use of cn.nukkit.nbt.tag.ListTag in project Nukkit by Nukkit.
the class Server method getOfflinePlayerData.
public CompoundTag getOfflinePlayerData(String name) {
name = name.toLowerCase();
String path = this.getDataPath() + "players/";
File file = new File(path + name + ".dat");
if (this.shouldSavePlayerData() && file.exists()) {
try {
return NBTIO.readCompressed(new FileInputStream(file));
} catch (Exception e) {
file.renameTo(new File(path + name + ".dat.bak"));
this.logger.notice(this.getLanguage().translateString("nukkit.data.playerCorrupted", name));
}
} else {
this.logger.notice(this.getLanguage().translateString("nukkit.data.playerNotFound", name));
}
Position spawn = this.getDefaultLevel().getSafeSpawn();
CompoundTag nbt = new CompoundTag().putLong("firstPlayed", System.currentTimeMillis() / 1000).putLong("lastPlayed", System.currentTimeMillis() / 1000).putList(new ListTag<DoubleTag>("Pos").add(new DoubleTag("0", spawn.x)).add(new DoubleTag("1", spawn.y)).add(new DoubleTag("2", spawn.z))).putString("Level", this.getDefaultLevel().getName()).putList(new ListTag<>("Inventory")).putCompound("Achievements", new CompoundTag()).putInt("playerGameType", this.getGamemode()).putList(new ListTag<DoubleTag>("Motion").add(new DoubleTag("0", 0)).add(new DoubleTag("1", 0)).add(new DoubleTag("2", 0))).putList(new ListTag<FloatTag>("Rotation").add(new FloatTag("0", 0)).add(new FloatTag("1", 0))).putFloat("FallDistance", 0).putShort("Fire", 0).putShort("Air", 300).putBoolean("OnGround", true).putBoolean("Invulnerable", false).putString("NameTag", name);
this.saveOfflinePlayerData(name, nbt);
return nbt;
}
use of cn.nukkit.nbt.tag.ListTag in project Nukkit by Nukkit.
the class EntityHumanType method initEntity.
@Override
protected void initEntity() {
this.inventory = new PlayerInventory(this);
if (this.namedTag.contains("Inventory") && this.namedTag.get("Inventory") instanceof ListTag) {
ListTag<CompoundTag> inventoryList = this.namedTag.getList("Inventory", CompoundTag.class);
for (CompoundTag item : inventoryList.getAll()) {
int slot = item.getByte("Slot");
if (slot >= 0 && slot < 9) {
// hotbar
// Old hotbar saving stuff, remove it (useless now)
inventoryList.remove(item);
} else if (slot >= 100 && slot < 104) {
this.inventory.setItem(this.inventory.getSize() + slot - 100, NBTIO.getItemHelper(item));
} else {
this.inventory.setItem(slot - 9, NBTIO.getItemHelper(item));
}
}
}
this.enderChestInventory = new PlayerEnderChestInventory(this);
if (this.namedTag.contains("EnderItems") && this.namedTag.get("EnderItems") instanceof ListTag) {
ListTag<CompoundTag> inventoryList = this.namedTag.getList("EnderItems", CompoundTag.class);
for (CompoundTag item : inventoryList.getAll()) {
this.enderChestInventory.setItem(item.getByte("Slot"), NBTIO.getItemHelper(item));
}
}
super.initEntity();
}
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