Search in sources :

Example 1 with EnumProgressState

use of buildcraft.factory.tile.TileHeatExchange.EnumProgressState in project BuildCraft by BuildCraft.

the class RenderHeatExchange method render.

@Override
public void render(TileHeatExchange tile, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
    super.render(tile, x, y, z, partialTicks, destroyStage, alpha);
    if (!tile.isStart()) {
        return;
    }
    ExchangeSectionStart section = (ExchangeSectionStart) tile.getSection();
    ExchangeSectionEnd sectionEnd = section.getEndSection();
    IBlockState state = tile.getCurrentStateForBlock(BCFactoryBlocks.heatExchange);
    if (state == null) {
        return;
    }
    Profiler profiler = Minecraft.getMinecraft().mcProfiler;
    profiler.startSection("bc");
    profiler.startSection("heat_exchange");
    int combinedLight = tile.getWorld().getCombinedLight(tile.getPos(), 0);
    // gl state setup
    RenderHelper.disableStandardItemLighting();
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    // buffer setup
    BufferBuilder bb = Tessellator.getInstance().getBuffer();
    bb.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
    bb.setTranslation(x, y, z);
    profiler.startSection("tank");
    EnumFacing face = state.getValue(BlockBCBase_Neptune.PROP_FACING).rotateYCCW();
    TankSideData sideTank = TANK_SIDES.get(face);
    renderTank(TANK_BOTTOM, section.smoothedTankInput, combinedLight, partialTicks, bb);
    renderTank(sideTank.start, section.smoothedTankOutput, combinedLight, partialTicks, bb);
    int middles = section.middleCount;
    if (sectionEnd != null) {
        // TODO: Move this into the other renderer!
        BlockPos diff = sectionEnd.tile.getPos().subtract(tile.getPos());
        bb.setTranslation(x + diff.getX(), y + diff.getY(), z + diff.getZ());
        renderTank(TANK_TOP, sectionEnd.smoothedTankOutput, combinedLight, partialTicks, bb);
        renderTank(sideTank.end, sectionEnd.smoothedTankInput, combinedLight, partialTicks, bb);
        bb.setTranslation(x, y, z);
    }
    profiler.endStartSection("flow");
    if (middles > 0 && sectionEnd != null) {
        EnumProgressState progressState = section.getProgressState();
        double progress = section.getProgress(partialTicks);
        if (progress > 0) {
            double length = middles + 1 - 4 / 16.0 - 0.02;
            double p0 = 2 / 16.0 + 0.01;
            double p1 = p0 + length - 0.01;
            double progressStart = p0;
            double progressEnd = p0 + length * progress;
            boolean flip = progressState == EnumProgressState.PREPARING;
            flip ^= face.getAxisDirection() == AxisDirection.NEGATIVE;
            if (flip) {
                progressStart = p1 - length * progress;
                progressEnd = p1;
            }
            BlockPos diff = BlockPos.ORIGIN;
            if (face.getAxisDirection() == AxisDirection.NEGATIVE) {
                diff = diff.offset(face, middles);
            }
            double otherStart = flip ? p0 : p1 - length * progress;
            double otherEnd = flip ? p0 + length * progress : p1;
            Vec3d vDiff = new Vec3d(diff).addVector(x, y, z);
            renderFlow(vDiff, face, bb, progressStart + 0.01, progressEnd - 0.01, sectionEnd.smoothedTankInput.getFluidForRender(), 4, partialTicks);
            renderFlow(vDiff, face.getOpposite(), bb, otherStart, otherEnd, section.smoothedTankInput.getFluidForRender(), 2, partialTicks);
        }
    }
    // buffer finish
    bb.setTranslation(0, 0, 0);
    profiler.endStartSection("draw");
    Tessellator.getInstance().draw();
    // gl state finish
    RenderHelper.enableStandardItemLighting();
    profiler.endSection();
    profiler.endSection();
    profiler.endSection();
}
Also used : ExchangeSectionEnd(buildcraft.factory.tile.TileHeatExchange.ExchangeSectionEnd) IBlockState(net.minecraft.block.state.IBlockState) BufferBuilder(net.minecraft.client.renderer.BufferBuilder) EnumFacing(net.minecraft.util.EnumFacing) ExchangeSectionStart(buildcraft.factory.tile.TileHeatExchange.ExchangeSectionStart) Vec3d(net.minecraft.util.math.Vec3d) EnumProgressState(buildcraft.factory.tile.TileHeatExchange.EnumProgressState) Profiler(net.minecraft.profiler.Profiler) BlockPos(net.minecraft.util.math.BlockPos)

Aggregations

EnumProgressState (buildcraft.factory.tile.TileHeatExchange.EnumProgressState)1 ExchangeSectionEnd (buildcraft.factory.tile.TileHeatExchange.ExchangeSectionEnd)1 ExchangeSectionStart (buildcraft.factory.tile.TileHeatExchange.ExchangeSectionStart)1 IBlockState (net.minecraft.block.state.IBlockState)1 BufferBuilder (net.minecraft.client.renderer.BufferBuilder)1 Profiler (net.minecraft.profiler.Profiler)1 EnumFacing (net.minecraft.util.EnumFacing)1 BlockPos (net.minecraft.util.math.BlockPos)1 Vec3d (net.minecraft.util.math.Vec3d)1