use of cn.nukkit.inventory.Inventory in project Nukkit by Nukkit.
the class BlockEntityHopper method pickupDroppedItems.
public boolean pickupDroppedItems() {
if (this.inventory.isFull()) {
return false;
}
boolean update = false;
for (Entity entity : this.level.getCollidingEntities(this.pickupArea)) {
if (!(entity instanceof EntityItem)) {
continue;
}
EntityItem itemEntity = (EntityItem) entity;
Item item = itemEntity.getItem();
if (item.getId() == 0 || item.getCount() < 1) {
continue;
}
int originalCount = item.getCount();
Item[] items = this.inventory.addItem(item);
if (items.length == 0) {
entity.close();
update = true;
continue;
}
if (items[0].getCount() != originalCount) {
update = true;
}
}
BlockEntity blockEntity = this.level.getBlockEntity(this.up());
if (blockEntity instanceof InventoryHolder) {
Inventory inv = ((InventoryHolder) blockEntity).getInventory();
for (int i = 0; i < inv.getSize(); i++) {
Item item = inv.getItem(i);
if (item.getId() != 0 && item.getCount() > 0) {
Item itemToAdd = item.clone();
itemToAdd.count = 1;
Item[] items = this.inventory.addItem(itemToAdd);
if (items.length >= 1) {
continue;
}
item.count--;
if (item.count <= 0) {
item = Item.get(0);
}
inv.setItem(i, item);
update = true;
break;
}
}
}
// TODO: check for minecart
return update;
}
use of cn.nukkit.inventory.Inventory in project Nukkit by Nukkit.
the class BlockEntityHopper method transferItemsOut.
public boolean transferItemsOut() {
if (this.inventory.isEmpty()) {
return false;
}
if (!(this.level.getBlockEntity(this.down()) instanceof BlockEntityHopper)) {
BlockEntity be = this.level.getBlockEntity(this.getSide(BlockFace.fromIndex(this.level.getBlockDataAt(this.getFloorX(), this.getFloorY(), this.getFloorZ()))));
if (be instanceof InventoryHolder) {
Inventory inventory = ((InventoryHolder) be).getInventory();
if (inventory.isFull()) {
return false;
}
for (int i = 0; i < inventory.getSize(); i++) {
Item item = this.inventory.getItem(i);
if (item.getId() != 0 && item.getCount() > 0) {
Item itemToAdd = item.clone();
itemToAdd.setCount(1);
Item[] items = inventory.addItem(itemToAdd);
if (items.length > 0) {
continue;
}
// whats wrong?
inventory.sendContents(inventory.getViewers());
item.count--;
this.inventory.setItem(i, item);
return true;
}
}
}
// TODO: check for minecart
}
return false;
}
use of cn.nukkit.inventory.Inventory in project Nukkit by Nukkit.
the class NetworkInventoryAction method createInventoryAction.
public InventoryAction createInventoryAction(Player player) {
switch(this.sourceType) {
case SOURCE_CONTAINER:
if (this.windowId == ContainerIds.ARMOR) {
// TODO: HACK!
this.inventorySlot += 36;
this.windowId = ContainerIds.INVENTORY;
}
Inventory window = player.getWindowById(this.windowId);
if (window != null) {
return new SlotChangeAction(window, this.inventorySlot, this.oldItem, this.newItem);
}
player.getServer().getLogger().debug("Player " + player.getName() + " has no open container with window ID " + this.windowId);
return null;
case SOURCE_WORLD:
if (this.inventorySlot != InventoryTransactionPacket.ACTION_MAGIC_SLOT_DROP_ITEM) {
player.getServer().getLogger().debug("Only expecting drop-item world actions from the client!");
return null;
}
return new DropItemAction(this.oldItem, this.newItem);
case SOURCE_CREATIVE:
int type;
switch(this.inventorySlot) {
case InventoryTransactionPacket.ACTION_MAGIC_SLOT_CREATIVE_DELETE_ITEM:
type = CreativeInventoryAction.TYPE_DELETE_ITEM;
break;
case InventoryTransactionPacket.ACTION_MAGIC_SLOT_CREATIVE_CREATE_ITEM:
type = CreativeInventoryAction.TYPE_CREATE_ITEM;
break;
default:
player.getServer().getLogger().debug("Unexpected creative action type " + this.inventorySlot);
return null;
}
return new CreativeInventoryAction(this.oldItem, this.newItem, type);
case SOURCE_TODO:
// These types need special handling.
switch(this.windowId) {
case SOURCE_TYPE_CRAFTING_ADD_INGREDIENT:
case SOURCE_TYPE_CRAFTING_REMOVE_INGREDIENT:
window = player.getCraftingGrid();
return new SlotChangeAction(window, this.inventorySlot, this.oldItem, this.newItem);
case SOURCE_TYPE_CRAFTING_RESULT:
return new CraftingTakeResultAction(this.oldItem, this.newItem);
case SOURCE_TYPE_CRAFTING_USE_INGREDIENT:
return new CraftingTransferMaterialAction(this.oldItem, this.newItem, this.inventorySlot);
case SOURCE_TYPE_CONTAINER_DROP_CONTENTS:
window = player.getCraftingGrid();
inventorySlot = window.first(this.oldItem, true);
if (inventorySlot == -1) {
return null;
}
return new SlotChangeAction(window, inventorySlot, this.oldItem, this.newItem);
}
if (this.windowId >= SOURCE_TYPE_ANVIL_OUTPUT && this.windowId <= SOURCE_TYPE_ANVIL_INPUT) {
// anvil actions
Inventory inv = player.getWindowById(Player.ANVIL_WINDOW_ID);
if (!(inv instanceof AnvilInventory)) {
player.getServer().getLogger().debug("Player " + player.getName() + " has no open anvil inventory");
return null;
}
AnvilInventory anvil = (AnvilInventory) inv;
switch(this.windowId) {
case SOURCE_TYPE_ANVIL_INPUT:
// System.out.println("action input");
this.inventorySlot = 0;
return new SlotChangeAction(anvil, this.inventorySlot, this.oldItem, this.newItem);
case SOURCE_TYPE_ANVIL_MATERIAL:
// System.out.println("material");
this.inventorySlot = 1;
return new SlotChangeAction(anvil, this.inventorySlot, this.oldItem, this.newItem);
case SOURCE_TYPE_ANVIL_OUTPUT:
// System.out.println("action output");
break;
case SOURCE_TYPE_ANVIL_RESULT:
this.inventorySlot = 2;
anvil.clear(0);
anvil.clear(1);
anvil.setItem(2, this.oldItem);
// System.out.println("action result");
return new SlotChangeAction(anvil, this.inventorySlot, this.oldItem, this.newItem);
}
}
if (this.windowId >= SOURCE_TYPE_ENCHANT_OUTPUT && this.windowId <= SOURCE_TYPE_ENCHANT_INPUT) {
Inventory inv = player.getWindowById(Player.ENCHANT_WINDOW_ID);
if (!(inv instanceof EnchantInventory)) {
player.getServer().getLogger().debug("Player " + player.getName() + " has no open enchant inventory");
return null;
}
EnchantInventory enchant = (EnchantInventory) inv;
switch(this.windowId) {
case SOURCE_TYPE_ENCHANT_INPUT:
this.inventorySlot = 0;
Item local = enchant.getItem(0);
if (local.equals(this.newItem, true, false)) {
enchant.setItem(0, this.newItem);
}
break;
case SOURCE_TYPE_ENCHANT_MATERIAL:
this.inventorySlot = 1;
break;
case SOURCE_TYPE_ENCHANT_OUTPUT:
enchant.sendSlot(0, player);
// ignore?
return null;
}
return new SlotChangeAction(enchant, this.inventorySlot, this.oldItem, this.newItem);
}
// TODO: more stuff
player.getServer().getLogger().debug("Player " + player.getName() + " has no open container with window ID " + this.windowId);
return null;
default:
player.getServer().getLogger().debug("Unknown inventory source type " + this.sourceType);
return null;
}
}
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