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Example 1 with TileEntityFakeLight

use of blusunrize.immersiveengineering.common.blocks.BlockFakeLight.TileEntityFakeLight in project ImmersiveEngineering by BluSunrize.

the class TileEntityFloodlight method updateFakeLights.

public void updateFakeLights(boolean deleteOld, boolean genNew) {
    Iterator<BlockPos> it = this.fakeLights.iterator();
    ArrayList<BlockPos> tempRemove = new ArrayList<BlockPos>();
    while (it.hasNext()) {
        BlockPos cc = it.next();
        TileEntity te = worldObj.getTileEntity(cc);
        if (te instanceof TileEntityFakeLight) {
            if (deleteOld)
                tempRemove.add(cc);
        } else
            it.remove();
    }
    if (genNew) {
        float angle = (float) (facing == EnumFacing.NORTH ? 180 : facing == EnumFacing.EAST ? 90 : facing == EnumFacing.WEST ? -90 : 0);
        float yRotation = rotY;
        double angleX = Math.toRadians(rotX);
        Vec3d[] rays = { /*Straight*/
        new Vec3d(0, 0, 1), /*U,D,L,R*/
        new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), /*Intermediate*/
        new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), /*Diagonal*/
        new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1), new Vec3d(0, 0, 1) };
        Matrix4 mat = new Matrix4();
        if (side == EnumFacing.DOWN)
            mat.scale(1, -1, 1);
        else if (side != EnumFacing.UP) {
            angle = facing == EnumFacing.DOWN ? 180 : facing == EnumFacing.NORTH ? -90 : facing == EnumFacing.SOUTH ? 90 : angle;
            if (side.getAxis() == Axis.X) {
                mat.rotate(Math.PI / 2, -1, 0, 0);
                mat.rotate(Math.PI / 2, 0, 0, -side.getAxisDirection().getOffset());
            } else {
                mat.rotate(Math.PI / 2, -1, 0, 0);
                if (//I dunno why south is giving me so much trouble, but this works, so who cares
                side == EnumFacing.SOUTH) {
                    mat.rotate(Math.PI, 0, 0, 1);
                    if (facing.getAxis() == Axis.X)
                        angle = -angle;
                }
            }
        }
        double angleY = Math.toRadians(angle + yRotation);
        mat.rotate(angleY, 0, 1, 0);
        mat.rotate(-angleX, 1, 0, 0);
        rays[0] = mat.apply(rays[0]);
        mat.rotate(Math.PI / 8, 0, 1, 0);
        rays[1] = mat.apply(rays[1]);
        mat.rotate(-Math.PI / 16, 0, 1, 0);
        rays[5] = mat.apply(rays[5]);
        mat.rotate(-Math.PI / 8, 0, 1, 0);
        rays[6] = mat.apply(rays[6]);
        mat.rotate(-Math.PI / 16, 0, 1, 0);
        rays[2] = mat.apply(rays[2]);
        mat.rotate(Math.PI / 8, 0, 1, 0);
        mat.rotate(Math.PI / 8, 1, 0, 0);
        rays[3] = mat.apply(rays[3]);
        mat.rotate(-Math.PI / 16, 1, 0, 0);
        rays[7] = mat.apply(rays[7]);
        mat.rotate(-Math.PI / 8, 1, 0, 0);
        rays[8] = mat.apply(rays[8]);
        mat.rotate(-Math.PI / 16, 1, 0, 0);
        rays[4] = mat.apply(rays[4]);
        mat.rotate(Math.PI / 8, 1, 0, 0);
        mat.rotate(Math.PI / 16, 1, 0, 0);
        mat.rotate(Math.PI / 16, 0, 1, 0);
        rays[9] = mat.apply(rays[9]);
        mat.rotate(-Math.PI / 8, 0, 1, 0);
        rays[10] = mat.apply(rays[10]);
        mat.rotate(-Math.PI / 8, 1, 0, 0);
        rays[11] = mat.apply(rays[11]);
        mat.rotate(Math.PI / 8, 0, 1, 0);
        rays[12] = mat.apply(rays[12]);
        for (int ray = 0; ray < rays.length; ray++) {
            int offset = ray == 0 ? 0 : ray < 4 ? 3 : 1;
            placeLightAlongVector(rays[ray], offset, tempRemove);
        }
    }
    this.lightsToBeRemoved.addAll(tempRemove);
}
Also used : TileEntity(net.minecraft.tileentity.TileEntity) TileEntityFakeLight(blusunrize.immersiveengineering.common.blocks.BlockFakeLight.TileEntityFakeLight) ArrayList(java.util.ArrayList) BlockPos(net.minecraft.util.math.BlockPos) Vec3d(net.minecraft.util.math.Vec3d) Matrix4(blusunrize.immersiveengineering.common.util.chickenbones.Matrix4)

Aggregations

TileEntityFakeLight (blusunrize.immersiveengineering.common.blocks.BlockFakeLight.TileEntityFakeLight)1 Matrix4 (blusunrize.immersiveengineering.common.util.chickenbones.Matrix4)1 ArrayList (java.util.ArrayList)1 TileEntity (net.minecraft.tileentity.TileEntity)1 BlockPos (net.minecraft.util.math.BlockPos)1 Vec3d (net.minecraft.util.math.Vec3d)1