use of cn.nukkit.event.entity.EntityShootBowEvent in project Nukkit by Nukkit.
the class ItemBow method onReleaseUsing.
public boolean onReleaseUsing(Player player) {
Item itemArrow = Item.get(Item.ARROW, 0, 1);
if (player.isSurvival() && !player.getInventory().contains(itemArrow)) {
player.getInventory().sendContents(player);
return false;
}
double damage = 2;
boolean flame = false;
if (this.hasEnchantments()) {
Enchantment bowDamage = this.getEnchantment(Enchantment.ID_BOW_POWER);
if (bowDamage != null && bowDamage.getLevel() > 0) {
damage += 0.25 * (bowDamage.getLevel() + 1);
}
Enchantment flameEnchant = this.getEnchantment(Enchantment.ID_BOW_FLAME);
flame = flameEnchant != null && flameEnchant.getLevel() > 0;
}
CompoundTag nbt = new CompoundTag().putList(new ListTag<DoubleTag>("Pos").add(new DoubleTag("", player.x)).add(new DoubleTag("", player.y + player.getEyeHeight())).add(new DoubleTag("", player.z))).putList(new ListTag<DoubleTag>("Motion").add(new DoubleTag("", -Math.sin(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI))).add(new DoubleTag("", -Math.sin(player.pitch / 180 * Math.PI))).add(new DoubleTag("", Math.cos(player.yaw / 180 * Math.PI) * Math.cos(player.pitch / 180 * Math.PI)))).putList(new ListTag<FloatTag>("Rotation").add(new FloatTag("", (player.yaw > 180 ? 360 : 0) - (float) player.yaw)).add(new FloatTag("", (float) -player.pitch))).putShort("Fire", player.isOnFire() || flame ? 45 * 60 : 0).putDouble("damage", damage);
int diff = (Server.getInstance().getTick() - player.getStartActionTick());
double p = (double) diff / 20;
double f = Math.min((p * p + p * 2) / 3, 1) * 2;
EntityShootBowEvent entityShootBowEvent = new EntityShootBowEvent(player, this, new EntityArrow(player.chunk, nbt, player, f == 2), f);
if (f < 0.1 || diff < 5) {
entityShootBowEvent.setCancelled();
}
Server.getInstance().getPluginManager().callEvent(entityShootBowEvent);
if (entityShootBowEvent.isCancelled()) {
entityShootBowEvent.getProjectile().kill();
player.getInventory().sendContents(player);
} else {
entityShootBowEvent.getProjectile().setMotion(entityShootBowEvent.getProjectile().getMotion().multiply(entityShootBowEvent.getForce()));
if (player.isSurvival()) {
Enchantment infinity;
if (!this.hasEnchantments() || (infinity = this.getEnchantment(Enchantment.ID_BOW_INFINITY)) == null || infinity.getLevel() <= 0)
player.getInventory().removeItem(itemArrow);
if (!this.isUnbreakable()) {
Enchantment durability = this.getEnchantment(Enchantment.ID_DURABILITY);
if (!(durability != null && durability.getLevel() > 0 && (100 / (durability.getLevel() + 1)) <= new Random().nextInt(100))) {
this.setDamage(this.getDamage() + 1);
if (this.getDamage() >= 385) {
player.getInventory().setItemInHand(new ItemBlock(new BlockAir(), 0, 0));
} else {
player.getInventory().setItemInHand(this);
}
}
}
}
if (entityShootBowEvent.getProjectile() instanceof EntityProjectile) {
ProjectileLaunchEvent projectev = new ProjectileLaunchEvent(entityShootBowEvent.getProjectile());
Server.getInstance().getPluginManager().callEvent(projectev);
if (projectev.isCancelled()) {
entityShootBowEvent.getProjectile().kill();
} else {
entityShootBowEvent.getProjectile().spawnToAll();
player.level.addSound(player, Sound.RANDOM_BOW, 1, 1, player.getViewers().values());
}
} else {
entityShootBowEvent.getProjectile().spawnToAll();
}
}
return true;
}
Aggregations