use of boofcv.alg.distort.PointToPixelTransform_F32 in project BoofCV by lessthanoptimal.
the class RectifyImageOps method rectifyImage.
/**
* Creates an {@link ImageDistort} for rectifying an image given its rectification matrix.
* Lens distortion is assumed to have been previously removed.
*
* @param rectify Transform for rectifying the image.
* @param imageType Type of single band image the transform is to be applied to.
* @return ImageDistort for rectifying the image.
*/
public static <T extends ImageGray<T>> ImageDistort<T, T> rectifyImage(FMatrixRMaj rectify, BorderType borderType, Class<T> imageType) {
boolean skip = borderType == BorderType.SKIP;
if (skip) {
borderType = BorderType.EXTENDED;
}
InterpolatePixelS<T> interp = FactoryInterpolation.bilinearPixelS(imageType, borderType);
FMatrixRMaj rectifyInv = new FMatrixRMaj(3, 3);
CommonOps_FDRM.invert(rectify, rectifyInv);
PointTransformHomography_F32 rectifyTran = new PointTransformHomography_F32(rectifyInv);
// don't bother caching the results since it is likely to only be applied once and is cheap to compute
ImageDistort<T, T> ret = FactoryDistort.distortSB(false, interp, imageType);
ret.setRenderAll(!skip);
ret.setModel(new PointToPixelTransform_F32(rectifyTran));
return ret;
}
use of boofcv.alg.distort.PointToPixelTransform_F32 in project BoofCV by lessthanoptimal.
the class MultiCameraToEquirectangular method addCamera.
/**
* Adds a camera and attempts to compute the mask from the provided distortion model. if a pixel is rendered
* outside the bounds in the input image then it is masked out. If the forwards/backwards transform is too
* different then it is masked out.
*
* @param cameraToCommon Rigid body transform from this camera to the common frame the equirectangular image
* is in
* @param factory Distortion model
* @param width Input image width
* @param height Input image height
*/
public void addCamera(Se3_F32 cameraToCommon, LensDistortionWideFOV factory, int width, int height) {
Point2Transform3_F32 p2s = factory.undistortPtoS_F32();
Point3Transform2_F32 s2p = factory.distortStoP_F32();
EquiToCamera equiToCamera = new EquiToCamera(cameraToCommon.getR(), s2p);
GrayF32 equiMask = new GrayF32(equiWidth, equHeight);
PixelTransform2_F32 transformEquiToCam = new PixelTransformCached_F32(equiWidth, equHeight, new PointToPixelTransform_F32(equiToCamera));
Point3D_F32 p3b = new Point3D_F32();
Point2D_F32 p2 = new Point2D_F32();
for (int row = 0; row < equHeight; row++) {
for (int col = 0; col < equiWidth; col++) {
equiToCamera.compute(col, row, p2);
int camX = (int) (p2.x + 0.5f);
int camY = (int) (p2.y + 0.5f);
if (Double.isNaN(p2.x) || Double.isNaN(p2.y) || camX < 0 || camY < 0 || camX >= width || camY >= height)
continue;
p2s.compute(p2.x, p2.y, p3b);
if (Double.isNaN(p3b.x) || Double.isNaN(p3b.y) || Double.isNaN(p3b.z))
continue;
double angle = UtilVector3D_F32.acute(equiToCamera.unitCam, p3b);
if (angle < maskToleranceAngle) {
equiMask.set(col, row, 1);
}
}
}
cameras.add(new Camera(equiMask, transformEquiToCam));
}
use of boofcv.alg.distort.PointToPixelTransform_F32 in project BoofCV by lessthanoptimal.
the class ImplRectifyImageOps_F32 method allInsideLeft.
public static void allInsideLeft(int imageWidth, int imageHeight, FMatrixRMaj rectifyLeft, FMatrixRMaj rectifyRight) {
PointTransformHomography_F32 tranLeft = new PointTransformHomography_F32(rectifyLeft);
RectangleLength2D_F32 bound = LensDistortionOps.boundBoxInside(imageWidth, imageHeight, new PointToPixelTransform_F32(tranLeft));
float scaleX = imageWidth / (float) bound.width;
float scaleY = imageHeight / (float) bound.height;
float scale = (float) Math.max(scaleX, scaleY);
adjustUncalibrated(rectifyLeft, rectifyRight, bound, scale);
}
use of boofcv.alg.distort.PointToPixelTransform_F32 in project BoofCV by lessthanoptimal.
the class ImplRectifyImageOps_F32 method allInsideLeft.
public static void allInsideLeft(CameraPinholeRadial paramLeft, FMatrixRMaj rectifyLeft, FMatrixRMaj rectifyRight, FMatrixRMaj rectifyK) {
// need to take in account the order in which image distort will remove rectification later on
paramLeft = new CameraPinholeRadial(paramLeft);
Point2Transform2_F32 tranLeft = transformPixelToRect(paramLeft, rectifyLeft);
RectangleLength2D_F32 bound = LensDistortionOps.boundBoxInside(paramLeft.width, paramLeft.height, new PointToPixelTransform_F32(tranLeft));
LensDistortionOps.roundInside(bound);
float scaleX = paramLeft.width / (float) bound.width;
float scaleY = paramLeft.height / (float) bound.height;
float scale = (float) Math.max(scaleX, scaleY);
adjustCalibrated(rectifyLeft, rectifyRight, rectifyK, bound, scale);
}
use of boofcv.alg.distort.PointToPixelTransform_F32 in project BoofCV by lessthanoptimal.
the class MultiCameraToEquirectangular method addCamera.
/**
* Adds a camera and attempts to compute the mask from the provided distortion model. if a pixel is rendered
* outside the bounds in the input image then it is masked out. If the forwards/backwards transform is too
* different then it is masked out.
*
* @param cameraToCommon Rigid body transform from this camera to the common frame the equirectangular image
* is in
* @param factory Distortion model
* @param camMask Binary mask with invalid pixels marked as not zero. Pixels are in camera image frame.
*/
public void addCamera(Se3_F32 cameraToCommon, LensDistortionWideFOV factory, GrayU8 camMask) {
Point2Transform3_F32 p2s = factory.undistortPtoS_F32();
Point3Transform2_F32 s2p = factory.distortStoP_F32();
EquiToCamera equiToCamera = new EquiToCamera(cameraToCommon.getR(), s2p);
GrayF32 equiMask = new GrayF32(equiWidth, equHeight);
PixelTransformCached_F32 transformEquiToCam = new PixelTransformCached_F32(equiWidth, equHeight, new PointToPixelTransform_F32(equiToCamera));
int width = camMask.width;
int height = camMask.height;
Point3D_F32 p3b = new Point3D_F32();
Point2D_F32 p2 = new Point2D_F32();
for (int row = 0; row < equHeight; row++) {
for (int col = 0; col < equiWidth; col++) {
equiToCamera.compute(col, row, p2);
if (UtilEjml.isUncountable(p2.x) || UtilEjml.isUncountable(p2.y)) {
// can't have it be an invalid number in the cache, but had to be invalid so that the mask
// could be set to zero. So set it to some valid value that won't cause it to blow up
transformEquiToCam.getPixel(col, row).set(-1, -1);
continue;
}
int camX = (int) (p2.x + 0.5f);
int camY = (int) (p2.y + 0.5f);
if (camX < 0 || camY < 0 || camX >= width || camY >= height)
continue;
if (camMask.unsafe_get(camX, camY) == 1) {
p2s.compute(p2.x, p2.y, p3b);
if (Double.isNaN(p3b.x) || Double.isNaN(p3b.y) || Double.isNaN(p3b.z))
continue;
double angle = UtilVector3D_F32.acute(equiToCamera.unitCam, p3b);
if (angle < maskToleranceAngle) {
equiMask.set(col, row, 1);
}
}
}
}
cameras.add(new Camera(equiMask, transformEquiToCam));
}
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