use of cn.nukkit.blockentity.BlockEntityChest in project Nukkit by Nukkit.
the class BlockChest method onBreak.
@Override
public boolean onBreak(Item item) {
BlockEntity t = this.getLevel().getBlockEntity(this);
if (t instanceof BlockEntityChest) {
((BlockEntityChest) t).unpair();
}
this.getLevel().setBlock(this, new BlockAir(), true, true);
return true;
}
use of cn.nukkit.blockentity.BlockEntityChest in project Nukkit by Nukkit.
the class BlockChest method onActivate.
@Override
public boolean onActivate(Item item, Player player) {
if (player != null) {
Block top = up();
if (!top.isTransparent()) {
return true;
}
BlockEntity t = this.getLevel().getBlockEntity(this);
BlockEntityChest chest;
if (t instanceof BlockEntityChest) {
chest = (BlockEntityChest) t;
} else {
CompoundTag nbt = new CompoundTag("").putList(new ListTag<>("Items")).putString("id", BlockEntity.CHEST).putInt("x", (int) this.x).putInt("y", (int) this.y).putInt("z", (int) this.z);
chest = new BlockEntityChest(this.getLevel().getChunk((int) (this.x) >> 4, (int) (this.z) >> 4), nbt);
}
if (chest.namedTag.contains("Lock") && chest.namedTag.get("Lock") instanceof StringTag) {
if (!chest.namedTag.getString("Lock").equals(item.getCustomName())) {
return true;
}
}
player.addWindow(chest.getInventory());
}
return true;
}
use of cn.nukkit.blockentity.BlockEntityChest in project Nukkit by Nukkit.
the class BlockTrappedChest method getWeakPower.
@Override
public int getWeakPower(BlockFace face) {
int playerCount = 0;
BlockEntity blockEntity = this.level.getBlockEntity(this);
if (blockEntity instanceof BlockEntityChest) {
playerCount = ((BlockEntityChest) blockEntity).getInventory().getViewers().size();
}
return playerCount < 0 ? 0 : playerCount > 15 ? 15 : playerCount;
}
use of cn.nukkit.blockentity.BlockEntityChest in project Nukkit by Nukkit.
the class BlockTrappedChest method place.
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = { 2, 5, 3, 4 };
BlockEntityChest chest = null;
this.setDamage(faces[player != null ? player.getDirection().getHorizontalIndex() : 0]);
for (BlockFace side : Plane.HORIZONTAL) {
if ((this.getDamage() == 4 || this.getDamage() == 5) && (side == BlockFace.WEST || side == BlockFace.EAST)) {
continue;
} else if ((this.getDamage() == 3 || this.getDamage() == 2) && (side == BlockFace.NORTH || side == BlockFace.SOUTH)) {
continue;
}
Block c = this.getSide(side);
if (c instanceof BlockTrappedChest && c.getDamage() == this.getDamage()) {
BlockEntity blockEntity = this.getLevel().getBlockEntity(c);
if (blockEntity instanceof BlockEntityChest && !((BlockEntityChest) blockEntity).isPaired()) {
chest = (BlockEntityChest) blockEntity;
break;
}
}
}
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("").putList(new ListTag<>("Items")).putString("id", BlockEntity.CHEST).putInt("x", (int) this.x).putInt("y", (int) this.y).putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
BlockEntity blockEntity = new BlockEntityChest(this.getLevel().getChunk((int) (this.x) >> 4, (int) (this.z) >> 4), nbt);
if (chest != null) {
chest.pairWith(((BlockEntityChest) blockEntity));
((BlockEntityChest) blockEntity).pairWith(chest);
}
return true;
}
use of cn.nukkit.blockentity.BlockEntityChest in project Nukkit by Nukkit.
the class BlockChest method place.
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
BlockEntityChest chest = null;
int[] faces = { 2, 5, 3, 4 };
this.setDamage(faces[player != null ? player.getDirection().getHorizontalIndex() : 0]);
for (int side = 2; side <= 5; ++side) {
if ((this.getDamage() == 4 || this.getDamage() == 5) && (side == 4 || side == 5)) {
continue;
} else if ((this.getDamage() == 3 || this.getDamage() == 2) && (side == 2 || side == 3)) {
continue;
}
Block c = this.getSide(BlockFace.fromIndex(side));
if (c instanceof BlockChest && c.getDamage() == this.getDamage()) {
BlockEntity blockEntity = this.getLevel().getBlockEntity(c);
if (blockEntity instanceof BlockEntityChest && !((BlockEntityChest) blockEntity).isPaired()) {
chest = (BlockEntityChest) blockEntity;
break;
}
}
}
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("").putList(new ListTag<>("Items")).putString("id", BlockEntity.CHEST).putInt("x", (int) this.x).putInt("y", (int) this.y).putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
BlockEntity blockEntity = new BlockEntityChest(this.getLevel().getChunk((int) (this.x) >> 4, (int) (this.z) >> 4), nbt);
if (chest != null) {
chest.pairWith(((BlockEntityChest) blockEntity));
((BlockEntityChest) blockEntity).pairWith(chest);
}
return true;
}
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