use of boofcv.struct.distort.Point3Transform2_F32 in project BoofCV by lessthanoptimal.
the class MultiCameraToEquirectangular method addCamera.
/**
* Adds a camera and attempts to compute the mask from the provided distortion model. if a pixel is rendered
* outside the bounds in the input image then it is masked out. If the forwards/backwards transform is too
* different then it is masked out.
*
* @param cameraToCommon Rigid body transform from this camera to the common frame the equirectangular image
* is in
* @param factory Distortion model
* @param width Input image width
* @param height Input image height
*/
public void addCamera(Se3_F32 cameraToCommon, LensDistortionWideFOV factory, int width, int height) {
Point2Transform3_F32 p2s = factory.undistortPtoS_F32();
Point3Transform2_F32 s2p = factory.distortStoP_F32();
EquiToCamera equiToCamera = new EquiToCamera(cameraToCommon.getR(), s2p);
GrayF32 equiMask = new GrayF32(equiWidth, equHeight);
PixelTransform2_F32 transformEquiToCam = new PixelTransformCached_F32(equiWidth, equHeight, new PointToPixelTransform_F32(equiToCamera));
Point3D_F32 p3b = new Point3D_F32();
Point2D_F32 p2 = new Point2D_F32();
for (int row = 0; row < equHeight; row++) {
for (int col = 0; col < equiWidth; col++) {
equiToCamera.compute(col, row, p2);
int camX = (int) (p2.x + 0.5f);
int camY = (int) (p2.y + 0.5f);
if (Double.isNaN(p2.x) || Double.isNaN(p2.y) || camX < 0 || camY < 0 || camX >= width || camY >= height)
continue;
p2s.compute(p2.x, p2.y, p3b);
if (Double.isNaN(p3b.x) || Double.isNaN(p3b.y) || Double.isNaN(p3b.z))
continue;
double angle = UtilVector3D_F32.acute(equiToCamera.unitCam, p3b);
if (angle < maskToleranceAngle) {
equiMask.set(col, row, 1);
}
}
}
cameras.add(new Camera(equiMask, transformEquiToCam));
}
use of boofcv.struct.distort.Point3Transform2_F32 in project BoofCV by lessthanoptimal.
the class MultiCameraToEquirectangular method addCamera.
/**
* Adds a camera and attempts to compute the mask from the provided distortion model. if a pixel is rendered
* outside the bounds in the input image then it is masked out. If the forwards/backwards transform is too
* different then it is masked out.
*
* @param cameraToCommon Rigid body transform from this camera to the common frame the equirectangular image
* is in
* @param factory Distortion model
* @param camMask Binary mask with invalid pixels marked as not zero. Pixels are in camera image frame.
*/
public void addCamera(Se3_F32 cameraToCommon, LensDistortionWideFOV factory, GrayU8 camMask) {
Point2Transform3_F32 p2s = factory.undistortPtoS_F32();
Point3Transform2_F32 s2p = factory.distortStoP_F32();
EquiToCamera equiToCamera = new EquiToCamera(cameraToCommon.getR(), s2p);
GrayF32 equiMask = new GrayF32(equiWidth, equHeight);
PixelTransformCached_F32 transformEquiToCam = new PixelTransformCached_F32(equiWidth, equHeight, new PointToPixelTransform_F32(equiToCamera));
int width = camMask.width;
int height = camMask.height;
Point3D_F32 p3b = new Point3D_F32();
Point2D_F32 p2 = new Point2D_F32();
for (int row = 0; row < equHeight; row++) {
for (int col = 0; col < equiWidth; col++) {
equiToCamera.compute(col, row, p2);
if (UtilEjml.isUncountable(p2.x) || UtilEjml.isUncountable(p2.y)) {
// can't have it be an invalid number in the cache, but had to be invalid so that the mask
// could be set to zero. So set it to some valid value that won't cause it to blow up
transformEquiToCam.getPixel(col, row).set(-1, -1);
continue;
}
int camX = (int) (p2.x + 0.5f);
int camY = (int) (p2.y + 0.5f);
if (camX < 0 || camY < 0 || camX >= width || camY >= height)
continue;
if (camMask.unsafe_get(camX, camY) == 1) {
p2s.compute(p2.x, p2.y, p3b);
if (Double.isNaN(p3b.x) || Double.isNaN(p3b.y) || Double.isNaN(p3b.z))
continue;
double angle = UtilVector3D_F32.acute(equiToCamera.unitCam, p3b);
if (angle < maskToleranceAngle) {
equiMask.set(col, row, 1);
}
}
}
}
cameras.add(new Camera(equiMask, transformEquiToCam));
}
use of boofcv.struct.distort.Point3Transform2_F32 in project BoofCV by lessthanoptimal.
the class GeneralLensDistortionWideFOVChecks method blowup_extreme_angle_F32.
/**
* Give it spherical coordinate pointing slightly behind. See if it blows up when converting into pixels
*/
@Test
public void blowup_extreme_angle_F32() {
LensDistortionWideFOV alg = create();
Point3Transform2_F32 distort = alg.distortStoP_F32();
Point2D_F32 found = new Point2D_F32();
float x = 1.0f;
float z = -0.001f;
float r = (float) Math.sqrt(x * x + z * z);
distort.compute(x / r, 0, z / x, found);
assertTrue(!UtilEjml.isUncountable(found.x));
assertTrue(!UtilEjml.isUncountable(found.y));
}
use of boofcv.struct.distort.Point3Transform2_F32 in project BoofCV by lessthanoptimal.
the class GeneralLensDistortionWideFOVChecks method pixel_unit_pixel_F32.
@Test
public void pixel_unit_pixel_F32() {
LensDistortionWideFOV alg = create();
Point2Transform3_F32 undistort = alg.undistortPtoS_F32();
Point3Transform2_F32 distort = alg.distortStoP_F32();
Point3D_F32 middle = new Point3D_F32();
Point2D_F32 found = new Point2D_F32();
undistort.compute(240, 260, middle);
distort.compute(middle.x, middle.y, middle.z, found);
assertEquals(240, found.x, pixel_tol_F32);
assertEquals(260, found.y, pixel_tol_F32);
}
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