use of cn.nukkit.inventory.EnchantInventory in project Nukkit by Nukkit.
the class NetworkInventoryAction method createInventoryAction.
public InventoryAction createInventoryAction(Player player) {
switch(this.sourceType) {
case SOURCE_CONTAINER:
if (this.windowId == ContainerIds.ARMOR) {
// TODO: HACK!
this.inventorySlot += 36;
this.windowId = ContainerIds.INVENTORY;
}
Inventory window = player.getWindowById(this.windowId);
if (window != null) {
return new SlotChangeAction(window, this.inventorySlot, this.oldItem, this.newItem);
}
player.getServer().getLogger().debug("Player " + player.getName() + " has no open container with window ID " + this.windowId);
return null;
case SOURCE_WORLD:
if (this.inventorySlot != InventoryTransactionPacket.ACTION_MAGIC_SLOT_DROP_ITEM) {
player.getServer().getLogger().debug("Only expecting drop-item world actions from the client!");
return null;
}
return new DropItemAction(this.oldItem, this.newItem);
case SOURCE_CREATIVE:
int type;
switch(this.inventorySlot) {
case InventoryTransactionPacket.ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM:
type = CreativeInventoryAction.TYPE_DELETE_ITEM;
break;
case InventoryTransactionPacket.ACTION_MAGIC_SLOT_CREATIVE_CREATE_ITEM:
type = CreativeInventoryAction.TYPE_CREATE_ITEM;
break;
default:
player.getServer().getLogger().debug("Unexpected creative action type " + this.inventorySlot);
return null;
}
return new CreativeInventoryAction(this.oldItem, this.newItem, type);
case SOURCE_TODO:
// These types need special handling.
switch(this.windowId) {
case SOURCE_TYPE_CRAFTING_ADD_INGREDIENT:
case SOURCE_TYPE_CRAFTING_REMOVE_INGREDIENT:
window = player.getCraftingGrid();
return new SlotChangeAction(window, this.inventorySlot, this.oldItem, this.newItem);
case SOURCE_TYPE_CRAFTING_RESULT:
return new CraftingTakeResultAction(this.oldItem, this.newItem);
case SOURCE_TYPE_CRAFTING_USE_INGREDIENT:
return new CraftingTransferMaterialAction(this.oldItem, this.newItem, this.inventorySlot);
case SOURCE_TYPE_CONTAINER_DROP_CONTENTS:
window = player.getCraftingGrid();
inventorySlot = window.first(this.oldItem, true);
if (inventorySlot == -1) {
return null;
}
return new SlotChangeAction(window, inventorySlot, this.oldItem, this.newItem);
}
if (this.windowId >= SOURCE_TYPE_ANVIL_OUTPUT && this.windowId <= SOURCE_TYPE_ANVIL_INPUT) {
// anvil actions
Inventory inv = player.getWindowById(Player.ANVIL_WINDOW_ID);
if (!(inv instanceof AnvilInventory)) {
player.getServer().getLogger().debug("Player " + player.getName() + " has no open anvil inventory");
return null;
}
AnvilInventory anvil = (AnvilInventory) inv;
switch(this.windowId) {
case SOURCE_TYPE_ANVIL_INPUT:
// System.out.println("action input");
this.inventorySlot = 0;
return new SlotChangeAction(anvil, this.inventorySlot, this.oldItem, this.newItem);
case SOURCE_TYPE_ANVIL_MATERIAL:
// System.out.println("material");
this.inventorySlot = 1;
return new SlotChangeAction(anvil, this.inventorySlot, this.oldItem, this.newItem);
case SOURCE_TYPE_ANVIL_OUTPUT:
// System.out.println("action output");
break;
case SOURCE_TYPE_ANVIL_RESULT:
this.inventorySlot = 2;
anvil.clear(0);
anvil.clear(1);
anvil.setItem(2, this.oldItem);
// System.out.println("action result");
return new SlotChangeAction(anvil, this.inventorySlot, this.oldItem, this.newItem);
}
}
if (this.windowId >= SOURCE_TYPE_ENCHANT_OUTPUT && this.windowId <= SOURCE_TYPE_ENCHANT_INPUT) {
Inventory inv = player.getWindowById(Player.ENCHANT_WINDOW_ID);
if (!(inv instanceof EnchantInventory)) {
player.getServer().getLogger().debug("Player " + player.getName() + " has no open enchant inventory");
return null;
}
EnchantInventory enchant = (EnchantInventory) inv;
switch(this.windowId) {
case SOURCE_TYPE_ENCHANT_INPUT:
this.inventorySlot = 0;
Item local = enchant.getItem(0);
if (local.equals(this.newItem, true, false)) {
enchant.setItem(0, this.newItem);
}
break;
case SOURCE_TYPE_ENCHANT_MATERIAL:
this.inventorySlot = 1;
break;
case SOURCE_TYPE_ENCHANT_OUTPUT:
enchant.sendSlot(0, player);
// ignore?
return null;
}
return new SlotChangeAction(enchant, this.inventorySlot, this.oldItem, this.newItem);
}
// TODO: more stuff
player.getServer().getLogger().debug("Player " + player.getName() + " has no open container with window ID " + this.windowId);
return null;
default:
player.getServer().getLogger().debug("Unknown inventory source type " + this.sourceType);
return null;
}
}
use of cn.nukkit.inventory.EnchantInventory in project Nukkit by Nukkit.
the class BlockEnchantingTable method onActivate.
@Override
public boolean onActivate(Item item, Player player) {
if (player != null) {
BlockEntity t = this.getLevel().getBlockEntity(this);
BlockEntityEnchantTable enchantTable;
if (t instanceof BlockEntityEnchantTable) {
enchantTable = (BlockEntityEnchantTable) t;
} else {
CompoundTag nbt = new CompoundTag().putList(new ListTag<>("Items")).putString("id", BlockEntity.ENCHANT_TABLE).putInt("x", (int) this.x).putInt("y", (int) this.y).putInt("z", (int) this.z);
enchantTable = new BlockEntityEnchantTable(this.getLevel().getChunk((int) (this.x) >> 4, (int) (this.z) >> 4), nbt);
}
if (enchantTable.namedTag.contains("Lock") && enchantTable.namedTag.get("Lock") instanceof StringTag) {
if (!enchantTable.namedTag.getString("Lock").equals(item.getCustomName())) {
return true;
}
}
player.addWindow(new EnchantInventory(this.getLocation()), Player.ENCHANT_WINDOW_ID);
}
return true;
}
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