip_seeds = registerItem(new ItemSeeds(BOPBlocks.turnip_block, Blocks.FARMLAND), "turnip_seeds");
turnip = registerItem(new ItemFood(3, 0.4F, false), "turnip");
honeycomb = registerItem(new Item(), "honeycomb");
filled_honeycomb = registerItem(new ItemBOPFood(3, 0.4F, 16), "filled_honeycomb");
shroompowder = registerItem(new ItemFood(1, 0.1F, false), "shroompowder");
((ItemFood) shroompowder).setAlwaysEdible();
((ItemFood) shroompowder).setPotionEffect(new PotionEffect(MobEffects.NAUSEA, 225, 0), 1.0F);
saladfruit = registerItem(new ItemSoup(6), "saladfruit");
((ItemFood) saladfruit).setPotionEffect(new PotionEffect(MobEffects.HASTE, 775, 1), 0.05F);
saladveggie = registerItem(new ItemSoup(6), "saladveggie");
// TODO: Is this the right potion effect for veggie salad?
((ItemFood) saladveggie).setPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 1100, 1), 0.05F);
saladshroom = registerItem(new ItemSoup(6), "saladshroom");
((ItemFood) saladshroom).setPotionEffect(new PotionEffect(MobEffects.JUMP_BOOST, 550, 1), 0.05F);
ricebowl = registerItem(new ItemSoup(2), "ricebowl");
ambrosia = registerItem(new ItemAmbrosia(), "ambrosia");
// TODO: move dyes to their own class?
blue_dye = registerItem(new Item(), "blue_dye");
brown_dye = registerItem(new Item(), "brown_dye");
green_dye = registerItem(new Item(), "green_dye");
white_dye = registerItem(new Item(), "white_dye");
black_dye = registerItem(new Item(), "black_dye");
earth = registerItem(new Item(), "earth");
earth.setCreativeTab(null);
}
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