use of cn.nukkit.block.BlockAir in project Nukkit by Nukkit.
the class BlockEntityFurnace method onUpdate.
@Override
public boolean onUpdate() {
if (this.closed) {
return false;
}
this.timing.startTiming();
boolean ret = false;
Item fuel = this.inventory.getFuel();
Item raw = this.inventory.getSmelting();
Item product = this.inventory.getResult();
FurnaceRecipe smelt = this.server.getCraftingManager().matchFurnaceRecipe(raw);
boolean canSmelt = (smelt != null && raw.getCount() > 0 && ((smelt.getResult().equals(product, true) && product.getCount() < product.getMaxStackSize()) || product.getId() == Item.AIR));
if (burnTime <= 0 && canSmelt && fuel.getFuelTime() != null && fuel.getCount() > 0) {
this.checkFuel(fuel);
}
if (burnTime > 0) {
burnTime--;
burnDuration = (int) Math.ceil(burnTime / maxTime * 200);
if (smelt != null && canSmelt) {
cookTime++;
if (cookTime >= 200) {
product = Item.get(smelt.getResult().getId(), smelt.getResult().getDamage(), product.getCount() + 1);
FurnaceSmeltEvent ev = new FurnaceSmeltEvent(this, raw, product);
this.server.getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
this.inventory.setResult(ev.getResult());
raw.setCount(raw.getCount() - 1);
if (raw.getCount() == 0) {
raw = new ItemBlock(new BlockAir(), 0, 0);
}
this.inventory.setSmelting(raw);
}
cookTime -= 200;
}
} else if (burnTime <= 0) {
burnTime = 0;
cookTime = 0;
burnDuration = 0;
} else {
cookTime = 0;
}
ret = true;
} else {
if (this.getBlock().getId() == Item.BURNING_FURNACE) {
this.getLevel().setBlock(this, new BlockFurnace(this.getBlock().getDamage()), true);
}
burnTime = 0;
cookTime = 0;
burnDuration = 0;
}
for (Player player : this.getInventory().getViewers()) {
int windowId = player.getWindowId(this.getInventory());
if (windowId > 0) {
ContainerSetDataPacket pk = new ContainerSetDataPacket();
pk.windowId = windowId;
pk.property = ContainerSetDataPacket.PROPERTY_FURNACE_TICK_COUNT;
;
pk.value = cookTime;
player.dataPacket(pk);
pk = new ContainerSetDataPacket();
pk.windowId = windowId;
pk.property = ContainerSetDataPacket.PROPERTY_FURNACE_LIT_TIME;
pk.value = burnDuration;
player.dataPacket(pk);
}
}
this.lastUpdate = System.currentTimeMillis();
this.timing.stopTiming();
return ret;
}
use of cn.nukkit.block.BlockAir in project Nukkit by Nukkit.
the class BlockEntityItemFrame method initBlockEntity.
@Override
protected void initBlockEntity() {
if (!namedTag.contains("Item")) {
namedTag.putCompound("Item", NBTIO.putItemHelper(new ItemBlock(new BlockAir())));
}
if (!namedTag.contains("ItemRotation")) {
namedTag.putByte("ItemRotation", 0);
}
if (!namedTag.contains("ItemDropChance")) {
namedTag.putFloat("ItemDropChance", 1.0f);
}
this.level.updateComparatorOutputLevel(this);
super.initBlockEntity();
}
use of cn.nukkit.block.BlockAir in project Nukkit by Nukkit.
the class BlockEntityItemFrame method getSpawnCompound.
@Override
public CompoundTag getSpawnCompound() {
if (!this.namedTag.contains("Item")) {
this.setItem(new ItemBlock(new BlockAir()), false);
}
CompoundTag NBTItem = namedTag.getCompound("Item").copy();
NBTItem.setName("Item");
boolean item = NBTItem.getShort("id") == Item.AIR;
return new CompoundTag().putString("id", BlockEntity.ITEM_FRAME).putInt("x", (int) this.x).putInt("y", (int) this.y).putInt("z", (int) this.z).putCompound("Item", item ? NBTIO.putItemHelper(new ItemBlock(new BlockAir())) : NBTItem).putByte("ItemRotation", item ? 0 : this.getItemRotation());
// TODO: This crashes the client, why?
// .putFloat("ItemDropChance", this.getItemDropChance());
}
use of cn.nukkit.block.BlockAir in project Nukkit by Nukkit.
the class BaseInventory method clear.
@Override
public boolean clear(int index, boolean send) {
if (this.slots.containsKey(index)) {
Item item = new ItemBlock(new BlockAir(), null, 0);
Item old = this.slots.get(index);
InventoryHolder holder = this.getHolder();
if (holder instanceof Entity) {
EntityInventoryChangeEvent ev = new EntityInventoryChangeEvent((Entity) holder, old, item, index);
Server.getInstance().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
this.sendSlot(index, this.getViewers());
return false;
}
item = ev.getNewItem();
}
if (item.getId() != Item.AIR) {
this.slots.put(index, item.clone());
} else {
this.slots.remove(index);
}
this.onSlotChange(index, old, send);
}
return true;
}
use of cn.nukkit.block.BlockAir in project Nukkit by Nukkit.
the class PlayerInventory method clear.
@Override
public boolean clear(int index, boolean send) {
if (this.slots.containsKey(index)) {
Item item = new ItemBlock(new BlockAir(), null, 0);
Item old = this.slots.get(index);
if (index >= this.getSize() && index < this.size) {
EntityArmorChangeEvent ev = new EntityArmorChangeEvent(this.getHolder(), old, item, index);
Server.getInstance().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
if (index >= this.size) {
this.sendArmorSlot(index, this.getViewers());
} else {
this.sendSlot(index, this.getViewers());
}
return false;
}
item = ev.getNewItem();
} else {
EntityInventoryChangeEvent ev = new EntityInventoryChangeEvent(this.getHolder(), old, item, index);
Server.getInstance().getPluginManager().callEvent(ev);
if (ev.isCancelled()) {
if (index >= this.size) {
this.sendArmorSlot(index, this.getViewers());
} else {
this.sendSlot(index, this.getViewers());
}
return false;
}
item = ev.getNewItem();
}
if (item.getId() != Item.AIR) {
this.slots.put(index, item.clone());
} else {
this.slots.remove(index);
}
this.onSlotChange(index, old, send);
}
return true;
}
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