use of cn.nukkit.blockentity.BlockEntityChest in project Nukkit by Nukkit.
the class Level method useBreakOn.
public Item useBreakOn(Vector3 vector, Item item, Player player, boolean createParticles) {
if (player != null && player.getGamemode() > 1) {
return null;
}
Block target = this.getBlock(vector);
Item[] drops;
if (item == null) {
item = new ItemBlock(new BlockAir(), 0, 0);
}
if (player != null) {
double breakTime = target.getBreakTime(item, player);
if (player.isCreative() && breakTime > 0.15) {
breakTime = 0.15;
}
if (player.hasEffect(Effect.SWIFTNESS)) {
breakTime *= 1 - (0.2 * (player.getEffect(Effect.SWIFTNESS).getAmplifier() + 1));
}
if (player.hasEffect(Effect.MINING_FATIGUE)) {
breakTime *= 1 - (0.3 * (player.getEffect(Effect.MINING_FATIGUE).getAmplifier() + 1));
}
Enchantment eff = item.getEnchantment(Enchantment.ID_EFFICIENCY);
if (eff != null && eff.getLevel() > 0) {
breakTime *= 1 - (0.3 * eff.getLevel());
}
breakTime -= 0.15;
BlockBreakEvent ev = new BlockBreakEvent(player, target, item, player.isCreative(), (player.lastBreak + breakTime * 1000) > System.currentTimeMillis());
double distance;
if (player.isSurvival() && !target.isBreakable(item)) {
ev.setCancelled();
} else if (!player.isOp() && (distance = this.server.getSpawnRadius()) > -1) {
Vector2 t = new Vector2(target.x, target.z);
Vector2 s = new Vector2(this.getSpawnLocation().x, this.getSpawnLocation().z);
if (!this.server.getOps().getAll().isEmpty() && t.distance(s) <= distance) {
ev.setCancelled();
}
}
this.server.getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
return null;
}
if (!ev.getInstaBreak() && ev.isFastBreak()) {
return null;
}
player.lastBreak = System.currentTimeMillis();
drops = ev.getDrops();
} else if (!target.isBreakable(item)) {
return null;
} else {
drops = target.getDrops(item);
}
Block above = this.getBlock(new Vector3(target.x, target.y + 1, target.z));
if (above != null) {
if (above.getId() == Item.FIRE) {
this.setBlock(above, new BlockAir(), true);
}
}
Tag tag = item.getNamedTagEntry("CanDestroy");
if (tag instanceof ListTag) {
boolean canBreak = false;
for (Tag v : ((ListTag<Tag>) tag).getAll()) {
if (v instanceof StringTag) {
Item entry = Item.fromString(((StringTag) v).data);
if (entry.getId() > 0 && entry.getBlock() != null && entry.getBlock().getId() == target.getId()) {
canBreak = true;
break;
}
}
}
if (!canBreak) {
return null;
}
}
if (createParticles) {
Map<Integer, Player> players = this.getChunkPlayers((int) target.x >> 4, (int) target.z >> 4);
this.addParticle(new DestroyBlockParticle(target.add(0.5), target), players.values());
if (player != null) {
players.remove(player.getLoaderId());
}
}
target.onBreak(item);
BlockEntity blockEntity = this.getBlockEntity(target);
if (blockEntity != null) {
if (blockEntity instanceof InventoryHolder) {
if (blockEntity instanceof BlockEntityChest) {
((BlockEntityChest) blockEntity).unpair();
}
for (Item chestItem : ((InventoryHolder) blockEntity).getInventory().getContents().values()) {
this.dropItem(target, chestItem);
}
}
blockEntity.close();
this.updateComparatorOutputLevel(target);
}
item.useOn(target);
if (item.isTool() && item.getDamage() >= item.getMaxDurability()) {
item = new ItemBlock(new BlockAir(), 0, 0);
}
if (this.gameRules.getBoolean(GameRule.DO_TILE_DROPS)) {
int dropExp = target.getDropExp();
if (player != null) {
player.addExperience(dropExp);
if (player.isSurvival()) {
for (int ii = 1; ii <= dropExp; ii++) {
this.dropExpOrb(target, 1);
}
}
}
if (player == null || player.isSurvival()) {
for (Item drop : drops) {
if (drop.getCount() > 0) {
this.dropItem(vector.add(0.5, 0.5, 0.5), drop);
}
}
}
}
return item;
}
Aggregations