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Example 1 with FurnaceRecipe

use of cn.nukkit.inventory.FurnaceRecipe in project Nukkit by Nukkit.

the class BlockEntityFurnace method onUpdate.

@Override
public boolean onUpdate() {
    if (this.closed) {
        return false;
    }
    this.timing.startTiming();
    boolean ret = false;
    Item fuel = this.inventory.getFuel();
    Item raw = this.inventory.getSmelting();
    Item product = this.inventory.getResult();
    FurnaceRecipe smelt = this.server.getCraftingManager().matchFurnaceRecipe(raw);
    boolean canSmelt = (smelt != null && raw.getCount() > 0 && ((smelt.getResult().equals(product, true) && product.getCount() < product.getMaxStackSize()) || product.getId() == Item.AIR));
    if (burnTime <= 0 && canSmelt && fuel.getFuelTime() != null && fuel.getCount() > 0) {
        this.checkFuel(fuel);
    }
    if (burnTime > 0) {
        burnTime--;
        burnDuration = (int) Math.ceil(burnTime / maxTime * 200);
        if (smelt != null && canSmelt) {
            cookTime++;
            if (cookTime >= 200) {
                product = Item.get(smelt.getResult().getId(), smelt.getResult().getDamage(), product.getCount() + 1);
                FurnaceSmeltEvent ev = new FurnaceSmeltEvent(this, raw, product);
                this.server.getPluginManager().callEvent(ev);
                if (!ev.isCancelled()) {
                    this.inventory.setResult(ev.getResult());
                    raw.setCount(raw.getCount() - 1);
                    if (raw.getCount() == 0) {
                        raw = new ItemBlock(new BlockAir(), 0, 0);
                    }
                    this.inventory.setSmelting(raw);
                }
                cookTime -= 200;
            }
        } else if (burnTime <= 0) {
            burnTime = 0;
            cookTime = 0;
            burnDuration = 0;
        } else {
            cookTime = 0;
        }
        ret = true;
    } else {
        if (this.getBlock().getId() == Item.BURNING_FURNACE) {
            this.getLevel().setBlock(this, new BlockFurnace(this.getBlock().getDamage()), true);
        }
        burnTime = 0;
        cookTime = 0;
        burnDuration = 0;
    }
    for (Player player : this.getInventory().getViewers()) {
        int windowId = player.getWindowId(this.getInventory());
        if (windowId > 0) {
            ContainerSetDataPacket pk = new ContainerSetDataPacket();
            pk.windowId = windowId;
            pk.property = ContainerSetDataPacket.PROPERTY_FURNACE_TICK_COUNT;
            ;
            pk.value = cookTime;
            player.dataPacket(pk);
            pk = new ContainerSetDataPacket();
            pk.windowId = windowId;
            pk.property = ContainerSetDataPacket.PROPERTY_FURNACE_LIT_TIME;
            pk.value = burnDuration;
            player.dataPacket(pk);
        }
    }
    this.lastUpdate = System.currentTimeMillis();
    this.timing.stopTiming();
    return ret;
}
Also used : BlockAir(cn.nukkit.block.BlockAir) Item(cn.nukkit.item.Item) BlockFurnace(cn.nukkit.block.BlockFurnace) Player(cn.nukkit.Player) ContainerSetDataPacket(cn.nukkit.network.protocol.ContainerSetDataPacket) FurnaceRecipe(cn.nukkit.inventory.FurnaceRecipe) ItemBlock(cn.nukkit.item.ItemBlock) FurnaceSmeltEvent(cn.nukkit.event.inventory.FurnaceSmeltEvent)

Aggregations

Player (cn.nukkit.Player)1 BlockAir (cn.nukkit.block.BlockAir)1 BlockFurnace (cn.nukkit.block.BlockFurnace)1 FurnaceSmeltEvent (cn.nukkit.event.inventory.FurnaceSmeltEvent)1 FurnaceRecipe (cn.nukkit.inventory.FurnaceRecipe)1 Item (cn.nukkit.item.Item)1 ItemBlock (cn.nukkit.item.ItemBlock)1 ContainerSetDataPacket (cn.nukkit.network.protocol.ContainerSetDataPacket)1