use of blusunrize.immersiveengineering.common.blocks.stone.TileEntityBlastFurnace in project ImmersiveEngineering by BluSunrize.
the class ClientProxy method getClientGuiElement.
@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
if (ID >= Lib.GUIID_Base_Item) {
EntityEquipmentSlot slot = EntityEquipmentSlot.values()[ID / 100];
//Slot determined, get actual ID
ID %= 100;
ItemStack item = player.getItemStackFromSlot(slot);
if (item != null && item.getItem() instanceof IGuiItem && ((IGuiItem) item.getItem()).getGuiID(item) == ID) {
if (ID == Lib.GUIID_Manual && ManualHelper.getManual() != null && OreDictionary.itemMatches(new ItemStack(IEContent.itemTool, 1, 3), item, false))
return ManualHelper.getManual().getGui();
if (ID == Lib.GUIID_Revolver && item.getItem() instanceof ItemRevolver)
return new GuiRevolver(player.inventory, world, slot, item);
if (ID == Lib.GUIID_Toolbox && item.getItem() instanceof ItemToolbox)
return new GuiToolbox(player.inventory, world, slot, item);
}
}
if (ID >= Lib.GUIID_Base_Item) {
ItemStack item = null;
for (EnumHand hand : EnumHand.values()) {
ItemStack held = player.getHeldItem(hand);
if (held != null && held.getItem() instanceof IGuiItem && ((IGuiItem) held.getItem()).getGuiID(held) == ID)
item = held;
}
if (item != null) {
}
} else {
TileEntity te = world.getTileEntity(new BlockPos(x, y, z));
if (te instanceof IGuiTile) {
Object gui = null;
if (ID == Lib.GUIID_CokeOven && te instanceof TileEntityCokeOven)
gui = new GuiCokeOven(player.inventory, (TileEntityCokeOven) te);
if (ID == Lib.GUIID_BlastFurnace && te instanceof TileEntityBlastFurnace)
gui = new GuiBlastFurnace(player.inventory, (TileEntityBlastFurnace) te);
if (ID == Lib.GUIID_WoodenCrate && te instanceof TileEntityWoodenCrate)
gui = new GuiCrate(player.inventory, (TileEntityWoodenCrate) te);
if (ID == Lib.GUIID_Workbench && te instanceof TileEntityModWorkbench)
gui = new GuiModWorkbench(player.inventory, (TileEntityModWorkbench) te);
if (ID == Lib.GUIID_Sorter && te instanceof TileEntitySorter)
gui = new GuiSorter(player.inventory, (TileEntitySorter) te);
if (ID == Lib.GUIID_Squeezer && te instanceof TileEntitySqueezer)
gui = new GuiSqueezer(player.inventory, (TileEntitySqueezer) te);
if (ID == Lib.GUIID_Fermenter && te instanceof TileEntityFermenter)
gui = new GuiFermenter(player.inventory, (TileEntityFermenter) te);
if (ID == Lib.GUIID_Refinery && te instanceof TileEntityRefinery)
gui = new GuiRefinery(player.inventory, (TileEntityRefinery) te);
if (ID == Lib.GUIID_ArcFurnace && te instanceof TileEntityArcFurnace)
gui = new GuiArcFurnace(player.inventory, (TileEntityArcFurnace) te);
if (ID == Lib.GUIID_Assembler && te instanceof TileEntityAssembler)
gui = new GuiAssembler(player.inventory, (TileEntityAssembler) te);
if (ID == Lib.GUIID_AutoWorkbench && te instanceof TileEntityAutoWorkbench)
gui = new GuiAutoWorkbench(player.inventory, (TileEntityAutoWorkbench) te);
if (ID == Lib.GUIID_Mixer && te instanceof TileEntityMixer)
gui = new GuiMixer(player.inventory, (TileEntityMixer) te);
if (ID == Lib.GUIID_Turret && te instanceof TileEntityTurret)
gui = new GuiTurret(player.inventory, (TileEntityTurret) te);
if (ID == Lib.GUIID_FluidSorter && te instanceof TileEntityFluidSorter)
gui = new GuiFluidSorter(player.inventory, (TileEntityFluidSorter) te);
if (ID == Lib.GUIID_Belljar && te instanceof TileEntityBelljar)
gui = new GuiBelljar(player.inventory, (TileEntityBelljar) te);
if (ID == Lib.GUIID_ToolboxBlock && te instanceof TileEntityToolbox)
gui = new GuiToolboxBlock(player.inventory, (TileEntityToolbox) te);
if (gui != null)
((IGuiTile) te).onGuiOpened(player, true);
return gui;
}
}
return null;
}
use of blusunrize.immersiveengineering.common.blocks.stone.TileEntityBlastFurnace in project ImmersiveEngineering by BluSunrize.
the class MultiblockBlastFurnace method createStructure.
@Override
public boolean createStructure(World world, BlockPos pos, EnumFacing side, EntityPlayer player) {
EnumFacing f = EnumFacing.fromAngle(player.rotationYaw);
pos = pos.offset(f);
for (int h = -1; h <= 1; h++) for (int xx = -1; xx <= 1; xx++) for (int zz = -1; zz <= 1; zz++) {
if (!Utils.isBlockAt(world, pos.add(xx, h, zz), IEContent.blockStoneDecoration, BlockTypes_StoneDecoration.BLASTBRICK.getMeta()))
return false;
}
for (int h = -1; h <= 1; h++) for (int l = -1; l <= 1; l++) for (int w = -1; w <= 1; w++) {
int xx = f == EnumFacing.EAST ? l : f == EnumFacing.WEST ? -l : f == EnumFacing.NORTH ? -w : w;
int zz = f == EnumFacing.NORTH ? l : f == EnumFacing.SOUTH ? -l : f == EnumFacing.EAST ? w : -w;
BlockPos pos2 = pos.add(xx, h, zz);
world.setBlockState(pos2, IEContent.blockStoneDevice.getStateFromMeta(1));
TileEntity curr = world.getTileEntity(pos2);
if (curr instanceof TileEntityBlastFurnace) {
TileEntityBlastFurnace currBlast = (TileEntityBlastFurnace) curr;
currBlast.offset = new int[] { xx, h, zz };
currBlast.pos = (h + 1) * 9 + (l + 1) * 3 + (w + 1);
currBlast.facing = f.getOpposite();
currBlast.formed = true;
currBlast.markDirty();
world.addBlockEvent(pos2, IEContent.blockStoneDevice, 255, 0);
}
}
player.addStat(IEAchievements.blastfurnace);
return true;
}
use of blusunrize.immersiveengineering.common.blocks.stone.TileEntityBlastFurnace in project ImmersiveEngineering by BluSunrize.
the class CommonProxy method getServerGuiElement.
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
if (ID >= Lib.GUIID_Base_Item) {
EntityEquipmentSlot slot = EntityEquipmentSlot.values()[ID / 100];
//Slot determined, get actual ID
ID %= 100;
ItemStack item = player.getItemStackFromSlot(slot);
if (item != null && item.getItem() instanceof IGuiItem && ((IGuiItem) item.getItem()).getGuiID(item) == ID) {
if (ID == Lib.GUIID_Revolver && item.getItem() instanceof ItemRevolver)
return new ContainerRevolver(player.inventory, world, slot, item);
if (ID == Lib.GUIID_Toolbox && item.getItem() instanceof ItemToolbox)
return new ContainerToolbox(player.inventory, world, slot, item);
}
} else {
TileEntity te = world.getTileEntity(new BlockPos(x, y, z));
if (te instanceof IGuiTile) {
Object gui = null;
if (ID == Lib.GUIID_CokeOven && te instanceof TileEntityCokeOven)
gui = new ContainerCokeOven(player.inventory, (TileEntityCokeOven) te);
if (ID == Lib.GUIID_BlastFurnace && te instanceof TileEntityBlastFurnace)
gui = new ContainerBlastFurnace(player.inventory, (TileEntityBlastFurnace) te);
if (ID == Lib.GUIID_WoodenCrate && te instanceof TileEntityWoodenCrate)
gui = new ContainerCrate(player.inventory, (TileEntityWoodenCrate) te);
if (ID == Lib.GUIID_Workbench && te instanceof TileEntityModWorkbench)
gui = new ContainerModWorkbench(player.inventory, (TileEntityModWorkbench) te);
if (ID == Lib.GUIID_Sorter && te instanceof TileEntitySorter)
gui = new ContainerSorter(player.inventory, (TileEntitySorter) te);
if (ID == Lib.GUIID_Squeezer && te instanceof TileEntitySqueezer)
gui = new ContainerSqueezer(player.inventory, (TileEntitySqueezer) te);
if (ID == Lib.GUIID_Fermenter && te instanceof TileEntityFermenter)
gui = new ContainerFermenter(player.inventory, (TileEntityFermenter) te);
if (ID == Lib.GUIID_Refinery && te instanceof TileEntityRefinery)
gui = new ContainerRefinery(player.inventory, (TileEntityRefinery) te);
if (ID == Lib.GUIID_ArcFurnace && te instanceof TileEntityArcFurnace)
gui = new ContainerArcFurnace(player.inventory, (TileEntityArcFurnace) te);
if (ID == Lib.GUIID_Assembler && te instanceof TileEntityAssembler)
gui = new ContainerAssembler(player.inventory, (TileEntityAssembler) te);
if (ID == Lib.GUIID_AutoWorkbench && te instanceof TileEntityAutoWorkbench)
gui = new ContainerAutoWorkbench(player.inventory, (TileEntityAutoWorkbench) te);
if (ID == Lib.GUIID_Mixer && te instanceof TileEntityMixer)
gui = new ContainerMixer(player.inventory, (TileEntityMixer) te);
if (ID == Lib.GUIID_Turret && te instanceof TileEntityTurret)
gui = new ContainerTurret(player.inventory, (TileEntityTurret) te);
if (ID == Lib.GUIID_FluidSorter && te instanceof TileEntityFluidSorter)
gui = new ContainerFluidSorter(player.inventory, (TileEntityFluidSorter) te);
if (ID == Lib.GUIID_Belljar && te instanceof TileEntityBelljar)
gui = new ContainerBelljar(player.inventory, (TileEntityBelljar) te);
if (ID == Lib.GUIID_ToolboxBlock && te instanceof TileEntityToolbox)
gui = new ContainerToolboxBlock(player.inventory, (TileEntityToolbox) te);
if (gui != null)
((IGuiTile) te).onGuiOpened(player, false);
return gui;
}
}
return null;
}
use of blusunrize.immersiveengineering.common.blocks.stone.TileEntityBlastFurnace in project ImmersiveEngineering by BluSunrize.
the class MultiblockBlastFurnaceAdvanced method createStructure.
@Override
public boolean createStructure(World world, BlockPos pos, EnumFacing side, EntityPlayer player) {
EnumFacing f = EnumFacing.fromAngle(player.rotationYaw);
pos = pos.offset(f);
for (int h = -1; h <= 2; h++) for (int xx = -1; xx <= 1; xx++) for (int zz = -1; zz <= 1; zz++) if (h != 2 || (xx == 0 && zz == 0)) {
if (h == 2) {
if (!Utils.isBlockAt(world, pos.add(xx, h, zz), Blocks.HOPPER, -1))
return false;
} else {
if (!Utils.isBlockAt(world, pos.add(xx, h, zz), IEContent.blockStoneDecoration, BlockTypes_StoneDecoration.BLASTBRICK_REINFORCED.getMeta()))
return false;
}
}
for (int h = -1; h <= 2; h++) for (int l = -1; l <= 1; l++) for (int w = -1; w <= 1; w++) if (h != 2 || (w == 0 && l == 0)) {
int xx = f == EnumFacing.EAST ? l : f == EnumFacing.WEST ? -l : f == EnumFacing.NORTH ? -w : w;
int zz = f == EnumFacing.NORTH ? l : f == EnumFacing.SOUTH ? -l : f == EnumFacing.EAST ? w : -w;
world.setBlockState(pos.add(xx, h, zz), IEContent.blockStoneDevice.getStateFromMeta(2));
BlockPos pos2 = pos.add(xx, h, zz);
TileEntity curr = world.getTileEntity(pos2);
if (curr instanceof TileEntityBlastFurnace) {
TileEntityBlastFurnace currBlast = (TileEntityBlastFurnace) curr;
currBlast.offset = new int[] { xx, h, zz };
currBlast.pos = (h + 1) * 9 + (l + 1) * 3 + (w + 1);
currBlast.facing = f.getOpposite();
currBlast.formed = true;
currBlast.markDirty();
world.addBlockEvent(pos2, IEContent.blockStoneDevice, 255, 0);
}
}
player.addStat(IEAchievements.blastfurnace);
player.addStat(IEAchievements.mbImprovedBlastFurnace);
return true;
}
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