use of com.almasb.fxgl.physics.box2d.particle.ParticleGroup in project FXGL by AlmasB.
the class PhysicsWorld method createPhysicsParticles.
private void createPhysicsParticles(Entity e) {
double x = e.getX();
double y = e.getY();
double width = e.getWidth();
double height = e.getHeight();
ParticleGroupDef def = e.getComponent(PhysicsParticleComponent.class).getDefinition();
def.setPosition(toMetersF(x + width / 2), toMetersF(appHeight - (y + height / 2)));
Shape shape = null;
BoundingBoxComponent bbox = e.getBoundingBoxComponent();
if (!bbox.hitBoxesProperty().isEmpty()) {
if (bbox.hitBoxesProperty().get(0).getShape().type == ShapeType.POLYGON) {
PolygonShape rectShape = new PolygonShape();
rectShape.setAsBox(toMetersF(width / 2), toMetersF(height / 2));
shape = rectShape;
} else if (bbox.hitBoxesProperty().get(0).getShape().type == ShapeType.CIRCLE) {
CircleShape circleShape = new CircleShape();
circleShape.setRadius(toMetersF(width / 2));
shape = circleShape;
} else {
log.warning("Unknown hit box shape: " + bbox.hitBoxesProperty().get(0).getShape().type);
throw new UnsupportedOperationException();
}
}
if (shape == null) {
PolygonShape rectShape = new PolygonShape();
rectShape.setAsBox(toMetersF(width / 2), toMetersF(height / 2));
shape = rectShape;
}
def.setShape(shape);
ParticleGroup particleGroup = jboxWorld.createParticleGroup(def);
Color color = e.getComponent(PhysicsParticleComponent.class).getColor();
e.addControl(new PhysicsParticleControl(particleGroup, color, this));
}
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