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Example 1 with ItemMudball

use of biomesoplenty.common.item.ItemMudball in project BiomesOPlenty by Glitchfiend.

the class ModItems method registerItems.

public static void registerItems() {
    jar_filled = registerItem(new ItemJarFilled(), "jar_filled");
    jar_empty = registerItem(new ItemJarEmpty(), "jar_empty");
    boat_sacred_oak = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.SACRED_OAK), "boat_sacred_oak");
    boat_cherry = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.CHERRY), "boat_cherry");
    boat_umbran = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.UMBRAN), "boat_umbran");
    boat_fir = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.FIR), "boat_fir");
    boat_ethereal = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.ETHEREAL), "boat_ethereal");
    boat_magic = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.MAGIC), "boat_magic");
    boat_mangrove = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.MANGROVE), "boat_mangrove");
    boat_palm = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.PALM), "boat_palm");
    boat_redwood = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.REDWOOD), "boat_redwood");
    boat_willow = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.WILLOW), "boat_willow");
    boat_pine = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.PINE), "boat_pine");
    boat_hellbark = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.HELLBARK), "boat_hellbark");
    boat_jacaranda = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.JACARANDA), "boat_jacaranda");
    boat_mahogany = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.MAHOGANY), "boat_mahogany");
    boat_ebony = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.EBONY), "boat_ebony");
    boat_eucalyptus = registerItem(new ItemBOPBoat(EntityBOPBoat.Type.EUCALYPTUS), "boat_eucalyptus");
    biome_finder = registerItem(new ItemBiomeFinder(), "biome_finder");
    flower_basket = registerItem(new ItemFlowerBasket(), "flower_basket");
    record_wanderer = registerItem(new ItemBOPRecord("wanderer", BOPSounds.records_wanderer), "record_wanderer");
    mudball = registerItem(new ItemMudball(), "mudball");
    mud_brick = registerItem(new Item(), "mud_brick");
    ash = registerItem(new Item(), "ash");
    fleshchunk = registerItem(new Item(), "fleshchunk");
    pixie_dust = registerItem(new Item(), "pixie_dust");
    gem = registerItem(new ItemGem(), "gem");
    terrestrial_artifact = registerItem(new Item(), "terrestrial_artifact");
    terrestrial_artifact.setMaxStackSize(1);
    crystal_shard = registerItem(new Item(), "crystal_shard");
    biome_essence = registerItem(new ItemBiomeEssence(), "biome_essence");
    // food
    berries = registerItem(new ItemBOPFood(1, 0.1F, 8), "berries");
    pear = registerItem(new ItemFood(5, 0.3F, false), "pear");
    peach = registerItem(new ItemFood(5, 0.2F, false), "peach");
    persimmon = registerItem(new ItemFood(5, 0.2F, false), "persimmon");
    pinecone = registerItem(new Item(), "pinecone");
    turnip_seeds = registerItem(new ItemSeeds(BOPBlocks.turnip_block, Blocks.FARMLAND), "turnip_seeds");
    turnip = registerItem(new ItemFood(3, 0.4F, false), "turnip");
    honeycomb = registerItem(new Item(), "honeycomb");
    filled_honeycomb = registerItem(new ItemBOPFood(3, 0.4F, 16), "filled_honeycomb");
    shroompowder = registerItem(new ItemFood(1, 0.1F, false), "shroompowder");
    ((ItemFood) shroompowder).setAlwaysEdible();
    ((ItemFood) shroompowder).setPotionEffect(new PotionEffect(MobEffects.NAUSEA, 225, 0), 1.0F);
    saladfruit = registerItem(new ItemSoup(6), "saladfruit");
    ((ItemFood) saladfruit).setPotionEffect(new PotionEffect(MobEffects.HASTE, 775, 1), 0.05F);
    saladveggie = registerItem(new ItemSoup(6), "saladveggie");
    // TODO: Is this the right potion effect for veggie salad?
    ((ItemFood) saladveggie).setPotionEffect(new PotionEffect(MobEffects.NIGHT_VISION, 1100, 1), 0.05F);
    saladshroom = registerItem(new ItemSoup(6), "saladshroom");
    ((ItemFood) saladshroom).setPotionEffect(new PotionEffect(MobEffects.JUMP_BOOST, 550, 1), 0.05F);
    ricebowl = registerItem(new ItemSoup(2), "ricebowl");
    ambrosia = registerItem(new ItemAmbrosia(), "ambrosia");
    // TODO: move dyes to their own class?
    blue_dye = registerItem(new Item(), "blue_dye");
    brown_dye = registerItem(new Item(), "brown_dye");
    green_dye = registerItem(new Item(), "green_dye");
    white_dye = registerItem(new Item(), "white_dye");
    black_dye = registerItem(new Item(), "black_dye");
    earth = registerItem(new Item(), "earth");
    earth.setCreativeTab(null);
}
Also used : ItemJarFilled(biomesoplenty.common.item.ItemJarFilled) ItemSoup(net.minecraft.item.ItemSoup) ItemJarEmpty(biomesoplenty.common.item.ItemJarEmpty) ItemAmbrosia(biomesoplenty.common.item.ItemAmbrosia) PotionEffect(net.minecraft.potion.PotionEffect) ItemGem(biomesoplenty.common.item.ItemGem) ItemBiomeEssence(biomesoplenty.common.item.ItemBiomeEssence) ItemSeeds(net.minecraft.item.ItemSeeds) Item(net.minecraft.item.Item) ItemFood(net.minecraft.item.ItemFood) ItemBiomeFinder(biomesoplenty.common.item.ItemBiomeFinder) ItemFlowerBasket(biomesoplenty.common.item.ItemFlowerBasket) ItemBOPRecord(biomesoplenty.common.item.ItemBOPRecord) ItemMudball(biomesoplenty.common.item.ItemMudball) ItemBOPBoat(biomesoplenty.common.item.ItemBOPBoat) ItemBOPFood(biomesoplenty.common.item.ItemBOPFood)

Aggregations

ItemAmbrosia (biomesoplenty.common.item.ItemAmbrosia)1 ItemBOPBoat (biomesoplenty.common.item.ItemBOPBoat)1 ItemBOPFood (biomesoplenty.common.item.ItemBOPFood)1 ItemBOPRecord (biomesoplenty.common.item.ItemBOPRecord)1 ItemBiomeEssence (biomesoplenty.common.item.ItemBiomeEssence)1 ItemBiomeFinder (biomesoplenty.common.item.ItemBiomeFinder)1 ItemFlowerBasket (biomesoplenty.common.item.ItemFlowerBasket)1 ItemGem (biomesoplenty.common.item.ItemGem)1 ItemJarEmpty (biomesoplenty.common.item.ItemJarEmpty)1 ItemJarFilled (biomesoplenty.common.item.ItemJarFilled)1 ItemMudball (biomesoplenty.common.item.ItemMudball)1 Item (net.minecraft.item.Item)1 ItemFood (net.minecraft.item.ItemFood)1 ItemSeeds (net.minecraft.item.ItemSeeds)1 ItemSoup (net.minecraft.item.ItemSoup)1 PotionEffect (net.minecraft.potion.PotionEffect)1