use of blusunrize.immersiveengineering.common.items.ItemSkyhook in project ImmersiveEngineering by BluSunrize.
the class SkylineHelper method spawnHook.
public static EntitySkylineHook spawnHook(EntityPlayer player, TileEntity start, Connection connection) {
BlockPos cc0 = connection.end == Utils.toCC(start) ? connection.start : connection.end;
BlockPos cc1 = connection.end == Utils.toCC(start) ? connection.end : connection.start;
IImmersiveConnectable iicStart = ApiUtils.toIIC(cc1, player.worldObj);
IImmersiveConnectable iicEnd = ApiUtils.toIIC(cc0, player.worldObj);
Vec3d vStart = new Vec3d(cc1);
Vec3d vEnd = new Vec3d(cc0);
if (iicStart != null)
vStart = Utils.addVectors(vStart, iicStart.getConnectionOffset(connection));
if (iicEnd != null)
vEnd = Utils.addVectors(vEnd, iicEnd.getConnectionOffset(connection));
Vec3d[] steps = getConnectionCatenary(connection, vStart, vEnd);
double dx = (steps[0].xCoord - vStart.xCoord);
double dy = (steps[0].yCoord - vStart.yCoord);
double dz = (steps[0].zCoord - vStart.zCoord);
//connection.length;
double d = 1;
// Math.sqrt(dx*dx+dz*dz+dy*dy);
// Vec3 moveVec = Vec3.createVectorHelper(dx,dy,dz);
// Vec3 moveVec = Vec3.createVectorHelper(dx/d,dy/d,dz/d);
EntitySkylineHook hook = new EntitySkylineHook(player.worldObj, vStart.xCoord, vStart.yCoord, vStart.zCoord, connection, cc0, steps);
float speed = 1;
if (player.getActiveItemStack() != null && player.getActiveItemStack().getItem() instanceof ItemSkyhook)
speed = ((ItemSkyhook) player.getActiveItemStack().getItem()).getSkylineSpeed(player.getActiveItemStack());
Vec3d moveVec = getSubMovementVector(vStart, steps[0], speed);
//*speed;
hook.motionX = moveVec.xCoord;
//*speed;
hook.motionY = moveVec.yCoord;
//*speed;
hook.motionZ = moveVec.zCoord;
if (!player.worldObj.isRemote)
player.worldObj.spawnEntityInWorld(hook);
ItemSkyhook.existingHooks.put(player.getName(), hook);
player.startRiding(hook);
return hook;
}
use of blusunrize.immersiveengineering.common.items.ItemSkyhook in project ImmersiveEngineering by BluSunrize.
the class EntitySkylineHook method onUpdate.
@Override
public void onUpdate() {
EntityPlayer player = null;
// if(this.getControllingPassenger() instanceof EntityPlayer)
// player = ((EntityPlayer)this.getControllingPassenger());
List<Entity> list = this.getPassengers();
if (!list.isEmpty() && list.get(0) instanceof EntityPlayer)
player = (EntityPlayer) list.get(0);
if (this.ticksExisted == 1 && !worldObj.isRemote) {
IELogger.debug("init tick at " + System.currentTimeMillis());
if (player instanceof EntityPlayerMP)
ImmersiveEngineering.packetHandler.sendTo(new MessageSkyhookSync(this), (EntityPlayerMP) player);
}
super.onUpdate();
// return;
if (subPoints != null && targetPoint < subPoints.length - 1) {
double dist = subPoints[targetPoint].distanceTo(new Vec3d(posX, posY, posZ));
IELogger.debug("dist: " + dist);
if (dist <= 0) {
this.posX = subPoints[targetPoint].xCoord;
this.posY = subPoints[targetPoint].yCoord;
this.posZ = subPoints[targetPoint].zCoord;
targetPoint++;
if (player instanceof EntityPlayerMP)
ImmersiveEngineering.packetHandler.sendTo(new MessageSkyhookSync(this), (EntityPlayerMP) player);
IELogger.debug("next vertex: " + targetPoint);
return;
}
float speed = 2f;
if (player != null && player.getActiveItemStack() != null && player.getActiveItemStack().getItem() instanceof ItemSkyhook)
speed = ((ItemSkyhook) player.getActiveItemStack().getItem()).getSkylineSpeed(player.getActiveItemStack());
Vec3d moveVec = SkylineHelper.getSubMovementVector(new Vec3d(posX, posY, posZ), subPoints[targetPoint], speed);
//*speed;
motionX = moveVec.xCoord;
//*speed;
motionY = moveVec.yCoord;
//*speed;
motionZ = moveVec.zCoord;
}
if (target != null && targetPoint == subPoints.length - 1) {
TileEntity end = this.worldObj.getTileEntity(target);
IImmersiveConnectable iicEnd = ApiUtils.toIIC(end, worldObj);
if (iicEnd == null) {
this.setDead();
return;
}
Vec3d vEnd = new Vec3d(target.getX(), target.getY(), target.getZ());
vEnd = Utils.addVectors(vEnd, iicEnd.getConnectionOffset(connection));
double gDist = vEnd.distanceTo(new Vec3d(posX, posY, posZ));
IELogger.debug("distance to goal: " + gDist);
if (gDist <= .3) {
reachedTarget(end);
return;
} else if (gDist > 5) {
setDead();
return;
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
float f1 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (Math.atan2(this.motionZ, this.motionX) * 180.0D / Math.PI) + 90.0F;
for (this.rotationPitch = (float) (Math.atan2((double) f1, this.motionY) * 180.0D / Math.PI) - 90.0F; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) ;
while (this.rotationPitch - this.prevRotationPitch >= 180.0F) this.prevRotationPitch += 360.0F;
while (this.rotationYaw - this.prevRotationYaw < -180.0F) this.prevRotationYaw -= 360.0F;
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) this.prevRotationYaw += 360.0F;
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
if (this.isInWater()) {
for (int j = 0; j < 4; ++j) {
float f3 = 0.25F;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double) f3, this.posY - this.motionY * (double) f3, this.posZ - this.motionZ * (double) f3, this.motionX, this.motionY, this.motionZ);
}
}
if (player != null) {
double dx = this.posX - this.prevPosX;
double dy = this.posY - this.prevPosY;
double dz = this.posZ - this.prevPosZ;
int distTrvl = Math.round(MathHelper.sqrt_double(dx * dx + dy * dy + dz * dz) * 100.0F);
if (distTrvl > 0)
player.addStat(IEAchievements.statDistanceSkyhook, distTrvl);
if (!worldObj.isRemote && SkylineHelper.isInBlock(player, worldObj)) {
// setDead();
// player.setPosition(posX-3*dx, posY-3*dy+getMountedYOffset(),posZ-3*dz);
}
//TODO
// if(player instanceof EntityPlayerMP)
// if(((EntityPlayerMP)player).getStatFile().func_150870_b(IEAchievements.statDistanceSkyhook)>100000)
// player.triggerAchievement(IEAchievements.skyhookPro);
}
this.setPosition(this.posX, this.posY, this.posZ);
}
use of blusunrize.immersiveengineering.common.items.ItemSkyhook in project ImmersiveEngineering by BluSunrize.
the class EntitySkylineHook method reachedTarget.
public void reachedTarget(TileEntity end) {
this.setDead();
IELogger.debug("last tick at " + System.currentTimeMillis());
List<Entity> list = this.getPassengers();
if (list.isEmpty() || !(list.get(0) instanceof EntityPlayer))
return;
// if(!(this.getControllingPassenger() instanceof EntityPlayer))
// return;
// EntityPlayer player = (EntityPlayer)this.getControllingPassenger();
EntityPlayer player = (EntityPlayer) list.get(0);
ItemStack hook = player.getActiveItemStack();
if (hook == null || !(hook.getItem() instanceof ItemSkyhook))
return;
Connection line = SkylineHelper.getTargetConnection(worldObj, target, player, connection);
if (line != null) {
player.setActiveHand(player.getActiveHand());
// setItemInUse(hook, hook.getItem().getMaxItemUseDuration(hook));
SkylineHelper.spawnHook(player, end, line);
// ChunkCoordinates cc0 = line.end==target?line.start:line.end;
// ChunkCoordinates cc1 = line.end==target?line.end:line.start;
// double dx = cc0.posX-cc1.posX;
// double dy = cc0.posY-cc1.posY;
// double dz = cc0.posZ-cc1.posZ;
//
// EntityZiplineHook zip = new EntityZiplineHook(worldObj, target.posX+.5,target.posY+.5,target.posZ+.5, line, cc0);
// zip.motionX = dx*.05f;
// zip.motionY = dy*.05f;
// zip.motionZ = dz*.05f;
// if(!worldObj.isRemote)
// worldObj.spawnEntityInWorld(zip);
// ItemSkyHook.existingHooks.put(this.riddenByEntity.getCommandSenderName(), zip);
// this.riddenByEntity.mountEntity(zip);
} else {
player.motionX = motionX;
player.motionY = motionY;
player.motionZ = motionZ;
IELogger.debug("player motion: " + player.motionX + "," + player.motionY + "," + player.motionZ);
}
}
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